CAZ IMPROVEMENT WISHLIST
GENERAL
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Hair as a separate section from “face” and the posibility to choose a different hairstyle per outfit category (winter, sumer, sleep).
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A bald head version for all genders and ages that is the “hairless” model, that allow us to remove the hair completely when we are working on a model but also to make bald zois, since baldness it’s also a thing.
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Hair as an option in the quick menu on the left, so that we could quickly take it off when we work on a model, or when we get a randomized model. When removing hair from this quick menu, the zoi would simply revert to the bald head.
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More color saving slots in the colowheel section: having at least 10 extra color saving slots in the colowheel section would allow for a smoother creation workflow. The more, the merrier!
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Heterocromia: An option where you can heterocromia on and off and a menu that allows, when the heterocromia is ticked on, to choose different coloring options for each eye. [I do understand this is absolutely not a priority]
FACE CHARACTERISTICS:
Wrinkle slider: So that we can choose the quantity of wrinkles in middle aged and older zois.
Gray hair slider: so that we can chooose between a slighty grey hair and a completely gray hair and make more realistic aged people. This slider would add grey hairs to normal colored hair to signify aging, instead of just changing the hair color to grey.
Skin texture slider: So that we can choose how textured a skin is, from completely smooth and clear to very textured.
Undertone colowheel: New category in skin that allow us to choose the undertone of a skin and a colorwheel to control that undertone with more precision.
Freckle intensity: an added slider that on top of letting us choose the type and distribution of freckles with presets, also lets us choose the density of each of them.
ACCESORIES
Choose body side for accs: Allow us to choose whether an accesory like piercing, wristband etc goes on the left or the right side.
More accesory slots: Allow for more than one accesory in each category to be worn. For example, a zoi could wear to wristbands: one in each arm, or one on the upper arm and one in the lowerarm.
Earring gizmo option to modify both earrings at the same time, to allow for more symmety when allocating and adjusting the position of the earrings.
FACIAL HAIR
Sideburns. Adding this new category in the facial hair/hair section with a variety of basegame sideburns. It doesn not only allow for deeper customization, but honestly nearly everyone I know in real life has sideburns, and some types of zoi just don’t look the same without this small but significant addition. I think it would really enhance the customization.
Facial hair density slider: So that we can choose the density of facial hair to create different effects with the same facial hair item. (Scruffy, more shaved, denser).
SLIDERS:
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Eyelash slider: that allows us to control the intensity and fullness of the eyelashes, and move them a bit to the side as well.
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Nose tip, nose alars and nose bridge sliders: That allows for more customization of the nosetip to create a variety of noses that is not possible with the current sliders.
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Lip siders: More lip sliders to control the shape and fullness of upper and lower lip with more precision, including one for lip curvature, but specially to be able to modify the cupids bow and the sides without moving it whole.
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Ear sliders: Slider that allow for a more precise control of several regions within the ear, both in shape and size, that are currently not possible.
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Cheeks: A slider that allows us to directly affect the hollowness or fullness of the cheecks. (apple vs hollow)
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Chin: Adding some sliders to the chine so we can better modify it could help a lot making more natural and diverse zois. These sliders could be activated when tweaking the ones already existing, but only when your zoi is looking to the side.
What else do you think could be improved?
Happy zoiventures! ![]()