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Can these in-game romantic partners have more unique personalities? Different traits, different dialogues, but no matter what they say, they all love me in their own ways. I want to feel that they truly care about me. Can my partner be cold yet tender toward me? Can they be funny but also reliable? Maybe the reason my partner harms the neighbors is because they want to protect me! Can I keep my partner’s body after they die? I don’t want them to turn into a tombstone, or at least let me choose whether to bury them or not. I wonder if anyone has played Story of Seasons. I’d love to plant flowers, trees, and grass with my partner, harvest them, and then decorate with the fruits we’ve grown. I hope the game can include some long-term gameplay to keep me engaged continuously. I never want to log out—I want to live inside the game! I really hope inzoi can make all this happen.
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I love playing Inzoi with a game controller. It would be amazing if we could fully switch to a first-person mode—seeing the world through Zoi’s eyes, observing the city, and interacting with Zoi’s friends. The immersion would be next level!
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In Inzoi’s AI feature, can you make your character act like a person from a TV drama?
For example, if I tell the AI that the character is an official, then the way it speaks wouldn’t be like an ordinary person but closer to how an official would talk. This probably isn’t possible now, right? Will it be achievable in the future? -
Could we integrate a translation feature into the game as soon as possible? That way, it wouldn’t be so taxing for me to review the AI-generated dialogues. It doesn’t need to be perfectly accurate—just enough to grasp the general idea
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More comprehensive in-game hints. I often can’t find the quest objectives—oh my god, they’re hidden way too well.
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More customizable game features: playing uploaded music in the game, letting Zoi dance to the music. Uploaded pictures becoming in-game photo albums. Yes, yes—I always have some private pictures I want to hide in the game.
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I always feel that the game’s features are too superficial, and I think there’s a lot of room for improvement. For example, in genetics, the children I have with my partner could possess more hidden and unique traits, which would give me plenty of motivation to have a hundred kids. Another example is collectible decorations—perhaps they could require completing challenging quests to obtain, and then provide special buffs, motivating me to keep searching for them. As for clothing and outfits, I really dislike having to design spring, summer, autumn, and winter outfits all at once during character creation. I just want to change clothes in the in-game wardrobe or buy new ones from street stores.
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My partners—oh my god, I want so many partners! I want a group of wives and a group of husbands! Each of my partners has unique behaviors that make it hard to choose just one, so I’ll take them all! Just like “Pokémon,” each one has its own characteristics. When encountering scary or boring situations, I could assign reliable partners to handle them.
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Maybe I’m too obsessed with corpses. I need complete bodies that don’t disappear after death. This could even extend to gameplay like digging and burial plots. Oh my god, I want to bury them all next to my house, alongside my vegetable patch!
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When it comes to personality, real human nature is complex, but this is difficult to represent in games. Is it possible to introduce a variable—a hidden value for each character—that determines the probability of their personality completely flipping in certain relationships? For instance, a gentle person might become aggressive when facing their mortal enemy, or because of this special value, a tender lover could suddenly turn violent.
This kind of combination of personality traits could make characters richer and more realistic, giving players more choices and motivation to interact with different characters.
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A pet battle feature where you obtain pet eggs and train their stats like stamina, agility, and attack power.
During festivals, you can battle other players’ pets. A few simple actions or animations would play out, and the winner gets rewards—preferably different ones each festival.
Pets could be of any breed, and could be equipped with gear to boost their stats or combat power. That way, I’d have more goals to work toward, like collecting more pet skills!
Also, while fishing, if you reel in a chest and open it to find a pet skill book, or if your pet eats the fish and gains attack power—that would be pretty cool too! Or how about a spouse battle mode? I could send all my husbands and wives into PK matches—assigned by me, of course. Haha!(This one has an extremely low priority—perhaps it could be included in a future DLC.)
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The current eating animation places the food too far from the mouth—I hope it can be made more realistic. Although I don’t prefer the cartoonish style of games like The Sims, the eating animations in The Sims are indeed very vivid.
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I’ll update when I think of more (as of October 15, 2025).
From what I’ve experienced here, wishlist wishes will get more attention from other users when you split them up and make a topic for each of them.
Most users don’t read through a huge post and will read and give (more) likes when they see a topic of their interest the main category
It’s also advised from official site:
Found in ‘forum tips for a better experience’ → here
Okay, thank you. Actually, I didn’t have high hopes to begin with—after all, game development doesn’t follow my personal wishes. I just casually put my thoughts out there and see what happens.
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