Relationships Seem To Lack Commitment

Recently my ‘True Love’ ZOI who I had expected to be completely committed to each other had a Wedding Event. During this event they were both very happy and excited but were constantly flirting with their guests. My male ZOI even ended up with a big red heart - ‘Getting to know each other’ with a ZOI who was not even their sexual preference which left me completely confused and disappointed.

It would be nice to have an options because almost every ‘Greeting’ is flirty where I’m finding myself trying to click cancel before it happens and often missing the opportunity to cancel it.

It’s quite disheartening seeing my ZOI’s Relationship Panels full of these big red hearts and ‘Getting to know each other’ sitting there. I’ve found myself feeling disappointed and so frustrated that I’ve end up starting a NEW SAVE (kind of pointless really).

I would rather see my ZOI either reject a flirtatious interaction from another ZOI because they’re not their type sexual preference or it may be that they want to avoid causing jealousy via their partner and of the eventual consequences of any flirtatious interaction or conversation.

I love the Karma system and would like to see how that could work in relationships whether negative or positive.

Please do something about this because it’s ruining the immersive experience for me and I’m sure for many other players that have grown to enjoy and love inZOI.

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This is actually also one of the most frustrating things in inZOI for me :psycat_upset:
Even though I turned off autonomy for each Zoi individually and in the settings, this still happens.
There are players out there who want to decide on their own where the story of their Zois is going.

I’m a rotational player and whenever I move to another household, they have negative conversations in their queue (which messes with their relationships and their Karma), I don’t want that to happen.

Also they constantly perform autonomous romantic interactions when I don’t play them.
When I logged back to Mrs Kareem, I found she had two other men beside her husband.
With a high romantic bar and the others are on zero -.-

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Yes, this is actually very important! I agree so much with this posts, I don’t want the same as in the sims where you end up even playing pretend everything because the base is just meaningless.

I hope the devs will fix this, and the zois constantly cheating, making relationships more “actually existing“, in the sense that cheating and flirting can only occur if the zoi is a cheater by trait, for example, not that my very much in love zois go around flirting with the guy serving them coffee :psycat_sad:

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Yes to everything in this thread. :psycat_thumbsup:

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This is why I tend to play single-character households (the same with Sims) where I can micromanage every interaction and cancel the ones I don’t want, whether they come from my zoi or an npc. It must be very frustrating trying to tell a story that does not involve cheating, duplicitous relationships.

As it is the game seems to select greetings and social interactions at random, whether appropriate or not to the situation, existing relationship, or the zois themselves. I would like to think that most people are largely loyal and faithful to those they love, anything else is unrealistic to me.

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I agree with you. I don’t want to take away Zoi’s autonomy, but it’s not possible for every single Zoi to have this tendency to cheat. We need an option to enable or disable, or better yet, a bar like the one in the city: from “zero tendency” to extremely high tendency to cheat.
And, even though we’ve already discussed this, a contraception option; my families continue to have children, playing in rotation.
Family management for rotational players needs improvement.
We also need notifications if something important happens to someone, especially if they die :).
I don’t want to set up Immortal Zoi; I’m fine with a certain amount of fate in the game, but I’ve fixed all the heat-related deaths because I find it truly absurd that teenagers or young people die so easily from heat.
I’d also like someone on the forum to address our wish requests :). Here on the forum, we’re the “children of a lesser god” compared to Discord.
Sorry for the OT

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I get bored playing with a single family, never even with the Sims.
But, at least as long as I’ve been playing, I’ve never found myself with unwanted children.
I love the interactions between my birth families, bringing them together, etc., but yesterday I realized that one of my Zois was pregnant for the umpteenth time when I met her while playing with another family, and I just managed to avoid yet another Chinese name in a family that’s supposed to be of Finnish origin :grinning_face:

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What we need is a sort of a “character/personality defining sheet” as irl dramas or plays, which the director gives the actors.

These would give the guidelines for the Zoi’s traits and values. The Zoi would have autonomous behavior centered around and guided by this personality defining sheet. This will allow players to guide the Zoi’s character and behavior yet leaving some free-will for interesting game play.

The smartzoi feature does this somewhat, but we need a more defined system.

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Yeah it’s annoying, also all of the “I want to give a gift/marry XXXXXX”
Like how about you’re married already (or engaged just before the ceremony) so no.

Too bad I did not see “faithful” in the new trait system.
Hopefully we can have control over that later.

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Turning autonomy off is one way of avoiding this but, we shouldn’t have to do that. I love how our ZOI go about their day especially for bathroom and hunger.

I’m also a rotational player like I was whilst playing The Sims. An option to NOT have our created households get on with their lives while we’re not playing them might work better like in The Sims. This way we’d have no surprises or disappointments.

Whilst trying out several households in Bliss Bay I found most married couples crushing on other ZOI outside their households and wanting to marry them and gift them.

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I totally agree an Unfaithful trait or some addition to the Charmer trait would be so helpful as I quite like the current Charmer trait as it is.

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Yes we need cheaters in our stories it adds more depth and a little excitement but only under our control. I am a control freak always when play simulation games.

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Right I hear you single characters are much easier to manage. I also sometimes love playing with more than one household member as being able to jump to different ZOIs often prevents me from getting bored.

Yes, we need cheaters in our storytelling to make things more interesting for sure. Like you said I totally agree there is no way everyone can be flirty or a cheater. It really needs to make sense for more realism.

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I agree we need autonomy and yes, not every ZOI should be able to cheat because some might even be too shy and simply just aren’t made that way like irl lots of people are actually faithful.

Good point about contraception because I once counted 7 babies in cribs in an npc household… absolutely ridiculous!

I also totally agree with you on the heatwave deaths. ZOIs are always mourning someone almost every day. This dying thing is a little bit out of control imho.

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I gave SmartZOI a try but, didn’t really get it (typing my own dialogue) there was no impact on what I wrote. Maybe I just missed something.

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There really is too much of our ZOIs thinking about other ZOIs that shouldn’t matter to them. Like you’ve only just met so and so… you should not be so caring towards them being as you’ve only just met them.

My ZOI was annoying me so much recently because he was greeting every Tom D and Harry in his path. It was driving me up the wall.

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Try short action oriented sentences. For example,

I will improve my skills.

I like Sophie. I will show my love towards Sophie. I will make Sophie happy.

I love my family. I will have positive talk with my family.

I will study and get good grades.

I will be punctual.

It is trial and error and takes some work. I have noticed that sometimes the prompts need to be altered based on the trait, the desired life and the current highest counting value of the zoi. The same prompt does not work the same way for every zoi. It does not always work as expected, but once you get the system, it is quite interesting to see how we can influence, and slightly guide the lives of Zois through smartzoi.

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Currently there is nothing in the game for the Zois to do or look forward to other than have romantic relationships and make families. It is like a dating sim. That is why Zois move from person to person like butterflies on flowers.

Currently the Zois are selfish, and therefore care only about their own needs and desires. If the game-play is added that the Zois become aware of other Zois, then they will become human, and the entire game will be transformed.

Hopefully, when more game-play is added with businesses, careers, jobs, and most importantly the Zois would have some greater purpose in life

  • being a better version of themselves,
  • leaving the world in a better shape than when they inherited it,
  • caring and serving others,
  • using their knowledge and skills for their society,

.. then the Zois will have better thoughts to think than only romance, babies and families. Then they will be more human, with a higher purpose. That is when the meaning of karma will begin to matter.

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I’ve watched a few videos from people with early access to the October update, and it did look like the free-will gameplay had been improved a bit: Zois weren’t constantly choosing ‘conflict’ interactions for no reason, or randomly cheating on their partners. However, it’s hard to judge without actually playing the game (and I tend to micromanange my Zois a whole lot anyway, so these issues wouldn’t show up as much).

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