The open-world format feels a bit too intense. I think something like TS3 level of open-world would be better

In TS3 , you couldn’t see inside every house, you had to knock, and only if the homeowner let you in you could view the interior.

But now, just walking near any house on the map automatically reveals everything inside, including zois inside.

In The Sims, even public lots used to be hidden like you had to lower the walls yourself to see inside. But now, just walking past a lot automatically removes the roof and reveals everything inside.

I’m not saying open-world should be removed entirely, but I think a slightly more closed-off approach like The Sims 3 would be better. Seeing inside lots that have nothing to do with my gameplay and roofs flying off and random people visible isn’t that interesting.

The real fun comes when you choose a lot, knock on the door, and wait to be let in. That moment of interaction is way more engaging. It’s actually more fun that way

It also helps with game optimization. Back when I was using a 4070, even just approaching a lot with a lot of zois living in it would cause lag. I don’t think it makes sense for the game to stutter because of lots I’m not even interacting with.

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Just discussed this in the local chat, thanks for highlighting it :slightly_smiling_face:

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This is what i always had in my mind but always forgot to tell. This is a really useful feature, at least as an option. It would work much better for immersion.

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I haven’t had the issue of the game lagging from too many zois in any lots.
I would personally hate for what you’re asking for to be done. I absolutely LOVE it the way it is and it’s pretty much one of my most favorite things about the game.
I wouldn’t mind if they adjusted the sensitivity of when buildings have the roofs go away etc, or if it had to be enabled some other way, but i wouldn’t want the seemlessness of walking into a store or approaching a house to change, and like that i can check in the windows if any zois are awake when i want a zoi to go visit at night. if you play zoomed in real close and the walls set to show all, you can play without even noticing the roofs going away.

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imo it would ruin immersion

It’s a good suggestion, It will will save system resources which may allow the worlds to be larger and to have more playable lots.

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As another commentor said I would hate for this to be implemented and would even consider not playing it at all anymore. As the point of the game was to be open world and lots are accessible, we are already experiencing rabbit holes which is another rant I won’t get into. So this would just feel like another Sims game and I’m not really wanting this game to be a copy of that in this next generation of gaming.

I think they need to focus on rendering and the pop in which some YT creators have already mentioned multiple times. I’m not sure where they are in prioritizing that optimization. I’ve not experienced any lagging with my computer when running the game but the pop in is a problem and is also common for open world games. There’s some settings now for it but it needs to be tweaked but I feel they will eventually get to it.

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I’m not saying to get rid of open world. I’m saying to make it like The Sims 3 an open world in that style. Is The Sims 3 a closed world? Not at all.

Maybe making this a settings option would be best (if that were possible and not too difficult to implement). That way it could improve performance for those who need it, and also work for immersion purposes no matter which version you prefer.

Personally I don’t have performance issues or lag, I wouldn’t mind lots being obscured until they were entered, but I’m pretty sure we all want a seamless experience with no loading screens, like TS4…

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Immersion breaks when you automatically see inside all buildings just by walking nearby — it should be the other way around. What the author suggests would make the gameplay much better and more interesting. And no one is taking away your preferred option with transparent buildings. The game already offers settings for how you want to view building walls: showing all walls, showing exterior walls, or hiding walls.

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It would be easy for them to add an option to hide or reveal buildings from the outside. Im sure they would probably do this way.

And yes, that would add intrigue and a sense of discovery — because to find out what’s inside a building, you’d first need to figure out how to get in. It could become a kind of puzzle, where you have to find a way to enter the house: maybe by befriending the owner or a family member and getting invited over. Or sneaking in unnoticed. Or showing up as a service worker, like a plumber.

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You’re confusing rabbit holes with gating — they’re completely different concepts.
Rabbit holes are just animations where the character disappears into an inaccessible zone.
Gating, on the other hand, is a gameplay mechanic where access to a location has to be earned — through relationships, quests, or social roles. It adds:

  • Intrigue — you don’t immediately know what’s inside.

  • Progression — access expands as you develop.

  • Gameplay challenge — you need to figure out how to get in: befriend someone, sneak in, pretend to be staff.

  • Immersion — the world feels more real and layered.

It’s not a limitation — it’s a way to make the game deeper and more engaging. Gating actually makes the game more interesting, because the player uncovers the world gradually instead of getting everything at once.
Rabbit holes aren’t even remotely the same — they’re passive and disconnected from gameplay.
And like I mentioned earlier, this could easily be added as an optional feature, just like the current settings for showing or hiding walls.

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No, I wasn’t confusing the two I understood what OP meant. I only brought up rabbit holes to make a separate point I don’t want Inzoi to start feeling like just another version of The Sims. But it just feels like some suggestions are on a path of becoming another copy of another game we already have that people didn’t like and still do not, because of one reason or another.

The devs have said they’ve sacrificed features originally planned just to make the game more accessible for people with lower-end PCs. I get why and don’t get me wrong I’m all for optimizing games. I just don’t want the core design to suffer in a way where more things are being taken away, that some people like and some don’t. We need options instead of replacements but there’s the question, are we guaranteed we can be delivered constant options like this?

As for gating, when it comes to the point about seeing inside buildings in passing that some players find immersion-breaking. But if it’s mostly about cosmetic stuff (like roofs disappearing or seeing random interiors), we already have a workaround–just keep the walls up. Plus, we already do have to knock on strangers doors to be let in (though this system still needs fixing). All homes aren’t accessible in this sense. I think a setting would be nice as someone mentioned above and yourself, having it be optional or a setting to make community lot walls remain up so players wouldn’t have to keep fixing it manually each game save.

Sims 3, even though it was gated in some ways, still had performance issues and it was a pain to play but a lot of them was due to poor optimization. So while yeah it’s known to help lag, I’m not sure bringing that system back would really solve the lag issue, especially in a game like Inzoi. That’s running on a much more complex engine. There’s more things being simulated in real time now not just buildings, but people, routines, events, etc. which we all are wanting to make the game feel alive.

Sorry this is so long but yeah :confused: I just can’t really wrap my head around implementing this.

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I am so confused… This is already how I play. I already enjoy the mystery of not knowing what is inside a building until my zoi actually goes inside. So I am not sure what is going on here, probably some kind of misunderstanding, or maybe there is already a setting like youre asking for and on mine i have it accidentally already turned on?
Im thinking about it, and think I realize what you mean. Are you referring to that if you zoom out and orient the camera from above, you can choose to go over the top of other buildings, and if it’s a building your zoi can enter, you can see inside the building? (the roof removes). I realized I was confused because I never do that except one time, I was looking to find all the residents because I had brought my zoi over to greet neighbors, and was seeing who all was home so I could click on them and tell the zoi to greet them.

I know the roofs pop off, but I usually don’t see it happen because I’m playing zoomed in close to my zois so I can see them clearly and feel like I’m there with them or see the perspective better. Maybe this is something experienced by people who prefer to play zoomed out and why I’m not understanding.

But even so, to have a loading screen in-between just to visit a house or a shop, I absolutely hope they do not do that, I love the seemlessness of everything. And like that I have the option to either know everything before my zoi does, or experience it like they do and not know whats inside until they enter the room or building. I have my zois manually walk around most places (WSDA) with other zois doing things on auto while i walk one zoi to some location. When I do this, i dont notice anything happen except that (because I have my game on the lowest graphics settings) enterable buildings are invisible until my zoi gets very very close, so it looks like an empty lot and then suddenly there is a building. Obviously this is immersion-breaking but it’s due to what my computer can handle right now and that I usually have other programs running at the same time. When I do zoom out, above the buildings, the buildings are not invisible,and the roof either doesnt come off or it is only when my zoi crosses in front of it. But like I said I usually don’t play that way, thats more how I check on what my other zois are doing who i left alone for a bit or because i am managing multiple zois at the same time.

I often dont even use the map and instead try to figure out how to get places from the zoomed in ground view, my view level with their view (not from above).

When I walk my zois places or follow them, I never can see through the walls of any buildings. None of them, not even while they load in (filling the previously empty-looking lot). Roofs, yeah, never walls. But I play with the walls up unless i absolutely have to have them down to do or see something, but I usually just rotate the screen temporarily. So the mystery and intrigue I already experience in the game, and am not sure why the walls are disappearing for you.

I don’t really like the idea though that I can’t have my zoi just go knock on someone’s door to get in, and instead have to already know someone or solve a puzzle to get in, and can’t go to the store/cafe/whatever without solving a puzzle or knowing someone there.

and i like how seemless it is, i dont want them to make buildings become locked away so i cant (and rarely will) access them (in the Sims i just dont have my sims go anywhere very often, cuz i dont want the loading screen. i love how in this game i can go places like irl)

If the buildings are all transparent and you can automatically see everything for you, I could understand what you are saying, but this is not happening in my game, and beyond it being because of the walls (just remember to tick the walls to all be up before you have your zoi go out or before following them out or panning the city), and I’m assuming that can’t be the issue since you clearly know about those options. So I’m not sure what is happening different for you, but I hope you and others who experience it figure it out before you guys convince them to ruin the gameand trap zois behind invisible walls. I’m glad you explained what is going on because this was not what I thought the OP was saying, I thought they were talking about the roofs and that’s it

No. This is still literally horrible, and yes, I am being as polite as I can without being dishonest. irl you do not have to do this!! you do not have to earn the ability to knock on your neighbors door, and definitely not to go to a store!! I don’t want to not be able to go to the beach and the store and meet neighbors all because they are behind invisible walls and loading screens and weird things I have to do to earn it.
I don’t mind that happening for some certain special buildings where it makes sense,but it doesnt make any sense at all and is extremely unrealistic to lock them all being invisible gates and have it have to stop and load for everything as well. might as well not even build the world, as i wont be playing in it and would just keep my zois home all the time, im sure im not the only one. what youre asking for here, from my perspective, literally ruins the whole game from the bottom up, and I know I’m not alone, so please please please please Krafton don’t do this

Something needs to be done so you stop having transparent buildings, instead of implementing this

I do get how those mechanics can be fun in some games, but to have every building in this game be like that, it would absolutely just ruin it

Honestly, I think there’s a bit too much overreacting about this. I really don’t see how this change would somehow turn Inzoi into Sims 3. It’s a very common mechanic that exists in plenty of other games, and it wouldn’t make Inzoi feel like Sims at all.

Also, not being able to see inside a building from the outside could indeed help with optimization, but that’s not really the main reason we’re asking for it — it’s because it would actually improve gameplay and immersion.

And finally, simply keeping the walls up is not the same as keeping the entire building visible. I don’t understand why this feature is being treated like such a big deal, when it clearly seems like something that would be useful for the game. The way it’s being discussed makes it sound as if the devs wanted to add something harmful, when that’s not the case at all.

I’ve seen way too many negative reviews that going to the amusement park makes it unplayable and I had the same problem when I used 4070( now I upgraded though)

But funny thing is when I went to the amusement park with a bunch of friends “In Night” , there’s no lag. The reason of lags of Amusement part is because the building where staffs work is completely open and rendered.

Seeing the buildings where the employees work is not fun, unnecessary, and it just causes lag. It ends up ruining the experience and takes away the chance to make the game even more enjoyable. I went there to enjoy ride but couldn’t enjoy it because of employees working inside the building

I just mentioned The Sims 3 as an example, but, most modern open-world AAA games don’t expose every buildings where NPCs work like Inzoi does. Most AAA open world game shows lots only when when users intend to access a specific site. But inzoi renders the entire world and all the NPCs at once, which puts way too much strain on the system

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I agree with you completely!

Yeah, what I meant is that the roofs usually disappear when you move the camera up close. I like moving around with the WASD keys as if I were playing GTA and looking from a third-person view. That’s why I often walk through the streets, and it really bothers me when I see buildings turning transparent right in front of me. It completely breaks immersion. I want to take a walk through Dowon as if I were in Korea, but right now that’s just not possible.

As for what you’re saying and what you’re worried about — that buildings might require loading screens to enter — you don’t need to worry about that. I may not be a Krafton developer, but I can say with confidence that’s never going to happen.

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I see that for some reason you think that if a building is closed off, it would only open through a loading screen. I want to clarify that this is not how it would work. Logically speaking, please don’t worry about loading screens — it’s physically impossible to add them into a game with an open world.

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Hmmm, this is weird,because I have never seen and didn’teven know where the staff building is. I have my zois go the amusement park a lot, and have never been able to see through any walls. I didn’t know there even was a building that had an interior there, not because I dont play there much (I do a lot), but because all of them are solid buildings whenever I am there or have my zois there. Also never had lag there.

So to me this sounds like some other kind of issue, with your game specifically, and apparently zamla’s game as well, rather than something intended that requires what you guys are saying.

I am not sure what could be causing the buildings to do this for some players even with the walls up.

In my experience, most open world games function just like inzoi already does…you have to have your zoi enter the building to find out what is inside… but there is nothing blocking them from doing so seemlessly. This is already how the game works. I am not sure what is going on for you and other players.

I hope they do not downgrade the game’s tech if the reason is something to do with certain computers…if the game gets too much more advanced, my computer might not be able to run it. I can’t afford to get a new computer of the equivilent ability of mine right now, let alone one that is better. I would have to save money over a long period of time, probably a couple a years.

Yet I just accept that there are going to be many tech-advanced games that can only run on current gaming computers.
This game we hope will be being played for years and years to come. In those years, technology will certainly surpass what is the most cutting-edge available right now, making what the game is based on and can do seem out-of-date and no longer advanced.
It makes sense to build the game with the currently most advanced technology available, so that it can be an awesome game and continue to be with time. With time, the most advanced gaming computers’ abilities currently available will become the low-end computers. It doesn’t usually take long for that to happen, just a couple years even for dramatic changes.
I don’t want them to cater too much to low-end systems when the game is just starting, because in time the systems that can play it well will become low-end and far cheaper, and then more people will be able to play it, more and more and more as time goes on.
I’d like to see games take advantage of what can be accomplished now even if that means I don’t get to play the game because I can’t afford the kind of computer that could play it. I know with time, even if I get no richer, I will be able to afford the kind of computer because those computers will become considered low-end and cheap.

I’m not saying the problem is because of your computer, I have no idea what the problem is, I was just saying if it turns out it has something to do with something like that, I hope they don’t change things to accomodate it. as far as i know your computer is more advanced than mine.