Many people have come to the conclusion that Inzoi, despite its constant updates, is missing something. Some will say that the Zois lack the unpredictability and chaos that characterize The Sims, or that the game simply still has a long road of future updates ahead before it can feel complete. And perhaps that is so. But despite the fact that this project is on the right track and in the good hands of developers who care and listen to the community every day, I think Inzoi is missing something that makes it feel unique and alive. Something that can satisfy the part of the community that asks for chaos in the Zois and the part that asks for constant updates that improve its realism, and that is an internal event system.
This would consist of, while the player is in their game session, a set of procedural actions running internally that describe the actions of each Zoi on the map and that these interact with each other. For example:
Bryan walks down the street.
Bryan runs into his friend Billy.
Billy begins to talk to Bryan.
Billy hugs Bryan and jokes with him.
Laura is taking a walk in the park.
Laura sits down in the park and begins to read.
Robert proposes marriage to Elisa on the beach.
Zack insults Marcos at the bar.
Marcos hits Zack at the bar.
The point of all those events is that the player will not be able to see them, not in that way, unless the player takes their Zoi to those places so that those events materialize through proximity and in that way the player can feel the Zois and the world alive. And of course, while the player is witnessing these events through proximity of their Zoi, other events are being generated procedurally and internally in another part of the map at all times, waiting to be seen by the player.
This would undoubtedly give a lot of life to Inzoi and add that chaos and unpredictability that is so lacking, and it would do so in a unique and fun way. And of course, since the game has integrated AI and they are planning to expand it further, the event system could become much more interactive and realistic.