[03.13.26] Marching Closer to the March Update (Updated)

Hello. Happy Friday!

This week as well, we’re bringing you a variety of updates about inZOI.

The video released today includes several updates planned for the March update. We had originally prepared an engine update, but unfortunately we won’t be able to release it in March. Instead, the engine will be updated to Unreal Engine 5.6 in the April update.

It’s a bit disappointing. There are still some stabilization tasks remaining, which is why we couldn’t move forward with the update sooner.

Also, the UI improvements we showed recently will unfortunately not be included in the March update. We’re preparing to present them in an improved form with the May update instead. We’ll work hard to get them ready. ^^; (For those who haven’t seen it yet, we’ve attached the video.)

However, the March update still includes many new additions, such as street parking lots, a minimap, eating while walking, dual-hand usage, baby-related interactions and outfit customization, memories, milestones, birthdays, a news feed, and much more.

We hope you enjoy today’s video, and as always, thank you for your continued support and love for inZOI.

— Kjun


Kjun’s Reply to Your Comments

:growing_heart: Hello everyone, Wednesday is here. :growing_heart:

I started my morning by reading your posts and discussing them with the team, and now I’d like to respond.

This week, many of you shared your thoughts and feedback on inZOI’s latest update. The main topics included introductions to new features, requests for gameplay improvements, reports on bugs and system issues, and suggestions regarding the game’s future direction.

First of all, thank you for the many kind words about the new features, such as the parking system, car theft, and children’s tricycles. The vehicle theft feature and the city parking system, in particular, received a very enthusiastic response, and we truly appreciate that. We were also glad to see positive feedback on ideas such as expanding the cinema feature, adding a job interview system, and broadening the range of business locations. That said, we also know these features still feel somewhat incomplete. We will continue improving them.

Requests for Game System and Bug Fixes

Many users asked us to invest more resources into the game’s core systems, especially autonomy, character personality, the job system, and bug fixing. As soon as the March update is complete, we plan to move directly into the 5.6 engine update and memory optimization. In April, more than half of our developers will be focusing on fixing bugs. I am truly sorry that we have not been able to address the bugs you are experiencing more quickly.:psycat_cahaya:

To speak honestly about why we have been pushing such aggressive updates: because this is our first time making a game like this, there were many mistakes in the original game design. So for now, our plan is to continue building the major features that are important to our vision, and then immediately follow up with a strong focus on bug fixing and stabilization. Especially after summer, we plan to focus mainly on content that does not hurt stability, such as furniture, clothing, and improvements to systems that already exist, while putting most of our manpower into bug fixing and overall stability.

I also take the current incompleteness of the systems and the impact of bugs on the game experience very seriously. I always feel sorry toward all of you.

Strengthening Social Interactions and Character Personality

There were many great suggestions on how to make NPCs and player characters feel more distinctive. You shared ideas about style identity systems, friend groups and social dynamics, and more varied emotional expression and behavior. We also received a lot of feedback about more realistic social interactions, such as expanding military careers, adding police chases, and strengthening workplace relationships. We will continue reinforcing and developing the relationships between Zois.

Requests for Graphics and Interface Improvements

Some of you feel that, compared to the game’s earlier reveals, the current graphics look flatter and less vibrant, and many asked us to return to or improve toward the previous visual quality. We did address some of those graphics requests in the March update. I was worried that these changes might negatively affect optimization, but fortunately, our internal evaluation suggests that both optimization and graphics have improved. I do worry a little, though, about whether this will fully meet your expectations.

There were also many comments about confusion caused by the UI changes, requests to bring back the previous UI, and suggestions to add an in-interface action search feature. This is currently in development, and we will make sure to update it by May. I’m sorry~~.:cry: :cry:

Increasing Gameplay Variety and Realism

You also shared many suggestions related to vehicles such as cars, motorcycles, and scooters, including theft, parking, and expanded customization features. There were also ideas for a more realistic hospital system, stronger farming and natural environment elements, and the introduction of difficulty settings. In addition, many of you asked for features such as directly driving vehicles or traveling together with companions, more diverse social events, and expanded school systems.

We also saw feedback about the farming and gardening system. Some of you felt that handling multiple crops all at once reduces immersion, and requested animations that let players manage each crop sequentially. Ah, when I read that, I thought, “Of course, this feedback was going to come up!” We will prepare improvements for that as well.

Discussion on Communication and Direction Between the Community and the Dev Team

Within the community, some concerns were raised that the development team may be swayed too much by player feedback and could lose its original vision and identity. I want to say this clearly: inZOI will follow its own path. Your opinions are valuable, and we listen carefully and take them into account when making decisions. But the inZOI team is made up of many passionate people working hard to create the game we truly want to make. Our dream may not always be the same as what you imagine, but I hope you can trust that we are moving sincerely toward that dream.

Many of you also emphasized the importance of maintaining a “Fundamentals First” principle by focusing on the core systems and building a long-term, systematic development strategy. There were also strong calls for surveys and more transparent communication so that we can better balance the wide range of player needs.
As always… it really feels like some of you are part of the dev team already. We are currently preparing a survey, so please take part when it is released.

Other Improvements and Feature Suggestions

  • Automation tools for farming, such as sprinklers and seed spreaders
  • Adding ticket purchases and audience reaction animations in cinemas
  • Strengthening individual bank accounts and family finance systems
  • Expanding character appearances, hairstyles, and emotional expressions
  • More detailed and realistic in-game action animations
  • Improving interface convenience, such as scroll bars and action search

Once again, I enjoyed reading your posts this week. This month’s update feels especially meaningful because it marks inZOI’s first anniversary, and it has made me think about many things. It really makes me realize that creating a life simulation game for the first time was such a fearless challenge. If someone turned back time and asked me to do it all over again, I think I would need some time to think about it.

Even so, I never imagined that I would be having such long conversations with all of you like this. Thank you, truly.

kjun :growing_heart:

26 Likes

Unfortunately this disappointed me a little. targets will not be met this year. %99 . It’s frustrating when things are postponed. We still don’t have control over age groups. I think the number of employees needs to be increased.

4 Likes

The year has only just begun, don’t be so negative.

7 Likes

Objectively, control over age groups isn’t part of the roadmap, so it can’t be considered a target, only a frequently requested UX option. But it still doesn’t count toward the completion percentage.

The fundamentals and roadmap items are being delivered very well, and the parking team even exceeded all expectations with persistent car storage in the world, I honestly didn’t expect that.

7 Likes

Kjun did warn us when he posted the roadmap that not everything would necessarily be achievable by the specified date. Given how much he crammed into there I think it was inevitable, sadly, that at least some of it would be delayed. I’m still pretty happy with most of what’s coming in the update, though I do agree that customisable age group lengths is something the game sorely needs.

5 Likes

I think it’s better to take it slow than to rush changes that require more work, time and care. The features that are included in the March update, though, sound fantastic—I really can’t wait to try out all these new options and interactions. The ones I’m most excited about are the parking lots, eating while walking, and the memories and milestones. Again, I can’t wait! :blush:

8 Likes

I totally understand that the delays of some features are a bummer and I’m sorry for anyone who’s been patiently waiting for those. From what we’ve heard and seen for the March update, I’m totally hyped to play it soon.
Thank you inZOI team for working hard and passionately to improve the game which I’ve fallen in love with almost a year ago. It’s always difficult, especially in such a broad genre, but we all know you’re doing your best every day. From the bottom of my heart, thank you :folded_hands:

7 Likes

I’m just wondering what will happen with the beta branch now and how that will be handled. Will the March update be brought to both branches or not? I’m just concerned that it runs the way the team hoped with the new engine version. It looks even better, it loads faster, the movements are smoother, as is the camera. That’s why I’d naturally want to keep playing like this, but I don’t want to miss out on the March update’s new features. And if they were to close the beta branch, it would be a major step backward for me in terms of performance. I guess I’ll just have to wait and see, but an explanation would have been nice. Otherwise, I’ll probably have to wait until April in the worst case.

3 Likes

I am glad to hear about the changes to farming , Planting and watering one plot at a time was a pain , Especially if your zoi was at level 10 and it never got faster or more at once to be able to water , weed and plant , I can understand delays but i would rather see things delayed and released working right than rushed out and full of bugs like a certain life sim , And also thanks for doing these videos weekly to keep us informed of whats coming to the game

7 Likes

This proposed AOE cultivation approach has been criticized in the Discord chat, because it’s immersion‑breaking, and for now we really need the familiar sequential approach with “Weed All / Water All / Harvest All” etc.

I’m strongly against this proposed approach, because I want to see machinery for handling large areas in the future, and this kind of cheat completely removes the point of adding such features. One of the first updates/DLC I’m waiting for is the large-scale farming.

They have to understand the difference between reasonable challenge, annoying clicking, and something that’s just a balance-breaking cheat.

7 Likes

Olé! :clap: I’ve said it before, but I love that you guys are achieving what you set out to do. In my case, I don’t mind if certain things get postponed, because good things are worth the wait and I prefer that to what other players have mentioned, which is releasing something with lots of bugs. Personally, the minimap thing makes me happy haha it’s something simple but something I wished for and mentioned several times, I’m a person who gets disoriented in real life haha and in the game it wouldn’t be any different, haha especially when you don’t know the map yet and then you gradually memorize it.

And the parking lots are a total hit! The vehicle disappearing broke the immersion a bit! Thank you so much team!!!

4 Likes

Thanks for another update!

It’s unfortunate about the UI change not being in this update, but I like the idea of perfecting it even more. The video of the UI changes was a bit confusing to me because there was no narration explaining certain things, such as the size differences for each of the UI options. Nevertheless, I am really excited to see that come into the game later. I like the current UI but wish it was a bit smaller, so hopefully there’ll be the perfect option for me when the feature gets added.

I had some issues with the engine upgrade, so I’m relieved that it won’t be added with this update. Please let us know when there’s an update to the new engine test branch. :folded_hands: I look forward to testing it again.

The tip jar for businesses is a nice idea. I enjoy the businesses very much (except the one that’s stuck being haunted by ghost after ghost, apparently), and keeping the relationship positive with employees is nice. It would be fun to play a more greedy boss as well. :joy:

I’m looking forward to job interview events.

I hope the gardening change is optional. When we try to live off the proceeds of gardening in Cahaya, it is a lot of hard work, indeed. Some players love it, and some obviously need to be able to do more gardening than is possible with the current system (especially with the florist business!). But there’s another segment of players/play styles where gardening is a hobby activity for the zoi, player, or both. :blush:

I have mixed feelings on that change unless it’s optional even within the same save game. If it’s two ways we can handle gardening tasks, it’s the best of both worlds!

2 Likes

I think based on rough estimates, the completion will be above 2/3 (70%). We still haven’t seen everything yet. The complexity of the memory system is much higher than I expected (and yes, sorry for pushing so hard earlier while defending those features). Parking is more complex too, same with floristry. I didn’t expect delivery in Q1. Plus infants/toddlers, the calendar, mini-map, beauty salons, cinemas, probably bicycles, something from the new jobs system. Maybe the reputation and police features won’t be ready in time (or maybe they will). May be even better to enjoy less now, because Q4 looks pretty empty :slightly_smiling_face:

UPD +

3 Likes

I really want to see the police career so I hope it hasn’t been delayed, but given that we haven’t seen or heard anything about it coming in March, I suspect it probably has been :smiling_face_with_tear: ‘A police career system including patrol cars and real-time criminal searches’ was always going to be a stretch with only 3 months dev time. OTOH we’ve seen hints of the enhanced job system and beauty-related careers that were also promised, so who knows?

4 Likes

Oh, yes, but we only posted the summer‑brainstorm stats and pushed for this exact GTA / Ananta / Police Patrol Simulator mechanic at the end of December, before that he just said he planned to take inspiration from the Sims, but we pushed back on him. Now the game clearly shows strong passion and understanding of hybrid mechanics, it’s huge luck for those who shaped this unique cross-genre approach all year. It’ll all come together :hugs:

4 Likes

Inzoi is amazing honestly and addictive, and I am so excited for the update and all further updates.

6 Likes

Could we please be able to use the baby items, yes you have them in the shop but we are unable to put the babies in the actual items. Could we also expand the food options to cook more lunch items. Also with the kids can we have an option to make them lunch for school. I think more interaction for family members. Could we get more house options. This will probably take longer but create a business for a daycare!!! This will be a cool addition. Lastly please add pets soon. I love the game.

4 Likes

I agree with you. I think they have delivered above expectation

2 Likes

This was my favorite update yet :heart_eyes: Tricycles for toddlers. “borrowing” cars and actually having to interview for a job! That is amazing. I really love how goals are set and accomplished or even exceeded in such a timely manner. And the constant communication. What other game does that?

I think people often forget that the game is still in early release and this is the base game version. I am so excited to see what comes next.

3 Likes