[04.03.26] Your Story

I’m missing rental apartments or generally “residential blocks” there where there are several families on a plot (because some part of me picked out the best gameplay there and I don’t know why it’s like that :laughing: - it’s probably about something in my life that I either can’t notice or understand, and I’m looking for it in the simulation to figure it out (?)).

And also there’s a bit of a lack of adult themes, in real life relationships are full of passion (but that will probably remain more of a matter for potential mods like WW). I realize there’s a huge flood of these ideas browsing the forum. A lot also depends on the age of the players, and consequently - their preferences will differ - for example, some players will want realism from GTA, but not based solely on killing, because there’s a bit too much violence for me there, but at that optimal level like in real life :), and some will want, for example, fairies and other occult characters.

And I forgot to add - adding your own music playlist to the players and listening to your own music in the car - that already adds an amazing atmosphere in my opinion :slight_smile:

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For me I think a place I would like see an improvement of is busking and music groups/bands. Busking is there but they don’t get to have an audience, nor do they get money from it. So when a musical sim gets an urge to busking, there’s really no point or reason to do it. The ensemble function could also use some improvement as currently when zois do an ensemble its just a mash up of different sounds. Even when they have a high skill.

Edit: nevermind on busking not making money. However still would like to see a small audience for busking zois.

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I’d love to make my own hairs cuts and styles for my storytelling of my zoi being someone who loves to do hair stuff (without mods) like we can with clothes and furniture (i already said this once)

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A post was split to a new topic: [04.03.26] Enhancing Zoi Personalities for Greater Depth

My Zoi earns money by performing in Bliss Bay. Just put a guitar case next to the microphone, and people will throw money in there.

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Omg I really had no idea thank you for teaching me something. Im finally go do that right now

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Kjun already wrote about this quite a while ago: [10.03.25] Swimming update, Build guidelines, and more

That’s why they’re not opposed to letting us build houses nearby, but it needs to be balanced with performance so that the drop isn’t catastrophic.

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There’s something I love about the Sims and I’d like to see it implemented in more hair types. I really enjoy having the option to adjust the length of the Zoi hair types, and I’d like you to please consider adding it to more hair types so I don’t have to resort to mods. I like using mods, but it’s something that could already come by default in the existing hairstyles.

On the other hand, I really like the vehicle parking system and how you’ve implemented it. But there’s something that still seems unnatural to me, and that is it would be good if when the Zoi parks on top of the available parking space, the car should stay on top even when the Zoi gets out. Right now you have to get out, save the car, and click on the parking to park the car so it appears. Or at least you could click on the parking to park the car while the Zoi is still inside. Although I’m also wondering if this is only happening to me, since I haven’t found more information about it.

Greetings, and thank you so much! :smiley:

2 posts were split to a new topic: [04.03.26] Expanded Story & Gameplay Features

I think whenever masks and bags get added, burglary should too. I don’t mean just lockpicking a door and going for a single safe. Like genuinely, rummaging through drawers, jewelry boxes, cabinets, random wallets or purses (sometimes found in drawers or closets or just on a table) and even taking art off the wall. I’d also like to see the ability to threaten the homeowners for codes for the safe(s) (maybe even safes hidden behind art or hidden item caches in the house) and the ability to tie them up with ropes or duct tape and make sure they can’t call for help or fight back (success could be based on fitness and handiness level/or experience if that gets added) (i hope it does, the current way (with cameras and other crime actions) feels like baldurs gate dice rolling even on max level).

Anyway, i have more to add but most of them were brought up a few months ago by others so i’ll refrain. Love the game and hope for it’s continued improvement because this game has soooo much potential.

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A post was split to a new topic: [04.03.26] Feature Additions for Zoi Customization