Consumption and Daily Life
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Integrate all types of beverages: bottled juice, sodas, coffee, etc.
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Ability to open certain bottles with teeth or a bottle opener (with risks: damaged teeth → dentist).
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Effects of coffee: tooth yellowing if poor hygiene.
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Hygiene management:
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Bad breath
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Body odors
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Use of perfumes and cleaning products
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Consumption of varied foods:
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Yogurts, hot/cold meals
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Impact of temperature (food too hot or too cold)
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Usefulness of microwaves
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Health and Human Needs
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Natural needs:
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Thirst, hunger
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Going to the toilet (urinating, defecating)
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Illnesses:
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Stomach aches
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Fatigue
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Medical system:
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Hospitals
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Dentists
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Importance of sports:
- Strength training + endurance (cardio, real fatigue)
Transportation and Mobility
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Complete driving system:
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License (car, motorcycle)
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Traffic police with fines
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Realistic vehicles:
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Radio, internal features
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Visible damage (broken headlights, bodywork)
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Breakdowns (flat tire)
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Realistic travel:
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Roads to build
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Airport with functional planes
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Urban Life and Infrastructure
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Free construction:
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Offices
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Entire neighborhoods
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Essential services:
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Electricity, water, internet, gas (bills to pay)
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Management of power plants
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Waste management:
- Garbage trucks
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Vehicle registration system
Commerce and Economy
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Supermarkets:
- Purchase of products for home and work
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Shopping centers:
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Escalators
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Elevators with mirror (see your character)
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Varied hotels
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Custom signage for businesses (restaurants, shops)
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Job system:
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Painter (buy or make paint)
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Oil (supplying the city)
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Lawyer (defend clients, investigate, collect evidence)
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Living World and Information
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Realistic newspapers specific to each city
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Dynamic news influencing gameplay
Interaction and Combat
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Realistic combat system:
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Against NPCs or online
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Inspired by MMA and boxing
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Taking into account:
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Endurance
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Fatigue
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Injuries
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Overall Objective
Create an ultra-realistic life simulation where every detail matters:
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The player doesn’t just “play”… they live.
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Every choice has an impact (health, money, reputation, appearance).
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The world reacts like in real life.