Honest feedback from a new player: lots of potential, here's what's missing

First of all, the graphics are stunning. The level of visual detail, the character creation, the city design, there is absolutely no question that inZOI is technically impressive. The underground station in particular is beautifully made. The ambition here is clear and I respect it deeply.

That said, as a new player I wanted to share some honest feedback across several areas, because I genuinely believe this game has the potential to be the best life simulation game ever made, if these gaps are addressed.

1. Diversity and Religious Inclusion The game currently lacks meaningful representation. There are no religious spaces, no church, no mosque, no temple, which means there is nowhere to hold a wedding or any faith-based ceremony. This feels exclusionary for a huge portion of the global player base. Beyond that, the premade families don’t include Black or Arab Zois, and the NPC population doesn’t reflect this diversity either. I created a Black Zoi and walking through the city, I felt like the only one, there were no events, no cultural moments, no reflection of my character in the world around me. For a game of this ambition, genuine diversity and inclusion should be a priority, not an afterthought. That said, even if building a full church or mosque from scratch is not immediately feasible, at minimum the game should provide players with the tools and assets to create their own religious spaces, specific architectural elements, stained glass windows, altars, pews, prayer mats, and so on, so that players can build the spaces that reflect their own culture and faith. Giving players that creative freedom would go a long way while the team works on more official content.

2. Camera Controls on Mac The camera movement on Mac feels unintuitive and difficult to manage, especially when two Zois are interacting in a space and you want to move to another room or angle. It breaks the flow of gameplay and needs improvement for Mac users specifically.

3. Zois Lack Emotional Depth This is perhaps the most important point. The graphics are there, but the soul isn’t quite yet. When two Zois pass each other on the street, there’s no spontaneous enthusiasm, no warmth, no personality shining through. Everything feels flat unless the player initiates it. Zois should feel alive, reacting to each other, to their environment, to events happening around them, without the player having to manually trigger every single interaction.

4. NPC Interactions Feel One-Sided When you go to a restaurant, you can order from a screen, but the staff, the receptionist, the waitress, have no interaction with you whatsoever. This completely breaks immersion, especially in romantic scenarios. If I am on a Valentine’s Day date and I have to get up and collect my own food, it defeats the purpose. The waitress should come to the table. Staff should acknowledge you. If the game is going to include restaurants as date venues, the experience needs to feel like an actual date.

5. Limited Accessible Locations There are only three predetermined restaurants you can actually enter. I could see what appeared to be a McDonald’s style restaurant on the street but could not enter it. This limitation makes the city feel like a stage set rather than a living world. More accessible community lots, cafes, shops, places of worship, entertainment venues, would transform the experience significantly.

6. Pets and Animals in Daily Life I didn’t see dogs being walked on the street or any pets integrated into daily outdoor life. This is a small detail but it adds enormous life to a world.

7. The Underground, So Close to Perfect The subway station itself is gorgeous. But there is a loading screen when you enter, which kills the momentum completely. My suggestion: if a loading screen is necessary, use it to actually take the player underground. Show the journey. Let the Zoi board the train, interact with other passengers, encounter characters, a homeless person late at night, a stranger reading a book. That loading time becomes storytelling time. This would be a game-changing detail.

8. Death Needs Emotional Weight Currently when a Zoi dies, you receive a message. That’s it. Death should feel significant, emotional reactions from other Zois, a moment of grief, something that makes the player feel the loss. This is what made other life sims so memorable.

9. Parking It wasn’t entirely clear to me whether your Zoi’s car parks automatically when visiting a location. This needs to be clearer and more intuitive.

10. Jobs, Confusing Mechanics and Limited Career Choices The job system needs significant work. During my first experience, I entered my workplace but when I left the building and tried to return, I was unable to get back in, which is a confusing and frustrating mechanic that needs fixing. Beyond that, the career options feel very limited and monopolistic. For a life simulation game, players should be able to pursue diverse and detailed careers, medicine, law, academia, creative fields, and more. Right now the job system feels underdeveloped compared to the rest of the game’s ambition.

11. Knocking on Doors and Neighbourhood Interaction Currently there is no ability to knock on a neighbour’s door or buzz another flat. This completely removes spontaneous social gameplay, something as simple and iconic as trick-or-treating on Halloween becomes impossible. Children should be able to knock on doors for sweets, Zois should be able to visit neighbours unannounced, and apartment buildings should have functional doors between units. This kind of neighbourhood interaction is fundamental to life simulation and its absence makes the world feel isolated.

12. Apartments and Flat Living Flat living feels underdeveloped. While there are some smaller units available, there is no true apartment building experience where you can knock on your neighbour’s door, interact in shared spaces, or feel the texture of urban communal living. This is a huge opportunity for storytelling and social gameplay that is currently missing.

13. Transport, Where Are the Ride-Share Options? I didn’t notice any ride-share or taxi service available in the game. Something equivalent to an Uber would add both realism and practical gameplay variety, especially for Zois who don’t own a car or are out late at night.

To conclude, inZOI is a visually extraordinary game and the team’s dedication is obvious. But right now it has the graphics without the life. These details, the emotions, the interactions, the diversity, the immersion, are what transforms a beautiful game into an unforgettable one. I believe if the team listens to the community on these points, inZOI can genuinely become the greatest life simulation game ever created. The bones are there. Now it needs its soul.

I hope this feedback is useful. I’ve shared it as someone who genuinely wants to see this game reach its full potential. If the team would like to discuss any of these points further or would welcome more detailed input, please feel free to reach out. I am happy to consult and contribute to making inZOI the best it can be.

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Good day! Welcome to the forum! :slightly_smiling_face:

Allow me to offer a few comments. First of all, I agree with you on many points, but I should remind you that the game is still in early access. This actually ties back to your point 5. These restaurants will be functional in the final version of the game or will open in DLC expansions. Simply put, there wasn’t enough time for it right now, so don’t be surprised. Think of it as the developers leaving themselves room for the future, just like with the shoe repair stalls. You can only knock on those for now, but it’s unlikely their functions will be limited to just that action.

Now let me address a couple more points.

1 - religion. This is a very complex issue, so it’s actually good that the developers are avoiding it for now. There’s a neutral Buddha, and it fits organically into Dowon. If you were to add, say, Christian temples, Islamic mosques, Jewish synagogues, and so on to the resort city of Cahaya - it would destroy the entire atmosphere.

People have already asked for a hijab here. Seriously! In a game where you carefully customize your character’s appearance - they asked for a hijab! Why? To hide everything you created? Such religious items are easily created by interested modders - just by modifying a regular hat. But introducing all the religious moments like Islamic prayer times would also provoke discontent from a very large portion of players. And that includes both religious and non-religious people. Muslim representatives themselves would start complaining that they need places for ablution before religious rituals, and the developers would have to carefully study the entire procedure, redesigning the city to accommodate such requests. Any mistake in movements or traditions would also be aggressively criticized… In short, this is very shaky ground, and even if some religious structures are added - let them be more of a cultural monument rather than a functioning institution.

As for your Black character. When I created a European-looking Zoi, I settled him in Dowon. And I also felt very strange among Asians since I hadn’t created other families. But then I realized that’s the charm of the game! When you travel to Asia - you should see Asians around you! When Cahaya appeared - faces that look like Indians are already mostly encountered there. Bliss Bay - something mixed, in my opinion. So when a DLC about a city located in the local “Africa” appears - the majority of the population there will be Arabs and Black people. And there your white Zoi will look lonely. And believe me, that’s the right approach!

Right now the USA is releasing TV series that are heavily criticized in other countries precisely because they must obligatorily include “racial diversity”. But this doesn’t take into account that in some situations it’s simply out of place. For example, imagine if the film “Gone with the Wind” were made in a modern fashion. It’s about the abolition of slavery for the Black population, yet the main character (or characters) would be Black people being served by other members of their race. Absurd!

Believe me, everything in the game will be there! It’s just genuinely more interesting when you see Arabs after arriving at the local “Egypt”, rather than simply having an equal representation of all nationalities in every city. Let’s appreciate the uniqueness of each location! Perhaps Islamic mosques will be appropriate there, and closed clothing on most residents - precisely there, in the “Eastern”-type towns, and not in the ones that exist now.

3 - they’re actively working on this. Leave Zoi with free will enabled somewhere at the market and just watch him - a whole crowd will quickly gather around him, with which he’ll actively communicate, buying himself some chips from the nearest vending machine, and then even going off to do his own things.

4 - yes, I agree, that will likely be fixed for sure.

5 - I already mentioned this at the beginning.

6 - animals are still just a “placeholder” for now. And it’s better if this becomes a separate major DLC where the developers think everything through, and which would include a large variety of animals, not just cats and dogs. Right now you can actually enable decorative crocodiles on the streets in the city settings if you really miss having animals :sweat_smile:

7 - debatable… After all, we’re playing on the surface, and the metro is an almost instantaneous way to continue playing in the right place. But developing an underground travel system? Very resource-intensive, and I’m not sure it would be very interesting to the majority of players. Travel, now that would be something! But that too would more likely be the subject of a separate DLC, so it could contain something that would truly be interesting, rather than just tedious waiting.

For example, I’d play a train trip between two towns. A little adventure over one game day - walking through the cars, eating travel food, sleeping in a compartment, meeting fellow travelers… :star_struck:

8 - death already causes grief. I had a friend whose former NPC died - so I spent a whole day trying to pull him out of depression by every means. So it’s surprising that you have no reaction. Could it be some kind of glitch?

10 - careers will be refined and expanded, yes. Once again: this is still early access.

11 and 12 - Kjun wrote about this. They have to choose between detailed simulation of neighbors’ lives and the game’s system requirements. When in-game Zois live too densely - it REALLY strains the computer. So this aspect requires additional work.

The developers read all the feedback, so don’t worry, they will hear you. And if it’s truly interesting for the majority of players - ideas will be implemented. But it would be better to format ideas according to the principle “One topic - one wish”. With a detailed description of how you envision this being implemented in the game, so it actually generates interest and provides new mechanics for players, rather than just “the ability to tie shoelaces, so that this action appears in the list”, when 99,999% of players will never use this action (except the first time to see what it looks like).

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Right on point. Agree with all. Point 1 and point 6 its my opinion too.

On point 7, that would be cool, but i prefer they put resources on an airport system for example, where you have to buy tickets, and even if you dont see your zois on the plane (maybe an animation), all the previous part, ticket, luggage and all that, being part of something you could do with you zois before travel could be amazing.

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If we’re talking purely about organizing the flight itself - I still don’t quite agree. It’s more of a decorative element that would work when creating stories. But for that, we can build a “ticket booth” and “waiting room” ourselves. If we need to seriously go through the entire procedure every time just to travel to another city - that will get old fast. Especially since gameplay on a flight definitely won’t be interesting - there’s limited space and everyone’s sitting. Even with a private plane - what would you do there? Just watch movies, eat, and chat with 2-3 characters?

A train trip to another city - that’s different. There’s plenty of space when moving between cars. Or a car - a road where you can drive for 2-3 minutes of real time, and then you come across a unique roadside cafe that you can only access that way, through manual driving. That could be used for people who just like driving around towns too, I’ve written about that before.

But I’m not sure we should get distracted with these kinds of suggestions right now. These are all ideas for DLC, so if they do get implemented - it’s done on a large scale and with variety.

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That makes sense. :blush:

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