Drink Mixing – Skill progression & money notes (Level 0 → Level 10)
While building up my Business, I took a closer look at Drink Mixing and wrote everything down for future reference — so I’m sharing my notes here in case it helps others decide whether the skill is worth it.
Settings: 96-minute day
Action duration: Mixing 1 drink ≈ 8 min (applies to juices, cocktails, and jugs)
Quick Summary
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No major unlocks besides additional recipes; quality improves with level (from Level 8 onward, Excellent/Perfect happens noticeably more often).
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Leveling is very “flat”: you basically repeat the same 8-minute action ~185–190 times to reach Level 10.
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Money-making: Drink Mixing is not very lucrative compared to Cooking (and even Baking), mainly because cocktails are single-serve only (no 8-portion batch), so the time per unit is high.
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Post-March update: Cocktails can now be sold in a Business / Shop (previously not possible).
Leveling speed (my run)
| Level-up | Mixes | Time to level up |
|---|---|---|
| Level 0 → 1 | 1 | ~0h08m |
| Level 1 → 2 | 17 | ~2h15m |
| Level 2 → 3 | 20 | ~2h40m |
| Level 3 → 4 | 18 | ~2h25m |
| Level 4 → 5 | 24 | ~3h10m |
| Level 5 → 6 | 22 | ~2h55m |
| Level 6 → 7 | 22 | ~2h55m |
| Level 7 → 8 | 19 | ~2h30m |
| Level 8 → 9 | 26 | ~3h25m |
| Level 9 → 10 | 17 | ~2h15m |
Total (pure mixing time): ~24h 40m in-game
Total mixes: 186
Utility effects
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Drink consumption: ~20 min, refills about ¼ of the Hunger gauge
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Mood effect (cocktails + fruit drinks): +1 Curious for 1 hour (“Curiosity Kicks in”)
Value pattern (base values are consistent)
Ignoring Bad, all regular Drink Mixing recipes in this dataset follow a clean quality ladder:
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Medium = M
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Good = 2xM
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Excellent = 3xM
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Perfect = 4xM
Different drinks have different M values, but the multipliers stay consistent. The multipliers have exactly the same logic as for baked and cooked goods.
Base values vs Business selling (post-March)
A) Juices (Single) – Crafting cost: 5
Applies to: Strawberry (L0), Carrot (L0), Mango (L0), Green Juice (L1), Mixed Berry (L1)
Base values (Inventory/Build Mode):
- Medium 4, Good 8, Excellent 12, Perfect 16
Business sell (per unit):
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3★ shop: Medium 14, Good 28, Excellent 43, Perfect 57
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4★ shop: Medium 15, Good 30, Excellent 45, Perfect 60
Business multiplier vs base (juice) in these examples is roughly ~3.5× to ~3.75× depending on ★ and quality.
B) Juice Jug (8 glasses) – Crafting cost: 40
Juice jug values are simply 8× the single juice, and you sell per glass (same per-glass prices as single juice).
So the Business multiplier stays the same — you just batch-craft 8 servings.
Cocktails (Single) – Base values + Business examples
Group 1: Crafting cost 9 (single)
Lovely Glow (L0), Ruby Sunset (L1), Orange Bloom (L1), Lime Breeze (L2), Aqua Wave (L2), Dark Moment (L3)
Base values (Inventory/Build Mode):
- Medium 6, Good 12, Excellent 18, Perfect 24
Business examples (4★):
- Medium 22, Good 45, Excellent 68, Perfect 91
Business multiplier vs base (cocktails, cost 9 group) is roughly ≈ ~3.7×–3.8× (4★ examples).
Group 2: Crafting cost 13 (single)
Coco Pine (L3), Peach Sparkle (L4), Sweet Melon (L4), Blue Sands (L5)
Base values (Inventory/Build Mode):
- Medium 8, Good 16, Excellent 24, Perfect 32
Business examples (4★):
- Medium 30, Good 60, Excellent 91, Perfect 121
Business multiplier vs base (cocktails, cost 13 group) is roughly ≈ ~3.75×–3.8× (4★ examples).
Profit comparison (4★ shop) — sorted by profit per mix (descending)
Mixing time: ~8 min per mix • Profit = sell − craft cost (selling time not included)
A) Single-serve (1 mix = 1 sale)
| Item | Quality | Craft cost | Sell (4★) | Profit per mix |
|---|---|---|---|---|
| Cocktail (cost 13 group) | Perfect | 13 | 121 | 108 |
| Cocktail (cost 9 group) | Perfect | 9 | 91 | 82 |
| Cocktail (cost 13 group) | Excellent | 13 | 91 | 78 |
| Cocktail (cost 9 group) | Excellent | 9 | 68 | 59 |
| Juice (single, cost 5) | Perfect | 5 | 60 | 55 |
| Juice (single, cost 5) | Excellent | 5 | 45 | 40 |
B) Juice Jug (1 mix = 8 sales)
(Assuming you manage to sell all 8 glasses.)
| Jug quality | Craft cost | Sell per glass (4★) | Total revenue (×8) | Profit per mix |
|---|---|---|---|---|
| Perfect | 40 | 60 | 480 | 440 |
| Excellent | 40 | 45 | 360 | 320 |
Takeaway: Cocktails beat single juices on profit per mix, but jugs win if you can reliably sell all 8 glasses (more selling overhead/stand space etc.).
Money-making perspective (honest take)
Drink Mixing is weak for pure money:
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Cocktails are single-serve only, so you spend 8 min per unit. Even at Perfect quality, the income per time doesn’t compete with Cooking, and Baking is usually still better.
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Juices can be batched via jug (8 glasses), but they’re also the cheapest per serving. The batch helps, but overall it still doesn’t compete with 8-portion cooking dishes or baked goods as a money engine.
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The Business boost is real, but it’s more in the ~3.5×–3.8× range vs base value (not the 6×–10× style jump observed for whole cakes/pies).
Practical recommendations
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Fast leveling: just mix the cheapest/most convenient drink; action time is always ~8 min.
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If you want any profit: selling via Business matters a lot; inventory selling isn’t worth it.
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Best “value per mix action” inside this skill: juice jugs (batch), but only if you can reliably sell all 8 glasses or if the current bug is fixed and we are able to sell whole jugs at once again.