Tomorrow is also a holiday in my country: Labor Day. ![]()
As for celebrities, I’ll say right away that you definitely need to work out the mechanics of earning and spending money with her. Popularity is a lot of money. There is nowhere to spend a lot of money in InZoi. When you have a lot of money in the game and nowhere to spend it, it gets boring to play. This is a problem (95% of games have an economy), so for the system to spend a lot of money, and for the economy of the game as a whole, I suggest the following:
- Items and objects of the game should be divided into the following categories of quality and exclusivity: cheap, standard or regular, premium and elite. (Beds, chairs, appliances, etc.) Accordingly, their cost should vary greatly depending on the category of quality and exclusivity (for example: from 100 meow - cheap to 100,000 meow or more - elite)
- All things and objects in the game must have the properties of permanent wear damage without the possibility of repair. (Cabinets, tables, chairs, sofas, etc.) Now, only a couple of things are breaking: refrigerator, bathroom, sink, computer, they are always easy to fix - it’s not realistic and boring. The service life should depend on the quality category and exclusivity of the item (the higher the grade, the more reliable the item).
- Develop a taxation system. The higher the income, the higher the tax. Also, introduce a luxury tax, so as not to buy up all the expensive things and continue to sit it is useless to save a lot more money.
- I think the house as a whole should also have the property of permanent wear. Walls, floor, ceiling, roof - everything should deteriorate. And if the house is not repaired and updated for a long time, then make it possible for it to collapse. And for this reason, there should be a possibility of Zoi’s death + a fine not small from the city for creating a local disaster.
