When playing InZoi, by the third generation of my dynasty, I noticed that I had already gone through all the content in the game. And it just doesn’t make sense for my Zois to leave the territory of their site.: I visited all the sites, robbed the bank (as it is now possible), collected stones, caught fish - that’s it. I have nothing else to do in the game if I think about it that way. After analyzing it, I realized the 2 main problems of the game that break almost any game with the time spent on it: For those who are too lazy to read, there will be a short description at the very bottom.![]()
- The answer to the question is: Why should I go anywhere and do anything? The first problem is that over time, it makes no sense to leave your playing area - home. As I already wrote, by the 3rd generation of my dynasty, my Zois had lost the point of leaving their site, I did everything, looked, and saved up. My Zois just walk around the house and do nothing. Some of the players are asking for the opportunity to have more than 8 Zois in the family. 8?! Since I was 3, I don’t know what to do anymore, for example: dad, mom, baby. If dad can be sent to work, even though it happens 3 times a week and the baby can be controlled or not, then my mother automatically walks around the house and does nothing. Switch the controls - nothing will change.That’s why I usually break off relationships, because I don’t need a 2nd adult Zoi at all, and even if he dies, my gameplay won’t change. I have described a part of the solution to this problem here Add famous game mechanics from The Sims 2 and 3 to InZoi. I will not list everything over again, but I will add how and why it will help partially solve this problem. First, we need to understand why we love, for example, The Sims 2 and 3, and dislike The Sims 4. One of the reasons is that the game forcibly forces us players to leave our homes. To use the world of games: to learn, to participate in it, etc. The world of the game carries the necessary functionality, which is always needed. Now the world of InZoi is more a decoration than a function. I went somewhere and used the site once. It’s boring to go there next time - there’s no point. For example: you need to cook a meal, but there are no ingredients. Like it or not, you’ll have to leave the house and go to the grocery store. Otherwise, your character will die. Also, don’t forget that for the lazy, you can order food over the phone. About the inventory: the bottom line is that you will need to think about what to take with you and what not. Many people said that they would have to run home to unload. My answer is yes! What’s the interest? I collected the entire map in 2-3 game days, a maximum of a week, and then what should I do? To sit and watch my Zoi sitting at home and doing nothing? What for? Moreover, inventory changes will add meaning, in small bags, in shoulder backpacks, in hiking bags, etc. They will become not just a useless decoration, but a functional useful object.We are promised content with the school, and this is just right for folding textbooks, notebooks, pens, etc. It is also suitable for supplements about travel and expeditions, if such is added. A bag, there’s a necessary thing.
- The second main problem is the answer to the question: Where to spend the accumulated money? I wrote a partial solution to this problem here [05.01.26] The Ultimate Celebrity Life (Updated) - #4 by NIck_Olay . The problem is that InZoi doesn’t have the right economics for its genre. The game does not allow you to lose all your savings very quickly. The game does not have the function of constantly spending money that needs to be spent, no matter if the player wants it or not. I built the biggest house, bought the most expensive things. I bought the most expensive cars. And then what? I have a lot of money left, so what should I spend it on? The game doesn’t offer me anything else. If they add a celebrity system, then there will be a lot more money. Yes, the game has a tax system. But that’s not enough. I believe that it is necessary to redo the economy of the game in order to force an increase in spending. The game’s economy will be excellent: 30-40% of revenue, 60-70% of expenses. This will force players to work in additional jobs, raise the importance of freelancing and hobbies related to earnings. With such an economic model, one regular job (not a business) is enough to cover the needs of the characters and there will be no rapid accumulation of family capital. There will already be a need for the available mechanics - Zoi lending. Players will be forced to take out a loan to build a house, open a business, etc. If someone wants a lot of money, there are just the mechanics of a business, making money with a hobby - this will be a necessary opportunity.
So, InZoi has two main problems that I personally encountered after 20 hours of playing: 1. The declining desire to leave your site - from home. 2. The inability to spend a lot of money all the time. In short, there is no replay value. I have already written examples of possible solutions to these problems. We need to solve them urgently, otherwise there will be nothing to do in InZoi over time and the game will die.