First, I want to thank the developers for a wonderful game. They’ve done so much good for us in such a short time. Thank you so much!
Now, I have a wish. I’d like you to create a world where the houses are located right on the seashore or riverbank.
Here’s a photo of what I mean.
These would be great. I think but we need new cities.
Because it’s not possible for existing cities.
Awesome creations !
Incredibly beautiful! Fully support it wholeheartedly! ![]()
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Of course, ideally I’d love to see a world where the concept of “plots” doesn’t exist and you can build anywhere. Or at least with continuous subdivision of the entire coastline into user plots, so that (given options like these) we could choose any spot by the sea to build our first house, and then later if we want, develop the rest of the space too. But that’s the ideal scenario - I understand that right now it would be too resource-intensive.
And once again I’m dreaming about a custom city creation tool ![]()
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this in cahaya and bliss bay would be incredible. i remember living in beachfront houses in the sims 2, i loved it.
Me too! It was beautiful building on the beach, even though the sea didn’t have the realism and beauty of the one in Inzoi
Oh yeah! That’s my dream too! I still remember waking up at 4 a.m. to get back to building my city in The Sims 3 ![]()
By the way, it’s still on their website. But for some reason, instead of text, there are only question marks.![]()
What a wonderful idea!
I would really love a beachfront home for my zoi! That would be amazing!!!
The town looks wonderful! Simply, you could say, an anticipation of the Bliss Nay aesthetic from the Sims series
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I also created a separate town there at one point, but didn’t really make much progress - I wanted to achieve a very specific local landscape, and that required manually painting alpha-channels…
But I believe in Krafton! Apparently, EA, with this tool for TS3, realized what they’d done, so they never fully took it out of beta-testing. And in TS4, there was no mention of it at all: no recoloring of items by users, because you can sell a new color scheme in packs later, not to mention creating entirely new worlds? Who would buy expansions then? ![]()
But there are so many requests for creating worlds independently that it’s clearly going to be impossible to ignore! And Kjun voiced the company’s position that “We won’t be able to create everything the community wants from us, so we’ll give players the tools to do it themselves”. So with the right approach, everything will work out - DLC will be purchased not just for new items, but for new mechanics too. So there will never be a thought like “I don’t need a new town from the developers, so I’m not buying it”. There will be both the town and expanded functionality - and I doubt anyone would turn that down.
I can actually imagine it this way: right now we have a town created by developers. It has certain vegetation depending on its position on the map. And then you could attach user-created towns to these small towns, with a similar landscape, but created entirely from scratch by the player. Select the right position - and you’re immediately offered the trees, soil type, rocks, flowers, etc. that are suitable for it. But if you really want to, and it doesn’t matter how implausible it is, you can add something completely your own. For example, make it an eternal winter in the vicinity of Bliss Bay or Cahaya. But, as it seems to me, most people will respect the geographic characteristic and create northern towns closer to the poles, and southern ones near the equator.
Here’s a very rough schematic image. First, we select Bliss Bay, the map zooms in, and then you can choose the original town, or create several of your own versions, with your own names and completely your own content.
But why tie yourself to existing towns? The globe is big enough ![]()
I would like the developers to simply put new points on the globe with empty maps where we can create any city we want. ![]()
Why create a new location for this? Of course, new places are good, but if there is nothing unique about them, then its meaning is lost. Why have 10 boring worlds of the same type when you can have 1-2 different and unique ones? I mean, it’s not a bad idea, but you don’t need to create a separate world for it. Cahaya is just right for that. It is enough to simply expand the existing maps. Let me remind you that there are more place in the game than are available to us. Therefore, it will be easier for developers to make changes to a ready-made map than to create it anew.
Yes, exactly. It’s just that when you tie things to existing cities, there’s already a necessary “basic” set of objects right there that you can build from.
Let me try to explain with an example. Let’s say we want to build something in Antarctica’s climate right now. But for that, the game doesn’t yet have ice coverage, glaciers and icebergs, or little igloos made from ice blocks… And then a DLC “Far North” comes out - and all these things appear, including seals, penguins, and sea lions, sledding down slopes and so on. And that’s exactly when this binding to a specific latitude opens up, where you can build the corresponding city.
It’s just that if I click on a random point now - I’d only be able to recreate something from the climate sets we already have. I wouldn’t get any ice-covered bodies of water where I could make an ice hole and swim, or drill a fishing hole and do some winter fishing. But that’s where the point of buying DLCs would come in: to get all these sets of objects and activities, and then create your own cities with them in the appropriate style ![]()
No one is forcing them to create them. It’s just that if there’s such an opportunity — it’s better than when there isn’t.
In the example above, @leeloorussia showed her little town from TS3. A map created from scratch. Not a clone of something existing — it’s just that the suggested “default” plants and objects would immediately be determined based on the assumed climate, purely for convenience. But at the same time, you could add anything of your own.
Right now all our worlds are “flat” — there are no elevation changes. They’ll definitely appear over time, but I don’t think Cahaya will be reworked to that extent. If it gets expanded — I’m all for it! But it seems to me that they’ll implement this in other towns: places where there’s a need for waterfalls, for example.
I can want very unconventional things. For example, as a satellite of the same Cahaya, I would create a town almost completely overgrown with jungle. Maybe it would be boring for other players, but personally I’d want to have one like that. And the second would be a small island (or a couple) in the center of the map, surrounded on all sides by ocean with a lot of corals. And so on. That is, a tropical climate everywhere, but worlds that are completely different.
Of course, developers don’t need to create such things at all. Let them make truly unique ones — Europe, Egypt, Mexico, Wild West, deserts, New Zealand, Russia, Japan, Norwegian fjords… And those of us who want to, will implement any personal fantasies based on the climate of those latitudes and new objects and activities coming with DLC. That’s what I mean ![]()







