I think this feature would put inZoi on another level compared to its competition. You could set the location/culture at the start of a new game. As an example you set it to North America, South America, Africa, Asia or European culture. Then you would select a city within it (ex: vacation spot, urban, suburban, or rural) based on a real world location. When the game starts the architecture, clothing, food, property/character names, and presets would all reflect the culture and location based on your selection. Each location/culture could be an expansion pack.
I legitimately thought of the same thing. It just completely changes the entire atmosphere of the game and allows for so many gameplay opportunities outside of the usual challenges and things we’re accustomed to from the competitors. It may absolutely take time, but this would be such a huge difference in the way we view life simulation games.
Actually, it seems to me that they’re already heading in that direction. The residents of, say, Cahaya already look noticeably different from the residents of Dowon — they’re literally a different nationality. Yes, you do find representatives of other races in all cities, but they’re in an absolute minority. I think it will continue that way in the new towns.
But yes, it’s very important that in addition to this there are behavior settings. Rural and urban residents really should behave differently, and not just because of the availability of items with different functionality, but also in terms of speech pace, speed of actions, rhythm of life…
If it’s a resort — then everyone seems almost lazy, drowsy from the heat, moves slowly, drinks beverages in bars and at midday tries to stay in the shade unless they’re sunbathing on the beach. A siesta is even possible.
In the countryside — something similar in terms of movements, but at the same time everyone is busy with useful activities — cleaning up trash, mowing grass, herding and milking cows…
Well, and the city — fast movement, hurrying, lots of people… What we see in the game now fits most of all with the notion of a “city.”
And when (I believe!) we get a tool for creating our own cities — I hope we’ll be able to regulate the overall mood of life there too. We might even be able to set different ones for different parts of the map. For example, Cahaya — one shore there would be correctly called “resort,” and the other — “rural.” And naturally, the rhythm of life and behavior should be a little different. The same will be true if we have a “city and suburbs” somewhere on one map — the behavior should be slightly different there too.
That would be nice. I remember there was also a mod in The Sims 3 for foreign languages. Where each world had its own language. And your Sim, when he flew to another world (country), he couldn’t talk to local Sims because he didn’t know the local language. I suggest adding the same system to InZoi. For example: In Dowon, they would have spoken 1 language (Korean). In Blissbey in 2 languages (English) etc. And you would have to learn another language to move to another city.
Even the developers here on the forum tried to solve this problem by introducing automatic translation. Otherwise, we’d all just be translating instead of actually communicating — from Portuguese, Korean, French, Chinese… ![]()
So I don’t think we need to introduce such harsh difficulties within the game. Let’s just assume they’re running everything through a phone translator and showing it to others on the screen ![]()
Great idea!
In the future I hope we can create custom NPC pools as well, and the option to select what percentages of each pool is represented on custom maps.