[ 0.9.0 - Early Build ] Zois keeps running into each other's space, ruining current action/queued actions.

    • Game Version: 20260612.13070.W

    • Platform: Steam Windows

    • Mods:
      :round_pushpin:Small Talk Fix
      :round_pushpin:Bigger Households
      :round_pushpin:Balanced Painting

      Hardware Specifications & Operating System (OS version, CPU, GPU, RAM, storage…):
      Windows 10 Professional / 22H2 / 19045.7291
      13th Gen Intel(R) Core i9-13900KF 3.00 GHz
      NVIDIA GeForce RTX 4070 Ti
      192 Gb Ram, 4TB NVmE with 2.2tb left.

    • Steps to Reproduce:
      Have characters talk with each other, maybe in a small house with much furniture
      Or in a situation with many zois close by.
      The walking zoi will come too close to the first one, and it will cancel the action, sometimes a few of the queued one, and get the move away instead.

Got early access to patch 0.9.0 and noticed this while trying to make a baby with 2 zois.
They kept running over each other, or standing too close and cancelling it.
Also reproduced trying to hug warmly and other actions.

It was there before 0.9.0, but now it is way, WAY worse. Very annoying.
Thank you for addressing !

Yes, I noticed this pre-playtest, but it’s gotten worse since then? Oh well, I’ll definitely try to keep an eye out for this in my game too.

Let’s prepare for greater zoi’s chaos. :grin: