I love love love all of these! Thank you for giving us a variety of ways to play
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I’m desperately waiting for the scaling feature and unlimited object placement
When you showed this in the video, I was so happy about it, but please implement this functionality not through mods, but independently, officially, I’m asking
Let it be an experimental feature, include a description in the game that it’s still not finished and may cause errors, but do it not through mods. Or temporarily make scaling and other features available through a cheat for build mode, and when you finish this functionality, then you’ll be able to enable it in the game without needing to enter cheats.
And thank you for your work! You’re trying so hard to give players what they’re asking for, you’re the best development team! Don’t forget to rest, take care of yourselves![]()
I like the cheating interaction, but it would be even better if the children, friends, or even other zois who witnessed the cheating would be upset about it.
Mods should expand the game, not become the foundation holding it together.
Thank you for being so transparent about the team’s capacity and development challenges. I think this approach really depends on whether the team plans to eventually incorporate some of these proposed mods into the base game, especially if they improve quality of life, stability, or core simulation depth.
I fully support mods for niche customization, specialist gameplay, cosmetic variety, and community creativity. However, I would be concerned if a trend starts where modders are expected to provide features that the base game itself needs in order to feel complete or function smoothly. Mods can be amazing, but they are not universally applied, and casual players should not have to download third-party files just to get a seamless, standard experience out of the box.
Relying on unofficial mods for core systems can also create a fragile cycle. Every time a new update drops, those mods may break or become outdated, which can leave players frustrated and put an unsustainable burden on modders who have to constantly chase patch cycles without official support.
Maybe the team could work more directly with modders by treating strong community modifications as prototypes or direct suggestions, then officially integrating the best ones into the base game with proper permission, credit, support, and long-term maintenance. That way, modders still help expand the game, but important quality-of-life features and core systems are not left dependent on unofficial support.
For me, mods are best as an extra layer of creativity and specialization, not as a replacement for base-game features, stability, or simulation depth.
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While the new accessories and gameplay are lovely, I would really love it if the main focus could be on finalizing the custom height, body, and voice settings.
Yes. It is very interesting. I have a suggestion for the development team. It may be worth doing more frequent releases of small patches with fixes, which will be more than a hotfix, but less than an entire update (for example: one addition of a new feature, mechanics, improvements to one thing, etc. and 2-3 fixes from the bug report) Give them the third digit in the version instead of the hotfix, and use the hotfix to give them the fourth digit in the version (for example, version 0.9. a small update. hotfix) Why is that all, ask me? I will say that by breaking the updates into smaller ones, it will allow these updates to be tested quickly, checked for the stability of its operation and more quickly eliminate errors related to them. This is much easier and faster than fixing a major update. Please look at the error messages, errors only accumulate there, so I believe that their corrections and minor improvements should be released frequently (for example, once a week), and not with every major update.
P.S. The time on my watch is 23:30 (11:30 pm) on 06/21/2026. Update 0.9 was released on 06/19/2026. I only played it for about 1 hour. For the remaining 2 days, I write reports on errors and shortcomings.
Therefore, it is still difficult to play the new update, as I find errors every 5-10 minutes. But I know that these are temporary difficulties, it will be better later.
Therefore, my suggestion about the frequent release of minor updates with fixes is very relevant now.
What they mean is, if there are things the game is lacking like furniture styles, windows, doors, the community might be able to get it up faster than them, because they’re busy filling everyone’s requests for more depth in the game, they have less time for things like that. Which is perfectly valid.
I especially agree because my experience with mods so far hasn’t been very good.
I play without any problems with 500 mods. Of course you’ll have problems if you’re using incompatible mods. ![]()
Kijun please take a deep breath and don’t be so hard on yourself. Issues are to be expected in early access games, and despite any issues I’ve been enjoying Inzoi since the character creation demo. You and the development team are amazing, we know that you guys are listening and we know that you care. Everything will come together over time. I believe in you guys!
To be honest, no, I’ve always played with mods downloaded from browse mod and validate, but I had a whole series of problems: from the most serious, crashes, to minor ones, like mods that wouldn’t update, or would disappear, etc.
Now I have about 5/6 of them
Hello, first of all, I’d like to say something. Please don’t be so extremely self-critical. Looking back at last year’s release and then at the game now, you’ve done a fantastic job, and we love you for your dedication and transparent communication <3 Yes, there’s still a lot that needs improvement, but Inzoi is already great, and you should be proud of your work! Now, about the video: more options for sleepwear and underwear are definitely welcome. Character-related reactions for the Zoi? YES PLEASE! Scalable objects that can also be up? YES PLEASE! And one more thing: I don’t think the “Business Partner” bar makes sense for any age group below “Young Adult.” I think that only a Young Adult or older should have this bar if the Zoi has a business license (which might have to acquire, similar to a delivery license), in order to then find potential business partners.
It would also be cool if NPCs in the sea or swimming pools were actually swimming around or sitting by the poolside. The attractions in Bliss Bay always seem rather empty; decorative NPCs sitting in the rides would be great and would liven up the atmosphere.
Yes, and then the developers contact the modders whose work is good and agree to add these mods to the game officially.
Yes, regarding business relations, I want to write this idea in more detail now, and I agree with what you suggested.
The game is still in Early Access, so updates are constantly being released. The engine update rendered almost all mods unusable; they need to be updated first. Some modders are also holding off because they don’t want to update constantly. After the full release, you’ll have more stability with the mods.
For those claiming that allowing mods is “lazy” , it is not. Developers should be focused on improving game play-and they can’t possibly anticipate everything people might want in the game- Modders are people who are passionate about the game too and want to add things they think will be fun or interesting. I personally don’t want to play games without an active modding community.
The downside of course is that mods may break upon patch-but most devs will give at least the top modders a week of early access to the new patch so they can take time to fix it so it is less likely to be broken once the patch goes public.
Of course, it’s not laziness — the developers do a lot and work at a fast pace, I’m sure they have more than enough tasks on their plate! And I’m very grateful to them for their work
I would be happy if modders get more opportunities to create mods and can make what many players are waiting for, while the development team focuses on more important aspects of the game! But specifically, I’d like to see the scaling function and object height adjustment as an official feature (even if they mark it as experimental and write that it’s still being worked on, no one would mind). After all, this functionality already exists in the game, but so far it’s only applicable to items from the 3D printer and for accessories in CAZ. This scaling function would become fundamental for the building mode, so I’d really love to see it implemented by the developers themselves![]()
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Regarding the idea of relying on community-created mods to expand the game’s content, I think it’s a great approach and could help add more hairstyles, clothing, and accessories much faster.
My only concern is with NPCs. Right now, they often seem to share the same hairstyles and outfits, which can make the world feel less diverse and reduce the feeling of meeting unique individuals. If community-created mods are only available for player-created characters, this issue may remain unchanged.
It would be great if there were a way for NPCs to automatically use, or at least have access to, community-created hairstyles and clothing. This would make the world feel much more varied, alive, and immersive, while also helping NPCs feel more unique.
I really liked this feature and I’m not even into soccer (football)! ![]()