Hello everyone, this is Kjun.![]()
I’m posting this a little earlier than usual after finishing the update.
I wanted to leave this message because I feel sorry that we released the update before fully stabilizing the base game. Strangely, the more we continue development, the more issues we seem to discover. Still, we are learning little by little, and although I feel heavy-hearted, we are continuing development with hope.
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I know very well that many of you have been patiently waiting for improvements. Starting next week, we will focus only on fixing issues in the base game and strengthening the connection between existing content.
For the next update, our goal is to make the features we have already developed connect more naturally with each other, so that inZOI can feel more like real life.
We are approaching this problem in two main ways.![]()
The first is through better numerical control. This means improving the internal values, priorities, and conditions that affect character behavior, needs, schedules, and the overall simulation flow.
The second is by adding active situation-control features. We want to give players better ways to understand, guide, and manage what is happening in the game, so the simulation feels more connected and intentional.
Once again, I’m sorry that this build still did not achieve the most important goals: the stability of the base game and the depth of the simulation.
However, I hope you can continue to trust that the inZOI team is listening to your feedback, improving from it, and growing through the process. There is a saying that it is always darkest before dawn. Although the inZOI team still has many shortcomings, I believe that if we keep working sincerely and consistently, we will eventually reach the game we are aiming for.
I’m sharing today’s video a little earlier because I was worried I might forget again.
In the video, we also wanted to show one possible direction. If some of the areas where we are still lacking can be improved more easily and quickly through mods, perhaps the community could help expand the game in ways that are difficult for us to address immediately.
We are curious whether this kind of approach would be satisfying to you as well.
Please share your thoughts with us.![]()
Thank you.
Kjun ![]()
Kjun’s Reply to Your Comments
Hello everyone,
Thank you once again for taking the time to share so much feedback with us. We have carefully read through all of your comments, and while organizing this round of feedback, it gave us another opportunity to reflect on what the community is truly hoping to see from inZOI and where we should focus our efforts moving forward.
This week, many players responded positively to the new features that have been added to the game, including schools, businesses, vehicles, family systems, shopping, relationships, and various life simulation activities. We are grateful to see that these additions are being noticed and appreciated.
At the same time, one message appeared repeatedly throughout the feedback:
“It is no longer about how many features exist, but about how those features connect with each other.”
For example, if schools exist in the game, they should be more than just places where Zois attend classes. School life should influence grades, friendships, personality development, future career opportunities, and family relationships.
Businesses should be more than a way to earn money. They should connect with customers, employees, economic activity, daily routines, and lifestyles.
Vehicles should not simply function as transportation. They should influence schedules, commuting patterns, lifestyle choices, and everyday decisions.
Ultimately, what many of you are asking for is not a game with many separate systems, but a simulation where every system affects every other system and creates experiences that feel closer to real life.![]()
As we think about the future of development, our focus is shifting from simply asking “What should we add next?” to asking “How can we make the systems we already have interact more naturally?”
One example of this direction is our upcoming improvements to the cooking and meal systems. Ingredients obtained through farming and fishing will be usable in recipes. Leaving food unattended in the oven may cause fires. We want more situations where different systems naturally interact with one another and create meaningful consequences. By strengthening these connections, we hope to create a world that feels more immersive and believable.
We also saw a great deal of excitement surrounding mod support. Many players pointed out that modding communities can greatly extend the lifespan of a game, and we completely agree.
However, we also noticed a concern that appeared frequently in your feedback.
Mods should expand the game, not complete it.
We share this view.
Core gameplay systems, simulation depth, stability, and natural interactions are areas that should be the responsibility of the official game. Mods should serve as a platform for creativity and expansion, not as a requirement to fix or complete missing fundamentals.
Stability remains another major priority for us.
Recent feedback included reports of crashes, regressions, UI issues, unexpected behavior, and bugs affecting various features. While adding new content is important, we fully understand that a stable and reliable experience is the foundation of everything else.
Regression bugs, in particular, can significantly impact the player experience after updates, and we are treating them with a high level of urgency. Alongside new feature development, we will continue dedicating resources to stability improvements, bug fixing, and overall quality enhancements.
One of the most frequently discussed topics in this round of feedback was the depth of the Zois themselves.
Many comments discussed schools, hospitals, businesses, families, and other systems, but underneath those discussions we saw a common desire:
“We want Zois to feel more human.”
Players want Zois who react differently based on their personalities, experience different emotions depending on their relationships, remember important moments from their past, make decisions based on context, distinguish between family and friends, and experience conflict, growth, and reconciliation.
The more these elements are strengthened, the closer the game moves toward becoming a living simulation rather than simply a collection of features.
We have already begun moving in this direction through systems such as newborn development, personality evolution, and the acquisition of traits through life experiences and consequences. Going forward, we plan to expand personality diversity, lifestyle archetypes, contextual behaviors, and reactions to surrounding situations. We want relationships to feel more meaningful and immersive, and we will continue improving how Zois understand and respond to the world around them.
Our current priorities remain clear.
First, we will continue addressing crashes, stability issues, performance improvements, and major bugs.
Second, we will deepen the core simulation systems, including personality, relationships, emotions, memories, and autonomous behavior.
After that, we will continue expanding the world and introducing new content in a more sustainable way.
Modding and UGC will also remain important long-term pillars of the project, but we believe they should grow on top of a strong and complete foundation.
The feedback you provide is much more than a list of feature requests. It helps us understand the direction in which the game should evolve.
We still have many areas where we can improve, and there will be times when we cannot solve every problem as quickly as we would like. However, one thing is certain: we continue to learn from your feedback every day, and our goal is not simply to add more features, but to create a simulation that is more stable, more natural, and more deeply connected.
Thank you, as always, for your honesty, your support, and your passion for inZOI. We will continue listening, improving, and doing our best to show those improvements inside the game itself.
And finally…![]()
This may technically be another new feature, but hopefully you’ll forgive us for that.
We’ve implemented family photos!
As a small celebration, we’d like to share one with you. Maybe one day we’ll all gather together and take one giant inZOI family photo.
Wouldn’t that be something? ![]()
KJUN ![]()

