Game Version: 0.9.1
Platform: Steam Windows
Mods: Some hairstyles (all verified)
Hardware Specifications & Operating System: Windows 11, Intel i9 10850k CPU, Nvidia RTX 5070ti GPU, 32GB of RAM, 1TB SSD
Steps to Reproduce: see below for the settings I used
-
Please provide the entire save file(s) from the date when the issue occurred.
20260620-110429.zip (5.5 MB)
-
Details:
Before the June update, it seemed that the extreme graininess and ghosting had been brought to a minimum, but with the new update it’s back again and it seems to be worse than it was before. My theory is that the DLAA setting is not performing as it should, because I don’t notice any performance gain or drop or difference in graphical quality when switching between the various DLSS settings.
Please look into this again, thank you.
Multiple examples in different settings:
Here’s an example of the ghosting that has returned to the game:
DLSS: DLAA (resolution 100%, TSR anti-alias)
Realistic shadows: off
Global Illumination quality: ultra
Global illumination method: Lumen
Lumen Ray Tracing Mode: hardware
Here’s a video of graininess on the Zoi when shadow/sunlight move across the zoi texture:
settings:
DLSS: DLAA (resolution 100%, TSR anti-alias)
Realistic shadows: off
Global Illumination quality: ultra
Global illumination method: Lumen
Lumen Ray Tracing Mode: hardware
Now I set the DLSS to ‘performance’ instead and as you can see the graphical quality with the grainy bits stays identical:
settings:
DLSS: Performance (resolution 100%, TAA anti-alias)
Realistic shadows: off
Global Illumination quality: ultra
Global illumination method: Lumen
Lumen Ray Tracing Mode: hardware
And a very clear picture of the graininess I mentioned (very visible when hovering over a mining spot):
Please look into the DLSS system because I really have a feeling it’s not working properly since this update.
