Queued Zoi interactions disappear

  • Game Version: 2026-07-09 (it would be good if Steam would display the actual version number) probablyv0.9.4

  • Platform: Steam PC

  • Mods: Several

  • Hardware Specifications & Operating System: Windows 11

  • Steps to Reproduce: First stop the game (eg; “0” key) then:
    Select a Zoi (A.) and add several interactions, eg;
    A.1. chat to another Zoi
    A.2. take a photo
    A.3. chat to a third Zoi
    Now select a different Zoi (B.) and do the same/similar:
    B.1 take a photo
    B.2 chat to another Zoi (A. or C.)
    B.3 compliment the same Zoi as B.2
    B.4 kiss a different Zoi (eg. A.)
    B.5 chat to a different Zoi (eg. C.)
    Now select a different Zoi (C.) and:
    C.1 chat to any Zoi
    C.2 chat to a different Zoi
    C.3 take a photo
    C.4 chat to another Zoi
    Now select a different Zoi…
    etc. etc.
    Restart the game (eg; “1” key)

  • The problem:
    By the time you’ve finished setting up multiple interactions and restart the game (using the “1” key), many of the originally setup interactions have somehow disappeared. It could be they’ve “timed out” - but if they’re queued and the game is stopped (using the “0” key), then the queues should not be running in the background and/or disappear.

  • What should happen:
    The game should store any actions in sequence, or in some version of staggered parallel, and play them out when the Zois have the opportunity to work through their actions. It doesn’t matter, if the Zois do this approximately in the sequence they were entered,
    eg; A.* → B. * → C.*
    or they could strictly cycle eg; A.1 -> B.1 → C.1 → A.2 etc.
    or they could do something else which made sense related to how the interactions were setup
    eg; A.1 → A.2 → B.1 → C.1 → B.2 → A.3 etc.

  • What should not happen:
    The interactions silently disappear.

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