[07.28.26] Travel between cities by car, train (and possibly plane)

I proposed this idea not too long ago (but importantly, before Paralives came out, so it’s not taken from there) — introducing a travel system between cities by train or car. Nothing massive in scale, no permanently operating stations or airports, and definitely no customs checks, border controls, and all that! But now I want to present this as a separate suggestion with more details.

Here’s how I see it being interesting:

BY CAR

  • A separate location is created for car travel in the form of a long, narrow highway. Players enter it through a brief loading screen and leave it upon arriving in a new city the same way, through another loading screen.
  • No labor-intensive large-scale decoration — just a small forest on both sides of the road and a distant static background, like mountains. The highway length is 5 minutes of real-time driving. So the player gets to feel that the journey is happening, gets to steer the car, but doesn’t get tired of it (plus, as always, there’s a teleportation button available).
  • Here’s where it gets interesting: roughly in the middle of the road, there’s a rest stop with a roadside café. Basically, that’s why you’d drive there in the first place. It could have some interesting interior design and a selection of snacks unlike anything you’d find in the cities, plus a shop with unique souvenirs (unusual figurines; special bait for fish found only there, etc.). Ideally — a small motel where you can spend the night, and, for example, a large lake shore right next to it where you can fish. Of course, with its own unique fish species to add to your collection, and possibly a chance to find something at the bottom when diving. The lake is freshwater, naturally — we’re not talking about developing the bottom the way it’s done in Cahaya.
  • Kids can run around outdoors there (see a fox or raccoon, yeah!) and swim, play at the playground near the café. If you set up a bowling alley there — that’s a wonderful activity for the whole family.
  • As a result — you can drive there just for a “weekend” with the whole family, then return to the same city instead of continuing to another one. And driving a car gains additional purpose, because right now within the city there’s no real need to drive — it’s much faster to get everywhere by public transport.

BY TRAIN

  • Exactly the same separate location loading. The family boards a train car roughly the same way they move into a regular house, the only difference being that it continuously moves. This is actually where that Paralives character creation mode would work well as an analogy.
  • The train journey continues endlessly while the player is interested, with no stops. Day turns to night and back again. During the journey we can walk through the cars (you don’t need many, just one or two sleeping cars is enough), where NPCs are also traveling, and actively meet them, chat, make friends… In other words, everything that’s in the game, just in limited space. For very wealthy sims, you could allocate a luxury car at the end of the train so they travel not in a regular compartment, but in comfort and separately from others — with a private dining room, lounge, TV, a bed along the window, and everything else that comes with such cases.
  • The train has conductors who can take orders for food and drinks, and they’d bring it right to your compartment. In the “luxury” section they’d also do cleaning — wash dishes, vacuum, take out the trash…
  • Naturally, there’s also a dining car where you can go eat in a more atmospheric setting.
  • Through the windows, forests and fields pass in a closed loop, lake shores, sometimes the train crosses rivers over bridges. All of this is in a closed loop: the camera is tied to the train and doesn’t fly far from it, so there’s no need to build a huge location where the train would physically travel and the player could try to separately “travel the camera around the map”.
  • When the player gets tired of the journey — they click the completion button, and the family travels through a loading screen to the destination city.

And it doesn’t matter that the cities are territorially on different continents, and realistically you could only get there by planes. In this case you can disregard that, and travel there by land in the same way, while planes remain for instant travel. Making them a separate game zone would be boring, I think (too little space), but overall if desired you could implement similar gameplay mechanics in them as in trains, just with some kind of double-decker plane with business and first class, and endless flight with clouds drifting below. Though I think all players would fly only in the “luxury” section, whereas in the train and regular compartment there’d be things to do, chatting with neighbors :grin:

That’s my suggestions. I think this would greatly diversify the game, adding emotion to the travel experience. There’s a Russian saying “The theater begins with the cloakroom,” meaning that a person starts enjoying a visit to a cultural venue the moment they hand in their coat and find themselves in the foyer, where they can chat with companions in anticipation of the show, visit the buffet, buy a theater program, get binoculars, enter the hall and sit there admiring the interior. And it’s important that the whole preparation procedure is pleasant: polite cloakroom staff, delicious food at the buffet, pleasant conversation partners, beautiful interior… And the show itself is then like the final chord, the finishing touch. Yes, it’s the most important part, but the prelude to it can make a visit truly unforgettable (or ruin it all).

So a trip before arriving in another city could give the whole journey additional charm. Thank you for paying attention to this idea! :innocent: :folded_hands:

Just an illustration so you can see it visually. You’ll definitely do much better! :sparkling_heart:

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I really love this idea. I think a more realistic transportation system between cities would make traveling much more immersive instead of just being a simple loading screen.

I also appreciate all the little details you’re proposing: the roadside café, the motel, the lake, unique souvenirs, encounters with NPCs on the train, the dining car… These are the kinds of activities that give the game personality and turn traveling into an experience in its own right, not just a means of getting from point A to point B.

I especially like the ideas that add realism without becoming restrictive. Being able to choose between enjoying the journey or using a teleportation if you’re in a hurry is, in my opinion, the best compromise.

I really hope the developers will draw inspiration from this kind of suggestion, because it would make the inZOI world even more immersive.

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Thank you so much for the support! I haven’t read French in such a long time, and here the forum is glitching and won’t translate — so my school knowledge came back to me :grin: :+1:

Just in case, I’ll add that not a single phrase in my message was created using AI! I wrote it all myself, with my own hands and from my own head :rofl: :rofl: :rofl:

If I manage it, I’ll make a picture later of how I roughly see this route. But there I won’t be able to do it without AI, I can’t draw

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You’re welcome! It’s a really good idea :slightly_smiling_face:

Luckily the translator works on my end, because I don’t know how to read Russian. :joy:

And for the image, I understand you! AI is an excellent tool for turning an idea into a drawing when you can’t draw. :grin:

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The maps for airports and trains is very small. :grin: But of course that would be possible if we had larger map capabilities.

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That’s precisely why I’m not proposing to create them on existing maps. The road is a separate world, simply consisting of a highway surrounded by forest (enclosed by invisible walls) and an area with a motel, restaurant, and a pier on the lake. In terms of labor, it’s not that much — you’d just need to work out one lot in detail.

The main thing here is that it takes a couple of minutes of real time to get there, driving a car. And this will give you that very feeling of “The journey has begun, I was driving somewhere, and only then did I arrive in another city”. Anticipation of a holiday is sometimes even better than the holiday itself :wink:

Or, if you don’t drive further after that but return — “I took my family on a weekend trip to a distant lake for an overnight stay”.

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I like this idea, only as a biker - I demand not to exclude travel between cities on motorcycles, scooters. (I mainly travel between cities on motorcycles). :grin:

Well then you need to do the same for airplanes - of course, an airplane cabin, flight attendants, changing weather, etc.

Also, I agree with @Mazikeen - first you need to add airports, train stations, etc. to locations.

Also, I think this should come out as a separate expansion (for example: Journey or Moving) - why: because it seems to me not everyone would want this, and develop it for free just so half the players simply don’t use it? But if it’s not in the base game, then the player who wants to play without it won’t lose anything at all, and those who want it will pay a SYMBOLIC PRICE (for example: $3-5) and get what they want, and the developers get additional profit, which can go towards another interesting expansion.

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I don’t think this thing should be added to the game for free. Because they need to earn money now. If it’s possible to expand these existing maps Airport DLC could be added to all maps.

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Yes, of course, no restrictions on how to travel. You can go by bike or even on foot :grin:

And we can have train stations, they just don’t need to be huge. It could be a purely symbolic building where you enter and the trip loads. An airport, for example, could be placed entirely “behind an invisible wall” as a decoration, with only the entrance remaining interactive.

For transport, we could make a “road stretching into the distance” — you drive to the edge of the city, turn onto it, and then the “road world” loads too.

I mentioned airplanes as well. You could do it, yes, but there would be fewer interactions, especially in economy class. It’s a matter of preference. And flying somewhere for many days probably wouldn’t make much sense, but on a train from Moscow to Vladivostok people ride for 7 days straight :grin:

And about “making it a separate addition” — I’m not opposed to that either. The main thing is that this is definitely doable without huge time investment, and it doesn’t contradict the rest of the gameplay logic — we wouldn’t have to rewrite something major in the rest of the game, except perhaps account for new types of fish, seeds, and souvenirs — that you can bring them home, they’re in your collection, some you can grow, and then aquariums for the fish. Everything is predictable; this list will expand over time anyway.

The word “should” doesn’t really apply here. It would just be great if this appeared. Whether paid or free. I’d definitely get it :smiling_face_with_three_hearts: :+1:

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