I would be very interested in experiencing all the important moments of growing up in Inzoi by implementing gameplay in open locations of kindergarten, elementary, middle and high school, university.
I offer my ideas for creating DLC “School Years” and DLC “University Chronicles”.
Kindergarten
First steps into the world of knowledge and friendship. Here the character will be able to play with other children, make first friends, learn to share toys and listen to teachers. Small steps to a big life begin right here!
Elementary school
Here it all begins! Little students discover the world of knowledge and friendship. It would be great if at this stage of life it was possible to:
- attend lessons and play with classmates;
- participate in school events and holidays;
- make new friends and become part of the school team.
Middle School
A time of serious challenges and first achievements! At this stage, it would be interesting to observe how the characters:
- cope with more complex tasks and projects;
- participate in sports competitions and olympiads;
- find their interests and hobbies, be it music, sports or science.
High School
Here I would like to accompany Zoi:
- during the period of study, preparation for final exams and admission to university;
- participate in clubs and organizations that will help the character decide on a future profession;
- make plans for the future, choosing between different career paths and higher education institutions.
Game mechanics that I would like to see in such DLC:
- studying in the classroom, in the lessons of drawing, singing, playing musical instruments, physical education);
- interaction with classmates and teachers;
- participation in school events, parties and competitions;
- holding a graduation party and participating in the certificate presentation ceremony;
- development of the character’s skills and talents.
Concept of the DLC “University Chronicles”
The university campus can be a large open area, including:
- the main academic building with classrooms and labs;
- student dormitory;
- sports complex;
- botanical garden;
- park area;
- cafes and canteens;
- administrative buildings;
Suggested game mechanics
Student system:
- the ability to attend classes and receive grades;
- participation in student events:
- interaction with teachers and classmates;
- scholarship and punishment system;
- academic activities;
- lab work with unique mini-games;
- exams and tests with knowledge testing;
- research activities
- student projects and term papers.
Social system:
- creation of student groups and clubs;
- reputation system among teachers and students;
- romantic relationships with characters;
- conflicts and their resolution.
Additional elements:
- student ID and pass system;
- opportunity to work part-time on campus;
- trade in educational materials;
- student discount system.
- seasonal events (initiation, scientific spring);
- personal storylines of teachers;
- secret research and experiments;
- conflicts between student groups
Unique mechanics:
- pass system to closed laboratories;
- ability to hack computer systems;
- secret passages and attics for research;
- student traditions and rituals.
All mechanics can be integrated in such a way that the player can either fully immerse themselves in university life or use the location as an additional element of the main gameplay. ![]()




