I would love a perfume-making system that allows Zois to create their own fragrances.
Flowers already available in the game could be used as ingredients, but floral perfumes should be only one option.
Zois could grow, collect or buy different fragrance ingredients and combine them at a small perfumery table, the already available crafting station or a regular table.
Possible ingredients or scent categories could include:
- flowers such as roses or lillies
- herbs and fresh greenery (would need to be added to the game)
- citrus or other fruits
- Spices such as vanilla and cinnamon
- woody, earhty, smoky notes
- Fragrance oils available through either Pocket Market or similar to the shop we can already buy seeds from, so a garden is not a must-have for this hobby
Here are some interaction ideas I have for the crafting process:
- Create a simple fragrance from one main ingredient.
- Blend a custom perfume using several scent notes.
- Choose the scent family, such as floral, fresh, fruity, sweet, woody, spicy or aromatic and the Zoi mixes it accordingly (depending on skill level)
- Name the perfume and select its bottle or label.
- Test the fragrance before keeping, gifting, or selling it (per example by spraying it on oneself or on a test stripe)
The fragrance quality could depend on the ingredients and the Zoi’s skill. Beginners might create weak, unbalanced, or overpowering scents, while experienced perfume makers could produce more complex, valuable, and longer-lasting fragrances.
Different perfumes could create temporary moodlets or social reactions. For example:
- a fresh citrus fragrance could feel energising
- lavender or herbal scents could feel calm and relaxing
- a warm vanilla or spicy perfume could feel cozy/comfortable
- an elegant fragrance could make a Zoi feel confident
- a badly balanced perfume could smell overwhelming or unpleasant, resulting in a more negative moodlet
- a handmade fragrance received from a loved one could create an affectionate moodlet, like aflutter or lovestruck
I also have suggestions on what can be done with a finished perfume:
- used personally
- gifted to friends, partners, or relatives
- displayed as decorative bottles like on a bathroom shelf
- used as a collectible
- sold through a player-owned business, Pocket Market or market stalls
It would give existing flowers another purpose, while adding crafting, business gameplay, personalised gifts, romance, and small everyday mood effects.
Of course a perfume would have limited uses (maybe 10 per bottle) and can also be carried in the inventory to apply it on the go.
I am not sure, if everything can make it into the game as I envision it, but the addition of perfumes in general would be a nice, small feature, even if just being able to buy some from the Pocket Market
.