Perfume Making (as Skill)

I would love a perfume-making system that allows Zois to create their own fragrances.

Flowers already available in the game could be used as ingredients, but floral perfumes should be only one option.

Zois could grow, collect or buy different fragrance ingredients and combine them at a small perfumery table, the already available crafting station or a regular table.

Possible ingredients or scent categories could include:

  • flowers such as roses or lillies
  • herbs and fresh greenery (would need to be added to the game)
  • citrus or other fruits
  • Spices such as vanilla and cinnamon
  • woody, earhty, smoky notes
  • Fragrance oils available through either Pocket Market or similar to the shop we can already buy seeds from, so a garden is not a must-have for this hobby

Here are some interaction ideas I have for the crafting process:

  • Create a simple fragrance from one main ingredient.
  • Blend a custom perfume using several scent notes.
  • Choose the scent family, such as floral, fresh, fruity, sweet, woody, spicy or aromatic and the Zoi mixes it accordingly (depending on skill level)
  • Name the perfume and select its bottle or label.
  • Test the fragrance before keeping, gifting, or selling it (per example by spraying it on oneself or on a test stripe)

The fragrance quality could depend on the ingredients and the Zoi’s skill. Beginners might create weak, unbalanced, or overpowering scents, while experienced perfume makers could produce more complex, valuable, and longer-lasting fragrances.

Different perfumes could create temporary moodlets or social reactions. For example:

  • a fresh citrus fragrance could feel energising
  • lavender or herbal scents could feel calm and relaxing
  • a warm vanilla or spicy perfume could feel cozy/comfortable
  • an elegant fragrance could make a Zoi feel confident
  • a badly balanced perfume could smell overwhelming or unpleasant, resulting in a more negative moodlet
  • a handmade fragrance received from a loved one could create an affectionate moodlet, like aflutter or lovestruck

I also have suggestions on what can be done with a finished perfume:

  • used personally
  • gifted to friends, partners, or relatives
  • displayed as decorative bottles like on a bathroom shelf
  • used as a collectible
  • sold through a player-owned business, Pocket Market or market stalls

It would give existing flowers another purpose, while adding crafting, business gameplay, personalised gifts, romance, and small everyday mood effects.

Of course a perfume would have limited uses (maybe 10 per bottle) and can also be carried in the inventory to apply it on the go.

I am not sure, if everything can make it into the game as I envision it, but the addition of perfumes in general would be a nice, small feature, even if just being able to buy some from the Pocket Market​:four_leaf_clover:.

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That’s an excellent suggestion my best friend i agree. :heart_with_ribbon:

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Is that all? This is a small and insignificant result for wasting time on introducing these mechanics into the game (in my opinion). However, it is quite suitable if you expand its influence on the gameplay, for example: the smells from the perfume would affect other Zois and affect the attitude towards Zoi or his behavior. For example: improving your relationship with them (friendly/romantic, etc.) or changing your mood from good to romantic, etc.

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Those were so far just some examples I made and I added already that they can change the mood to aflutter/romantic? And that gifts improve the relationship is already part of the game so I did not mention it separately. I apologize if I misunderstand.

Flower bouquets as of right now also don’t have that many functions and are in the game and my current suggestions have even more functions than flower bouquets. Same can be said with paintings, which might be the better example. We can also only hang them right now and sell them. Not even gift them. So I am not sure if I understand your argument here.

That said, I appreciate the criticism and questions. Of course it would be nice, if this could have more features. I just wanted to start with general ideas and pick up more ideas in the forum discussions​:+1:t2:

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@NIck_Olay has no objections to your proposal. He’s in favor, he’s just suggesting that we additionally expand the functionality so that it has a stronger impact on those around us, not just on our Zoi.

I support this, it’s a great idea for a new business! All those colorful bottles and boxes would look really beautiful on store shelves. And besides perfumes, we could also add aromatic shower gels, soap, candles - and everything with an impact on Zoi and the atmosphere in the room when used. For example, a rose-scented candle burns - and everyone in the room feels slightly romantic, and so on. :grinning_face:

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I understand that and maybe some is a bit lost due to translations, but the additional suggestions are what I have already put in the list. But then again, it might be a misunderstanding/translation thing.

Of course I would love to expand it to generally have fragranced, craftable objects with effects like a scented candle.

I also added at first to my list, that Zois can have/develop a fragrance pallet and have some fragrances they like/dislike, but I thought that would have been to much so I removed it from the post

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