Feature Suggestions – Focused on Realism

A More Challenging Economy

I’d love to see a more complex and realistic economic system. For example, taxes could vary depending on the neighborhood you live in. Higher taxes might come with better public services, while lower-tax areas could lack certain benefits. Additionally, the ability to take out loans from banks would be a game-changer. As a fan of life simulation games, I’ve always felt this was missing. Instead of relying on cheats when you’re broke, players could request loans, accumulate debt, and be required to pay it back over time. If the debt isn’t paid within the deadline, household items could be repossessed as a consequence.

Public Transportation System

Adding buses and trains would bring a new layer of realism. Sims could use public transport to reach specific destinations or even travel between cities. It would make the world feel more connected and alive.

Complex Family Relationships

Family dynamics could be more nuanced, including favoritism, generational conflicts, and emotional inheritance. These elements would add depth to storytelling and character development.

Social Reputation System

A reputation system where your actions affect how others perceive you would be amazing. You could become the nosy neighbor, the helpful one, or the troublemaker—and that would influence interactions, opportunities, and even gossip.

Steam Achievements

Last but not least: please add Steam achievements! It’s a small feature, but it adds motivation and replay value for completionist players.

If Inzoi is aiming to be a truly realistic life simulator, these features would elevate the experience far beyond just stunning visuals. There are many more ideas to explore, but these would be a solid foundation.

31 Likes

Love these ideas so much. this needs more attention!

5 Likes

That loan issue is interesting. I hope they consider it :hugs:

8 Likes

There are already buses, but maybe trains or subways would be good.

8 Likes

AGREE

though for the steam achievements, i’d like to add that cosmetic mods (caz objects and build buy objects) shouldn’t disabled steam achievements, in other games as soon as you load a mod in, the achievements get disabled, even when its just cosmetic things :frowning:

7 Likes

but only as a way to teleport quickly, immersive gameplay where u can enter the metro and stuff and enter the bus and sit actively inside it while u decide where u get out would be a-m-a-z-i-n-g

6 Likes

i would never have occurred to me to ask for a loan in a game :squinting_face_with_tongue: it could be interesting, more realistic :face_with_tongue:

6 Likes

LOVE THESE!! As a fellow life simulation fan, realism is something I’ve always relentlessly strived for with my gameplay AND aesthetics over the years, so when I finally got into inZOI, they had me at the open world and cars!! Ohhh I could’ve died and went to heaven! Then I fell in love with the beach, because an actual beach with beachfront properties and a pier?? They did the beach SO well, I can’t believe these things actually exist in a game still. I’m just skimming the surface ofc, but needless to say, this game is SOOO my cup of tea!
inZOI’s visuals were a 10/10 out the gate for me, I’ll tell anybody who listens how beyond happy I am that I don’t feel like I have to download a mod just to make the environment look more beautiful and realistic since the visuals are already stunning like you said!

Since we’re in EA and just getting started still, I can’t speak too much as far as gameplay/interactions goes (I haven’t played w/the Cahaya update yet either, so idk what’s changed since yesterday)
But so far, I’m enjoying even just the basics of what inZOI is offering with the gameplay. It might seem minimal to some, but for me personally, this is the PERFECT place to start and build on for a base game especially! The basics of these concepts you shared might seem so ordinary yet soo IMMERSIVE, HEAVY on the Complex Family Dynamics, especially with the types you listed. I’ve always been a family-orientated player, so I’ve been wanting this type of in-depth family gameplay to explore all the unpleasantries and conflict that families experience where everything is not all sunny, black and white, or typical.
I also think it would be really cool to be add to Public Transport, matter fact, when I first played and caught the bus to the beach, I thought of how cool it would be to actually follow my Zoi onto the bus and be able to interact on there. And to piggyback off of that, I think an Uber/Lyft type situation could be implemented as well for alt public transportation. Social reputation, just like the family relationships, are also very core gameplay IMO. It would add another layer of depth to the traits system and make things more complex (in a good way)

Given these and other similar ideas for interactions/systems are fleshed out the right way, they’ll bring the game to the next level in this genre. It’s the smaller details like these that make the bigger impact when realism is key!

9 Likes

steam achievements!!! since we dont have that in the other game… this one has to make the difference

5 Likes

Ooo I really like the tax and different residential idea! :light_bulb: It reminds me of Cities: Skylines, where you can set up districts with their own tax rates and rules — like banning heavy traffic, encouraging bikes, or creating no-smoking zones. Having that kind of system in InZoi would be so fun, especially for storytelling or Let’s Plays, since you could shape neighborhoods to feel really unique.:thinking: :heart_eyes:

4 Likes

I love all of these ideas, especially the transportation and reputation systems

4 Likes

I agree especially on the family relationship aspect.
What I think comes hand in hand with it is more in depth zoi personalities. Whilst the current personality cards are cute and all, they are very vague in the sense that most zoi’s will act the same.
You can’t have the drama of for example a bad father when he randomly sends his kids messages like “I wanna make up :sad_but_relieved_face: “. At the moment you would have to manually control every zoi and their actions to get somewhat of a semblance of what you have envisioned.

7 Likes

this game needs more realism on interactions

8 Likes