More Contextual Animations to Make Cities Feel Truly Alive

Hi everyone!

I wanted to share an idea that I think could make inZOI’s cities feel much more alive.

One of the biggest things I think could make inZOI’s cities feel much more alive is adding more contextual, everyday animations for ZOIs.

The cities already look beautiful, but sometimes the NPCs can still feel like they are simply moving from one animation point to another. Adding more small, spontaneous interactions with the environment could make a huge difference.

For example, ZOIs could:

  • Lean against walls, railings, poles, fences and columns while waiting or using their phones.
  • Sit on stairs, steps, low walls and curbs.
  • Lean casually against a wall while talking to another ZOI.
  • Sit on the edge of fountains or other suitable environmental objects.
  • Wait at bus stops in different poses instead of simply standing still.
  • Stop to look at their phone while leaning against something.
  • Pause in front of shop windows and look at displays.
  • Have different idle poses depending on the environment and situation.

I would also love to see more contextual carrying animations.

ZOIs could walk around the city carrying:

  • Grocery bags
  • Shopping bags
  • Handbags
  • Backpacks
  • Duffel bags
  • Suitcases
  • Takeaway food
  • Coffee cups
  • Other everyday objects

For example, imagine a ZOI leaving a supermarket carrying several grocery bags, another ZOI sitting on the stairs checking their phone, someone leaning against a railing while waiting for a friend, or two people casually talking while one of them is leaning against a wall.

These small details might seem insignificant individually, but together they could completely change how the city feels.

More variety and natural transitions

The most important part would be having multiple variations for each animation, so that every ZOI doesn’t perform exactly the same movement.

Different body language, poses, durations, facial expressions and movement speeds would make the population feel much more organic.

Natural transitions between animations would be just as important. ZOIs shouldn’t instantly switch from walking to an idle animation. They could gradually slow down, stop naturally, interact with the environment, and then smoothly transition back into walking.

For example:

Walking → Slowing Down → Stopping → Leaning → Checking Phone → Pushing Off → Walking Away

Imagine a ZOI walking toward a railing, gradually slowing down, stopping naturally, leaning against it, checking their phone for a while, then pushing away from the railing and continuing to walk.

These transitions would make the animations feel like one continuous movement rather than separate animations being triggered one after another.

Context-aware behavior

Even better would be if these animations were connected to the environment and the situation.

For example:

Near a railing → a ZOI may lean on it.
Near stairs → a ZOI may sit on the steps.
At a bus stop → a ZOI may wait, check their phone or lean against the structure.
Outside a supermarket → a ZOI may carry grocery bags.
Near a café → a ZOI may carry a coffee.
Near a shop window → a ZOI may stop and look at it.

The game could recognize nearby environmental objects and situations and choose an appropriate behavior instead of simply triggering a random idle animation.

Why I think this could make a big difference

These details might seem small, but together they could make the difference between a city that looks alive and a city that actually feels alive.

Instead of seeing ZOIs simply walking around the city, we would see people waiting, resting, shopping, talking, looking around, carrying things and naturally interacting with their surroundings.

The city would feel less like a beautiful background and more like a place where people actually live their daily lives.

I really hope the team considers expanding contextual animations, natural transitions and environmental interactions in the future.

I believe this could have a huge impact on immersion and could make inZOI’s cities feel much more dynamic and believable.

Thank you for continuing to improve the game and for listening to the community! :heart:

More contextual animations + natural transitions + environmental interactions = much more believable and lively cities.

9 Likes

The main thing is that it doesn’t end up like the very first slide of your first picture :sweat_smile:

4 Likes

Thanks for pointing that out! :grinning_face_with_smiling_eyes: I’ve fixed the image and gave him a much more natural pose this time no more questionable railing gymnastics :joy:

2 Likes

Welcome to the forum​:four_leaf_clover:.

I like the idea. I would, in addition, maybe broaden the category though as general “idle animations”?

Kjun already confirmed that Zois should act more according to their character traits. So the Zoi could inherit some natural idle animations along with it. A perfectionist Zoi maybe brushes dust off of his shirt to look “perfect”, an energetic Zoi could bounce a little on their feet, etc. Obviously not all the time. There should also be moments where they stand “normally”.

I think for your idea to happen, we would need those interactions to begin with. Like being able to click a wall and choose “lean against” or click on stairs to “sit on” (and hopefully not block the other Zois hrhrhr). It would be cool, in my opinion, to be able to lean against the railing, look at the sunset and take screenshots. So it would be a cool addition :four_leaf_clover:

3 Likes

I’m afraid nothing has changed for me yet - still the same picture, the person is still stuck between the railings :laughing:

1 Like

Thanks for the warm welcome! :four_leaf_clover: I really like your idea of tying idle animations to personality traits too. And I completely agree that the contextual interactions would need to exist first.

What I’d really love to see is the combination of both: a Zoi could choose to lean against a railing, sit on stairs, etc., and then have subtle personality-based idle behaviors while doing it. That would make the whole system feel much more natural and less “animation-driven”.

And yes, leaning on a railing while watching the sunset would be perfect for screenshots :joy::four_leaf_clover:

3 Likes

That’s amazing! I want that too. It’s so beautiful!

3 Likes

More idle poses would definitely highly increase immersion. I really hope we’ll get to see more of those in future updates :slightly_smiling_face:

3 Likes