**Zois Pose and Movement System**

:light_bulb: Zois Pose and Movement System





:one: Direct interaction with the Zoi

  • Click on a Zoi → opens the “Poses and Movements” panel.
  • Basic pre-made options: sit, lean against a wall, use phone, cook, clean, dance…
  • You can also create custom poses, adjusting arms, legs, head, and body.

:two: Personal animation library

  • Everything you create is saved in your personal library.
  • You can name animations: “looking at phone on the sofa,” “tired at the bus stop,” “gesturing while talking.”
  • Later, any Zoi can use these animations.

:three: Automatic mode

  • The game reads pose tags (happy, sad, at home, outside) and applies them to Zois when performing those actions naturally.
  • Example: Zoi is “working” → automatically uses the “typing on computer” pos
  • e.

:four: Motion mixing

  • Combine different movements: legs walking + arms holding a bag, or arms gesturing while sitting.
  • This generates thousands of unique variations without creating each one manually.

Why it’s powerful:

  • Zois have unique body language → each NPC feels like they have their own personality.
  • Cities and homes feel more dynamic → NPCs interact naturally.
  • Players become animators inside the game → simple but powerful animation creation without leaving the world of inZOI.

:small_blue_diamond: How the system would work

Animation/pose creation

  • Click on a Zoi → enter the pose/movement editor.
  • Freely adjust arms, legs, head, and entire body.
  • Save as a custom animation: “sitting looking at phone,” “dancing on the street,” etc.

Control who can use it

  • When saving a pose, choose:
    • Only my Zoi → no one else can use it.
    • All Zois → any NPC or player can use the animation.

Applying animations

  • Click on a Zoi → select an animation from your library.
  • Can mix poses/movements (e.g., walking legs + arms holding something).
  • Zois will use animations automatically if public, or manually if private.

Visibility and management

  • Personal animation library.
  • Filter by type: home, street, work, party, etc.
  • Decide if Zois should use animations automatically or only when you trigger them.





:diamond_with_a_dot: Individual Poses and Animation Sets
In SL, there are systems like AVsitter, A‑Pose, MultiPose, or MLPV2 that allow you to have multiple poses together, choose which one you want to use, and even create animation sequences.

  • AVsitter
  • A‑Pose

:backhand_index_pointing_right: For example:

You can place multiple different animations on an object/furniture, and when you click it, a menu appears to choose which animated pose to use.

  • Marketplace

The AVsequence system allows you to create lists of animations that play one after another (e.g., pose 1 for X time → pose 2 → pose 3).

  • AVsitter

There are HUDs (graphical interfaces) like A‑Pose that display a panel with multiple poses and allow quick switching.

Like in Canvas, create, save, and then download.

Use free animation in the world

Any Zoi that has this saved animation can perform it anywhere in the game.

This way, each Zoi has unique, natural, and fun movements—nothing robotic.

Result: the game becomes more dynamic, more fun, and more “alive,” because every Zoi action makes sense in context, and we can see the NPC’s personality truly expressed.

:chair: Pose and Animation System on inZOI Objects

** Click on the object**

  • Every object in the world (chair, bed, sofa, counter) can be clicked.
  • Clicking opens a “Pose/Animation” panel linked to that object.

Create the pose or animation

  • You can adjust arms, legs, head, and entire body of your Zoi or avatar.
  • Save it as an animation: “sitting looking at phone,” “lying down reading a book,” “leaning on counter chatting.”

Control who can use it

  • When saving, choose if the pose/animation is:
    • Only my Zoi → no one else can use it.
    • All Zois → any NPC/player can use it.

Apply and automate

  • Zois can use animations automatically when near the object or based on mood/tag (happy, tired, focused, etc.).
  • You can also click manually and select which animation to use.

Animation mixing

  • As in your previous ideas, you can combine movements:
    • Sitting legs + arms using phone
    • Sitting + gesturing
  • This creates multiple unique combinations from a few base animations.

** And being able to hold whatever we want in the Zois’ hands, and do an animation, like making Zoi drop the ice cream if we want.”** :soft_ice_cream:






4 Likes

You are absolutely right :star: :star: :star: :star: :star:

We need a built-in pose assistant in inZOI to generate various static and dynamic poses.

This tool should clearly display each joint and bone, allow for free adjustment, and enable storing presets for later use.

Just like the content in CAZ, it should allow for sharing and downloading players’ creations~ :wink:

3 Likes

I would be so happy if we had a proper ingame posemaker!
I already played with some of these and they are super easy and quick.

Because the poses we actually have are really, really unsatisfying, and many of them super awkward, unrealistic/unnaturally and unusable

3 Likes

That would be fantastic, I hope they read this!!!

2 Likes

+10000 InZoi needs posing not only on caz and studio mode, but also on photo mode.

AI poses are ok, but 99% of the time they look awkward. I need to control all the bones and expressions!

2 Likes