It provides a more intuitive pose assistant, freeing you from unreliable AI pose generators. You can save your setups, share them via Canvas, and upload or download others’. The Rotation mode and Trackball Rotation work independently without interfering. (Core assurance: when you manually move any key joint, the rest of the skeleton will follow with natural, biomechanically plausible motion — no more disjointed twisting.)
The hand has individual finger branches, allowing for any kind of finger joint movement.
I love the feeling of being in full control, rather than the “gacha” grind with AI that’s time-consuming and often disappointing. AI is great, but it’s just not mature yet. Until then, can we choose this more intuitive way?! Being able to save pose/animation profiles, usable both in the CAZ interface and in-game, would drastically reduce the dev team’s workload on animations and let players perfect things themselves. How amazing would that be? Let’s make it happen together~
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(The motion capture feature? The facial tracking is actually pretty decent, but the body capture results are poor. Even with expensive gear, we still can’t get perfectly smooth and natural motion. And for the average player, this whole thing is just not practical at all.)
