[1.23.26] inZoi Pose Helper

It provides a more intuitive pose assistant, freeing you from unreliable AI pose generators. You can save your setups, share them via Canvas, and upload or download others’. The Rotation mode and Trackball Rotation work independently without interfering. (Core assurance: when you manually move any key joint, the rest of the skeleton will follow with natural, biomechanically plausible motion — no more disjointed twisting.)

The hand has individual finger branches, allowing for any kind of finger joint movement.

I love the feeling of being in full control, rather than the “gacha” grind with AI that’s time-consuming and often disappointing. AI is great, but it’s just not mature yet. Until then, can we choose this more intuitive way?! Being able to save pose/animation profiles, usable both in the CAZ interface and in-game, would drastically reduce the dev team’s workload on animations and let players perfect things themselves. How amazing would that be? Let’s make it happen together~ :wink: :heart:

(The motion capture feature? The facial tracking is actually pretty decent, but the body capture results are poor. Even with expensive gear, we still can’t get perfectly smooth and natural motion. And for the average player, this whole thing is just not practical at all.)

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I also think so. As a theater mode player, it’s really frustrating not having dual and multiplayer interactions. Even puppet characters would work—I could position myself to film. Also, if you’re too lazy to do it, you could just open the editing function and let us do it ourselves. Additionally, I hope the Workshop could have a page for sharing animations. That way I wouldn’t have to generate videos one by one for each animation. It’s really troublesome. I wrote a 12-episode seasonal drama for INZOI, but it’s been shelved because various animations can’t be implemented. My friends and I urgently hope this issue gets resolved.

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