Make the Seasons More Realistic and Lively

:cherry_blossom::fallen_leaf: Make the Seasons More Realistic and Lively

It would be amazing if the seasons in the game were more realistic and brought gradual changes to the world.

During spring, for example, we could gradually see nature coming back to life: flowers starting to bloom, trees growing new leaves, grass becoming greener, and small details showing that winter is coming to an end.

In autumn, trees could gradually change color. First, some leaves would turn yellow or orange, then they would start falling until the ground was covered with leaves. :maple_leaf::fallen_leaf:

Rain could also leave visible effects on the environment. After heavy rain, the ground could become wet, small puddles could form, and the water could reflect light. As time passes, the puddles could slowly disappear as the ground dries.

During winter, we could see nature becoming increasingly dormant, with leafless trees, dried plants, and, depending on the weather, snow gradually accumulating.

And during summer, vegetation could become fuller and more vibrant, with sunny days, growing plants, and visible changes in nature.

It would be wonderful if the seasons didn’t simply change from one day to another, but instead happened gradually, with small signs appearing as one season comes to an end and another begins.

This would make the world feel much more alive, dynamic, and realistic, giving us the feeling that time is truly passing within the game. :cherry_blossom::sun::fallen_leaf::snowflake:

11 Likes

Yes, we need it!

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Hi, I remember there was already a topic about the realism of seasons, but it didn’t get any response because players thought “it’s good enough as is” and it didn’t get enough likes to be noticed. I agree that in the game seasons are only for the calendar — spring and summer aren’t remarkable in any way, but autumn and winter are a different story. Rain doesn’t leave any traces behind, like puddles, even though we get a message that heavy rains are falling in the region. In winter, once the snowfall stops, the snow covering the streets instantly disappears, and that shouldn’t happen — it’s not right. And yes, during the winter period, which lasts 14 days in my game just like the other seasons, I have to use a cheat to change the weather to snow, so my sims can enjoy real winter landscapes and walks on snowy streets. But using cheats isn’t really enjoyable when you’re warned in advance that using cheats can cause errors or glitches in the game.

I’m not even hoping this topic will get a response from players like so many others, equally important ones — I just wish the game would focus first on improving the mechanics that already exist. .:roll_eyes:

4 Likes

But inZOI is a realistic life simulation game, and one of the things that makes everyday life feel more realistic is having realistic and immersive seasons. It doesn’t make sense to simply overlook or not invest in making the seasons more detailed and lifelike.The changing seasons are a huge part of real life. Seeing the environment gradually change, leaves falling in autumn, snow accumulating in winter, flowers blooming in spring, and the atmosphere changing throughout the year would make the world feel much more alive and immersive.If inZOI is aiming for realism, the seasons should be an important part of that experience. :moon_cake::fallen_leaf:

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Totally agree and in best case this would be also a little different for every city - Cahaya and Bliss Bay will likely never get snow while harsh winters in Dowon absolutely makes sense. But in Cahaya and Bliss Bay still there could be more rain and things like that during the winter.

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Yes, and when it rains, everything normally gets wet, with puddles of water forming on the ground. Also, when our characters get caught in the rain, they should get wet too. It would be much more realistic if it worked like this in inZOI.

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I actually really like this idea. I would love seasons to feel like an actual gradual transition instead of the environment basically going “Okay, it is autumn now. Flip the switch!” xD

One thing I wonder about is how this would work with the adjustable season length. We have the official “setSeasonLength” option/cheat, so players can have shorter or much longer seasons.

Maybe the environmental progression could therefore work by percentage of the season instead of fixed days?

For example, during autumn:

0–20% → mostly green with the first yellow/orange leaves

20–50% → increasingly colorful foliage and some fallen leaves

50–80% → full autumn colors and stronger leaf fall

80–100% → gradually barer trees and more leaves on the ground

That way the same transition could simply happen faster during a short season and much more slowly during a long one.

I would also separate this a little from weather itself. Rain could leave wet roads and puddles that slowly dry, while snow could actually accumulate and gradually melt instead of disappearing almost immediately. Then seasonal progression controls the vegetation/environment while the current weather controls temporary things such as wetness and snow coverage.

And while we are talking about weather: please give me proper thunderstorms eventually.

Darkening skies, heavier rain, actual thunder and visible lightning flashes would add so much atmosphere. It could even vary by city/climate, so Cahaya might get strong tropical storms while another city experiences them differently. We already have weather warnings in the game. So in the Cahaya example, a warning could be not to go to the open sea during a tropical storm.

I also really like the idea that the cities shouldn’t all experience the seasons identically, as @EllaEstella said. Cahaya suddenly becoming covered in orange leaves and snow because “autumn/winter activated” would feel a little strange xD Different climate profiles could make the worlds feel much more distinct.

So yes, gradual seasons are a big yes from me. I just think tying the transition to the percentage of the selected season length might make it work with all the different time settings​:four_leaf_clover:

3 Likes