Uncancelable Interactions and Autonomy Overwriting Queued Actions

Uncancelable Interactions and Autonomy Overwriting Queued Actions

  1. Autonomy Overwriting Player Queue: Autonomous AI actions frequently override and clear player-queued interactions, forcing the Zoi to abandon assigned tasks.
  2. Uncancelable Long-Distance & Fixed Interactions: Certain actions cannot be canceled once initiated. For example, if a Zoi begins walking toward a water slide from a distance, attempting to cancel the action does not stop them. The same lock-in issue applies to several other interactive objects/activities.

Requested Fix:

  • ​Ensure autonomous decisions do not wipe or preempt manual player queues.
  • ​Allow player input to immediately cancel locked-in movement or object interactions at any distance.

I think I have a similar problem in the store. Zoi received an autonomous command “clean up” which is hard to interrupt and often abandons the tasks I assigned to her. Similarly, a “walk around” command appears out of nowhere, which prevents the completion of the assigned task.

Similar issue with cheerleading - the daily task is to complete a solo practice but it keeps getting interrupted and cancelled with the other group actions like throwing the football and group cheerleading.