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After experiencing foot therapy, massage, or sauna at the resort, the character frequently changes into a bathrobe upon returning to their residence and cannot break this habit. We hope this can be fixed.
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For deep-sea snorkeling, we hope to increase player active interaction. Players can use directional keys to explore within a certain range underwater, and underwater areas can include more interactive actions, such as capturing animals or mining ore.
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After renting snorkeling equipment, the character does not change their appearance when snorkeling and still uses the player’s custom summer outfit. We hope that after renting, the character’s snorkeling appearance can be changed to the rental outfit.
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The operating hours for some markets in Cahaya are not clearly specified. After the character finishes work during the day and goes to the market to shop, many stalls are found to be closed. However, detailed market operating hours seem difficult to find, while the resale shop appears to be open until late. We hope to add information about market operating hours, which could be in the form of messages or prominent notice boards placed in the scene.
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Some improvements not directly related to Cahaya but hoped for:
(1) In building mode, I want to use some elements from sample houses, such as wall textures and objects, for decoration. However, the current system only supports placing entire sample houses, which is cumbersome for scenes with smaller plot areas. The system could add a content overview branch for sample houses to facilitate building.
(2) In building mode, when renovating existing houses, I cannot quickly select all decorations in a specific category that I want. For example, a small potted plant has different quantities displayed in the living room and bedroom sections. I understand the original design intent, but some objects are universally applicable. We hope to add a filter option that allows selecting all decorations in the same category across different rooms.