I am having trouble with custom hairs.. I’ve finally figured out how to actually upload my hair cc to inzoi. But I think I may not be exporting the mesh properly from Blender. I applied all the textures, weights etc. in blender but when i export it to the ModKit its just the base solid mesh that shows with no textures and colors. What am I missing?
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Hello, maybe you can controll these :
Before Exporting from Blender
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Textures and Materials:
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Make sure your textures are properly linked to the material in Blender.
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Use PNG format for textures, as it’s the most compatible with inZOI.
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UV Mapping:
- Your mesh must have a clean UV map. Without it, textures won’t display correctly.
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Shader Setup:
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Use standard nodes like Principled BSDF in the Shader Editor.
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Avoid complex or custom shaders that Unreal Engine (used by inZOI) might not recognize.
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Apply Transforms:
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Press
Ctrl+Aand apply All Transforms (scale, rotation, location). -
Your mesh should have scale (1,1,1) and rotation (0,0,0).
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Pivot Point:
- Set the pivot point appropriately—usually at the base of the mesh for hair.
Other things :
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Try exporting a simple test mesh with a basic texture to confirm your setup works.
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Run inZOI as administrator if textures fail to load.
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Check the ModKit logs for any errors related to texture loading.