Custom Hairs for InzoiModKit

I am having trouble with custom hairs.. I’ve finally figured out how to actually upload my hair cc to inzoi. But I think I may not be exporting the mesh properly from Blender. I applied all the textures, weights etc. in blender but when i export it to the ModKit its just the base solid mesh that shows with no textures and colors. What am I missing?

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Hello, maybe you can controll these :

Before Exporting from Blender

  1. Textures and Materials:

    • Make sure your textures are properly linked to the material in Blender.

    • Use PNG format for textures, as it’s the most compatible with inZOI.

  2. UV Mapping:

    • Your mesh must have a clean UV map. Without it, textures won’t display correctly.
  3. Shader Setup:

    • Use standard nodes like Principled BSDF in the Shader Editor.

    • Avoid complex or custom shaders that Unreal Engine (used by inZOI) might not recognize.

  4. Apply Transforms:

    • Press Ctrl+A and apply All Transforms (scale, rotation, location).

    • Your mesh should have scale (1,1,1) and rotation (0,0,0).

  5. Pivot Point:

    • Set the pivot point appropriately—usually at the base of the mesh for hair.

Other things :

  • Try exporting a simple test mesh with a basic texture to confirm your setup works.

  • Run inZOI as administrator if textures fail to load.

  • Check the ModKit logs for any errors related to texture loading.