Just wondering if anyone else has thought about religion integration for Inzoi as well? I love that Inzoi still has a cute aspect to it without being derpy like TS4. Inzoi does a great job at not straying too far one way– Making the game cute but also making it realistic.
Changes to Karma System, Maybe Not?
I’ve seen some complaints about the Karma system and although I don’t see developers going back on Karma/Souls (and I don’t totally dislike it) I wonder how/if we could fit different religions in? Even just renaming the “Karma” system to more of an “Honor” or “Social Standing” system would make religious integration easier as not every religion believes in karma, it already works like an honor system. Developers could just keep it as “Karma” but maybe with a toggle to turn souls on or off?
Inzoi seems to be a game that cares about different culture and values. We see this in the way they describe cities, how culturally immersive their cities are, and having values like “traditional” where its important for your zoi to hold to culture and tradition. I could definitely see religion fitting easily into this as typically religion is a big part of culture/values. I know we have the guardian cat in Cahaya and the karma system but I’m wondering if there is a possibility for more religious options as the game is developed more? I don’t want to be confined to my only choice being to worship the guardian cat, this could open the door to so much story telling.
Integration and Gameplay
I think this could be done one of two ways.. 1) Real Religions because the game is already pretty realistic in many ways. 2) Made up religions, vague enough multiple irl religions could fall into a made up in game religion, but players could still choose… You could pick your religion, you have how well you abide by/practice said religion, and its displayed on your Zoi card as part of your zoi’s info.
Either way for both of these options I could see game additions being: Religion being a topic of conversation/compatibility, being able to/trying to convert other zois, Arranged dates/marriage (parents are setting the couple up, but not forcing them), religious attire, differing marriage/death ceremonies, rituals, important rules they follow based on their religion (no pork, no sexual immorality, nature/spiritual well being), places of worship, non-believers, accidentally joining a cult.
Holidays/celebrations
(Or lack their of) for each religion would be a pretty big part of the game. The same way your job immediately is set on your schedule, there would be different dates for when a religious holiday is to occur based on what religion the zoi is practicing. You would chose your religion and get the holidays that coincide with said religion or even have the option of basic “American culture” holidays regardless of religion (You don’t want a Christian Christmas but still want presents and festivities, you get Santa)… Obviously the calendar would have to have a month/year option for this.
Occult Zois… DLC?
Kind of trailing off into DLC territory…I know some really like occult gameplay in TS3/TS4, I personally view it as oddly out of place, not fleshed out, and there being no real point/objective to playing an occult. I think that by adding religions/culture to occults this could be a way to merge them into the game a bit better if developers ever wanted to bring them in. I will only bring up a couple as an example– Think back to the lore/research Bella did in Twilight.. it makes sense to have Vampires be a kind of cult/clan, maybe have them seen like “demons/monsters”. Do they try to hunt animals and be good to society, or are they eating zois? Do we need vampire hunters to protect the zois? Playing as a vampire means you have to be diligent in not being caught as one. Mermaids could have something like Ponyo going on where there is a “Mother Ocean” with cute aspects similar to “Pudge the Fish” (Lilo and Stitch) where they give offering to the fish to control the weather. Maybe the island NEEDS mermaids to conserve/protect the islands.. maybe the islanders have heard the rumors of mermaids and now mermaids are part of island culture/religion and they make offerings to “Mother Ocean” and respect mermaids for protecting them from storms and bringing in bountiful fishing trips. Things like this feel like they are more necessary to gameplay than randomly being there with powers.
I think any occult sim/zoi should be added by DLC and it should be something similar to TS4’s Strangerville where its integral someone intervenes for the safety of the town/city, an actual storyline. They have their own culture/religion and there is a purpose to having them there, a fun story with lore.. not just having them to have them. Occults feel very derpy in TS4 and I get that seems to be the style for TS4.. but I really think Inzoi could do a good job of making occults more playable and less derpy.








