My wishlist

I’ve been away for a while, haven’t had time to play the game. But I’m thinking about what I personally would like to see in Inzoi.

To start, in CAS, we have the option to randomize the character’s name and surname, plus you can randomize traits and, if I remember correctly, life path, or whatever it’s called (it’s at the very bottom left of CAS during character creation). But I haven’t seen anywhere where you can randomize clothes. You have different types of clothes, grouped for better or worse, but to choose something, you have to click through them. Meanwhile, an option to randomize clothing and color from a given category would be useful. It’s an option for the lazy. Basically, if you don’t like the clothes from the presets, you delete them and randomize until you like something. It will definitely be helpful.

The second thing is, as I mentioned in another post, the introduction of transgender characters. Although I know it’s not a priority right now, I’ll fight for it.

The third thing is the introduction of several careers, fully playable ones. Ideally, for all cities. I miss a singer/band career, not an idol, but a rap/R&B/pop or rock band. To go from garage band to big stadium concerts. I know TS4 doesn’t have that, and I doubt it would. But that’s a dream.

That’s one career. The other is modeling. That’s what TS4 also lacks: an active modeling career. Not fashion, but a real, official career. Plus, there’s a lack of clothes, I know. It needs to be developed massively. But I believe it’s slowly achievable. It can be combined with an acting career. The rise of fame, celebrity. Paparazzi, fake news about the character. Auditions for roles, film roles. It’s one massive DLC. And I’m separating this from the ideas about casinos, wealth, and luxury from this thread:

I know these three ideas are already a lot of work. And they’re probably the melody of the distant future.

Another issue: living cities. I’m talking about the inhabitants. Let them not only walk the streets, but also show their relationships. Let them hate each other because the latter stole the former’s wife. Let the latter play guitar in the park at the same time every day. I want to see romances, betrayals, divorces. Let them start new jobs or lose their current ones. Let children be born.

I think that’s all for now.

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Since the beginning there was the option to fully customize clothes, that’s one of my favourite parts in inZOI :psycat_paw: Just click on the color wheel. You can even bring patterns and images ingame, you don’t even have to reload. It’s just so amazing. And if that wasn’t enough, there is also the option to ‘craft’ your own clothes!

And I’m positive the rest you mentioned will follow.
inZOI is still early access and already offers so many features we’ve been waiting in vain to come to the Sims over the last ten years+.

I know there’s an option to customize colors. I’m talking about the game randomizing them. Basically, I don’t want to mess around with arranging and searching myself, so I click the dice and the game randomly selects the clothes and color based on the outfit type (casual, formal, party, sleep, etc.).

Firstly, I agree that randomization options would be good in CaZ for clothing, some have even suggested that an ability to randomize Zoi appearance would be welcome - though I am not sure how possible that would be to implement into existing game mechanics. Are npc zois ran-gen or pre-gen? That said be careful what you wish for, randomly generated npc’s in a certain game we know and love could be… interesting.

Secondly, I am - obviously, given my participation in the linked thread - very much in favour of both of the careers OP mentions, but also in any other active careers being added. Police, medics, teachers (we already have all of these buildings, even if rabbit-holes currently). Also garage mechanic, general office worker (for those of us who would like to work without listening to talentless K-Pop screeching all day long), and of course owning a business like a custom store or restaurant (I don’t think that is possible yet).

Finally, more in-depth and alive npc’s and neighbourhood storytelling of some sort, absolutely! I would also like to see more interaction between other zois in the open world, and maybe have some households or pre-mades who already have some history or story going on. If these lived in the neighbourhood it could be fun to play out their stories, too.

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I suggested it here, but it got lost (not to promote my own thread, just to record the wish, maybe there were more threads and they got lost too). On Discord, K-Pop mostly stood out, but it seemed logical to me that each region should reflect its own musical flows and styles.

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An interesting topic. Bliss Bay definitely has the vibe of the GTA VI trailers. Dowon and Cahaya are less appealing to me, especially Dowon. Dowon’s career could be expanded around the idol career, which she already has. Although I admit I haven’t tested it yet. So I don’t know what limitations it has.

But I would definitely split the music and acting into separate DLCs to have different mechanics, which would give us more gameplay options. Without repetitiveness.

The only thing I’m wondering is whether to release it after EA, as paid DLC, or as part of EA. I would see EA as at least part of it.

Well, this topic hasn’t seen much visible support yet, so it’s hard to say whether it might move forward :slightly_smiling_face: As I mentioned, the idea of expanding the K-pop career beyond studio routines got dozens of upvotes on Discord. Meanwhile, the theme of music bands and live performances is still mostly present in TS4 wishlists. Maybe it’s been mentioned within broader messages here, but not as a standalone thread that people discussed. All I can do is leave it here to “simmer.” I really value your commitment to fewer, but deeper and more well-developed gameplay, rather than relying on quantity over depth.

I think it would be odd to leave the K-Pop content as it is, considering its relevance to Dowon. There are already two performance stages set up there - surely there are plans to utilise these for K-Pop performances going forward. And maybe the “themed studio”, too.

I haven’t figured out how to use any of those yet, if there is a way.

Well, something was clearly in plans, the next DLC, Zois’ Invitations, was scheduled for February 2026, and people were speculating about it. But now everything depends on player priorities, so I don’t think, there’s a real basis for expanding the K-pop career with higher priority, especially while it’s still in EA. Maybe later, the player base is still too small for a niche update. I mean, according to SteamDB, even after the free DLC release, only about 100–120k copies of the base game were sold, while we know that “some” DLCs have sold 5–7M copies on their own.
UPD I’d rather focus on the proposed Luxury, that would be a more rational choice right now.

@GDfromRivendell do you have any links/sources with informations about that DLC that was planned for February? I’ve never heard sth about it.
The (ditched) roadmap never showed an update/DLC for February, the next one was scheduled for March.

And do you have a link to the steam DB info about the sold copies?
Because from what I know, 1 million copies were sold in the first week already and I found no other information about sold copies.

Oh right, March. Well, we recognized it here from a heavily over-contrasted image.

SteamDB link: https://steamdb.info/app/2456740/charts/

Before the DLC, it was 1.38M. Obviously, the numbers aren’t 100% accurate, but they give a rough idea. It’s often impossible to verify, since most games release across multiple platforms and sales are usually reported as combined totals.

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According to my calculations, version 0.5.0 of the game will be released by EA this December, which means version 1.0 in October 2026. So there’s still some time, and at least one DLC should be released. Maybe two, which I personally doubt. Therefore, we need to consider what’s realistic as DLC within EA. Although I’d most like to play with bands or have acting, it might be difficult to implement them in such a short timeframe by the end of next year.

These topics provide a very good foundation for building DLC ​​content. Good job, GDfromRivendell!!

It’s possible that some of what you wrote will be implemented. I don’t know if everything will be implemented. But even if it were released as DLC after EA, I would seriously consider buying it. However, I know that other game systems also require support. And these careers might be for later. I completely understand that.

As for luxury, it’s hard to get through these posts. There are a lot of different ideas. They would need to be divided and sorted sensibly. I saw fashion, sports (tennis), expensive cars and clothing, Monaco and Dubai, reputation level, ideas from The Sims 2 where families interact and there are some neighborhood stories (I haven’t played The Sims 2 myself). I also saw yachts, probably even casinos. And plastic surgery. Simply a lot of ideas. Each requires its own mechanics. I’m not counting clothes because that can be added with updates in EA. Either way, a lot of work for the Inzoi team.

If plastic surgery is facial surgery, implants, etc., it can be combined with CAS. The medical profession. Remember my request about transgender people? They can be combined.

I’d definitely like to see modeling, but an active career like that, with runways and magazine modeling, would require a photography career. I’d also be interested in pursuing an influencer or Instagram modeling career.

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As much as I’d love to see bands, I fear this won’t be the theme of a DLC soon, maybe a feature in an update. It sadly wasn’t a feature in the Sims 4 either, so I guess it’s not what the majority of players wants(?) or what EA think they want, idk ^^’ I mean, it can’t be that hard letting some Zois/Sims play together?
Sims 4 also only had a kit about luxury and some objects/features that came along with other packs (like Get Famous, which wasn’t very high/positive rated on steam (see charts below)).

~2 years ago I’ve made a chart of the most liked/reviewed Sims 4 expansions and packs on steam (with the data from steam reviews) which are roughly similar to what AI says when you google things like ‘most popular sims 4 game packs’

The three highest and most positive rated game packs (then) were the three supernatural themed ones: Vampires, Werewolves and Realm of Magic

And for the expansions, the highest/most positive rated ones (until then) were:
Cat’s and Dogs, Seasons, High School Years, Cottage Living and Horse Ranch.

And I think the inZOI devs are well aware of these numbers too, since they made sure to implement features of the most loved packs (for example seasons, gardening, NPC cats and dogs ^^’) from early on in the basegame already (not as fleshed out as a full DLC though, but it’s still awesome how much we already have and there’s still more to come.)

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Even though the supernatural aspects are highly rated, I doubt they’ll be touched upon in the foreseeable future. If at all. Here, Inzoi will focus more on realism and the absence of such elements.
DLCs like Get Famous, High School Years, and Horse Ranch have a similar number of positives to negatives, so they weren’t quite as good. Overall, aside from Horse Ranch, which I don’t have, I agree with the assessment of those add-ons. They were average. Even weak. At least for me. So let Krafton add these mechanics slowly, thoughtfully. No rush; we can share our ideas for the future.
Interesting analysis, and thanks to LennyOgg for it.

Kjun already teased us ^^’

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Look, we’re not really accounting for the context and content of each expansion. Also, The Sims 4 is a more intimate game (essentially a closed-world experience) where the focus naturally leans toward personal roleplay. InZOI, on the other hand, puts the player in charge of an entire city, which shifts the attention toward the player’s dynamic relationship with that city. Sure, in The Sims you can populate the whole town with your own characters, but there’s no living social flow to make, say, fame-based roleplay truly relevant. And conversely, the city has such a strong influence on Zoi that limiting gameplay/recognition within a small circle feels irrelevant. There’s a clear shift here toward open-world action.

So, inZOI, in many ways, feels almost diametrically opposed to The Sims, but it still aims for the kind of success that formula has proven to deliver, and figuring out what could significantly boost inZOI’s sales to the genre’s expected level — that’s important.

When I share ideas for DLCs, I’m not saying “do it exactly like this”, I’m imagining what could go beyond TS, what could make inZOI richer, broader, even capable of overshadowing entire indie games and more, pulling their audiences in.

Because InZOI can very quickly cover most of TS’ key features, nearly half by the end of Early Access, or within two more years. And here, both you and Kjun are absolutely right: the priority is to first build a solid everyday life foundation, to deliver a complete experience that can establish a strong player base. Only then does it make sense to experiment with expanding into more niche areas.