**IMPLEMENTATION OF A TOTAL IMMERSION MODE**
Mandatory Disclaimer: Everything proposed here is with a toggle in mind so players that prefer other playstyles can also be happy with their game.
When I heard Kjun’s previous experience in the MMORPG world I got both intrigued and excited of what this could entail when it comes to a life simulator game; my hopes beign partially confirmed right off the bat with the WASD control system or left shift to sprint, to name two examples.
I have always been a big fan of open world games and particularly MMORPGs, so with this in mind, I present here some more direct control proposals and examples that I believe would give inZOI an even more unique twist.
In this post I include a 'Loading-No-Loading screen idea already discussed by me here that could be fitting for KJun’s last comments about the issue over at discord, as well as some examples of how the world could feel fuller without it -hopefully- beign too taxing.
This would be Immersion Mode, vs Classic Mode which would be the one that we have currently.
HOW TOTAL IMMERSION MODE WORKS
Players would activate/deactivate immersion mode through the UI, or if the players are okay with it, by pressing “V” or any other more convenient key. In this case, pressing twice would ‘change’ modes.
WASD: Expand a bit the interactability of it by adding a few interactions with the enviroment:
- When pressing “S” with a wall or a bench directly behind; the zoi leans/sits
- When Pressing A/D with a wall or half wall, a car or similar right by the zoi’s side, the zoi leans.
Adding the posibility for zois to interact with their environment and other zois through keys in the keyboard or controller instead of having to click, which allows for a more immersive experience. The keys could be as follows:
- M: To open the city Map as its set currently.
- I: To access the inventory (bag). Players can go through the inventory items using tab or clicking if its more comfortable.
- Spacebar1: Jump. (If collision with objects might be an issue, it could be set so that Zois cannot jump over furniture, etc. Just simple adding some jumping animation to give an extra sense of freedom). This means that a different key should be bound so that the player can switch characters.
- Spacebar2: When equipped with a fishing rod, standing in front of a body of water and pressing ‘spacebar’ would start the fishing activity.
- R: to Ride/Dismount (?) a vehicle you have summoned (or parked if we get parking back).
- T: when approaching a Zoi, pressing T would stop them and open the Talk Options Menu/ Pie.
- E: When close to certain objects or spaces, pressing “E” would make the zoi interact with said object. Ex. Enter a Building /Pick Something Up /Interact with Animal / ATM/ TV / Wardrobe… Prompting their alreayd assigned pies.
- P: Pressing “P” would prompt the Phone menu to open. You can sort through the phone just like you do through the inventory, using Tab or clicking if you find it more comfortable.
- C: would prompt your zoi to consume whatever consumable they have in their bag.
Quick Wheel Menu for the first six to eight items in your inventory. By pressing Q, a wheel menu would pop up with your inventory items. You can sort through then by using Tab, and choose to interact with any of the items by pressing “E” as stated above.
Quick Interaction Keys. There could be some keys that allow the zoi to make an interaction with other zois directly without sorting through the interaction menu.
ONLY WITH FAMILY, LOVERS AND CLOSE FRIENDS
H: To Hug
Shift + H: To HighFive
K (Romance): To Kiss
IF FIGHTS ARE ADDED
Right Click + W: To Punch
Right Click + Left Click +W: To Kick
Wheel + W: to push
EXTRAS FOR IMMERSION
Addition of ‘filler npcs’. Instead of filling the world only with fleshed out npcs that carry a lot of information and are taxing on our systems and ram memories, I suggest the addition of ‘filler npcs’, npcs without full simulations or a background that will make the world feel fuller and more active. These npcs go around the city and engage in activities, but are not as interactable as active npcs, that are wholy simulated like the ones we have right now.
Addition of filler npcs DOES NOT mean all npcs will be like this. The current npcs that are interactable and have a life of their own would still exist.
If we are to have leading screens, please make them feel seamless. Makign them be an animation of the currently active zoi entering a place would be great, like in the video bellow:
What do you guys think? Yes or nah? Would you add something?

