Translations tool mod

    • Game Version:0.4.1

    • Platform:Steam windows

    • Mods: active
      :round_pushpin:If you have used mods before, please list them: My mod that isn’t on Curseforge yet.

    • Hardware Specifications & Operating System (Windows 11, AMD Ryzen 5 5600H, NVIDIA GeForce RTX 3060, 16GB DDR4 3200MHz, 1TB SSD)

    • Steps to Reproduce:

      I’ve been working on my localization mod for a long time, since before this new tool from Modkit was released. Now, I’ve tried using Modkit and have run into a couple of problems:

      1. There’s a bug: When I’m on the Title Screen and click “Options,” the language (which should be my mod’s language) switches back to English. However, during actual gameplay, the language is normal and correctly displays my mod’s translation.


        2.I found that after applying my localization, some text in the game displays in Korean. This is strange because when I created the mod, I selected “English” as the Source Language and “Thai” as the Translation Language.

        I then experimented by switching the game language to English, and that same text displayed in English perfectly fine.

        After that, I tried searching for that specific English text (the one that shows up as Korean) inside the Modkit tool. It turns as those text strings don’t exist in the Modkit translation data. This seems to be the reason why the game pulls the Korean text to display when my mod file is active.

        I’ve already searched in Blue_UI, Blue_Data, and DLC_EP01, but I couldn’t find it.

1 Like

Hi @supadon,
Could you let us know if you’re still experiencing any issues with the translation mod? In particular regarding issue #2, there was previously a Korean language display issue, so we believe the same problem may no longer be occurring — but we’d appreciate it if you could confirm.

2 Likes

Let me try it again. There’s a new patch today, so I’ll let you know if I encounter any issues.

I encountered an error while modifying the language settings.

1 Like