Game Version:0.4.1
Platform:Steam windows
Mods: active
If you have used mods before, please list them: My mod that isn’t on Curseforge yet.
Hardware Specifications & Operating System (Windows 11, AMD Ryzen 5 5600H, NVIDIA GeForce RTX 3060, 16GB DDR4 3200MHz, 1TB SSD)
Steps to Reproduce:
I’ve been working on my localization mod for a long time, since before this new tool from Modkit was released. Now, I’ve tried using Modkit and have run into a couple of problems:
There’s a bug: When I’m on the Title Screen and click “Options,” the language (which should be my mod’s language) switches back to English. However, during actual gameplay, the language is normal and correctly displays my mod’s translation.
2.I found that after applying my localization, some text in the game displays in Korean. This is strange because when I created the mod, I selected “English” as the Source Language and “Thai” as the Translation Language.I then experimented by switching the game language to English, and that same text displayed in English perfectly fine.
After that, I tried searching for that specific English text (the one that shows up as Korean) inside the Modkit tool. It turns as those text strings don’t exist in the Modkit translation data. This seems to be the reason why the game pulls the Korean text to display when my mod file is active.
I’ve already searched in Blue_UI, Blue_Data, and DLC_EP01, but I couldn’t find it.
Hi @supadon,
Could you let us know if you’re still experiencing any issues with the translation mod? In particular regarding issue #2, there was previously a Korean language display issue, so we believe the same problem may no longer be occurring — but we’d appreciate it if you could confirm.
Let me try it again. There’s a new patch today, so I’ll let you know if I encounter any issues.
"Hello, I have conducted the latest test as of March 21st.
Modkit Version: 20260204.102333
inZOI Game Version: v0.6.1
First of all, is it possible to add Thai font support for the inZOI ModKit? Currently, I have to rely on exporting and importing to work with it.
Regarding the issues found:
-
I’ve noticed that some in-game text I translated does not show up in the Preview.
1.1 On the Psycat Guide page, none of the detailed descriptions are being pulled through even though
they have been translated. However, the headers/topics display normally without any issues.1.2 In the ‘Create a Zoi’ screen, there are Alerts that I have translated, but the translated text isn’t appearing. Interestingly, the Titles for these alerts display correctly.
1.3 In the ‘Select Ambition’ detail screen, the Achievement Reward descriptions are also not being translated, despite the translation being completed.
I’m not sure how many other spots in the game have this issue, but these are the ones I’ve encountered so far.
To investigate whether this was a bug during the import/export process, I tried creating a new test project. I attempted to change the original English text to different English words in those same sections, but the changes still did not display. It seems these specific areas are not reflecting updates."
Hello, today is March 25th.
Apologies, I forgot to mention that the first two issues I reported earlier seem to be resolved now. However, I have discovered additional sections where the translated text is failing to load and display in-game.
It seems like this has been fixed in update 0.7.0
Hello @supadon,
It’s great to hear that the issue no longer happens in your game! I will now close this thread, but if you need any other help, feel free to create a new thread. Thank you.











