Feels like a fusion of the Karma System thread and the ideas based on City Stability Control. I really appreciate these fantastic ideas and would love to highlight some of them separately.
Why This Matters
The Karma system now tracks over 250 Zois plus 12 residential lots — meaning roughly 250–300 agents in active simulation. The game hands you full responsibility for their Karma and simulates all of them on your CPU, even though many serve no real purpose beyond (distracting) back…
Hello! Personally, I’m a huge fan of the karma system but I think it needs some changes.
The system is kind of jank and just needs to go away.
It’s really frustrating having to click intervene on every single zoi with bad karma. I m don’t care what the ‘souls’ of other zois are and it helps to have a society of mixed personalities.
Punishing people for playing ‘bad’ characters is poor design and also limits storytelling — I like the karma system however I wish that it was focused more like bi…
All of this was published across both brainstorms +1, with links to forum threads. We wrote here, there. A whole “council” was assembled to break down how all the systems can interact. They say they read the forums? Well, here’s how the forum members thought from one of the most active, invested, and consistently engaged communities ever.
joyfuljj, Dattgal, SmallArchangel, Scarlett, boynub
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