Hello InZoi Team and Community,
I would like to submit a comprehensive technical feature proposal that could provide InZoi with a highly modern, scalable, and future-proof foundation.
This proposal brings together the newest UE5.7 technologies, advanced rendering systems, and next-generation animation and simulation features.
1. Upgrade to Unreal Engine 5.7
Upgrading to UE 5.7 would introduce major engine improvements, such as:
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enhanced Nanite performance and more stable geometry streaming
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updated World Partition 2.0 (ideal for large city environments)
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improved animation tools (Motion Matching, procedural animation systems)
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upgraded deformer-based skinning for more realistic character movement
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improved development tools for large-scale urban environments
This provides InZoi with a strong and modern technical foundation.
2. Full Integration of RTX Mega Geometry
I propose integrating RTX Mega Geometry across the entire game:
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complete environment (buildings, streets, terrain, vegetation, props)
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all gameplay objects
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clothing and outfit assets
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Zoi character meshes
Benefits:
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extremely high mesh density
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efficient RTX-accelerated geometry streaming
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significantly improved world detail with minimal performance loss
This would substantially modernize the visual fidelity of InZoi.
3. Nanite Foliage
Adding Nanite Foliage would greatly improve vegetation quality:
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high-detail foliage without LOD transitions
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smoother streaming at long distances
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more realistic parks, natural areas, and outdoor spaces
This enhances the overall liveliness and realism of the world.
4. MegaLights
I recommend integrating MegaLights to improve lighting quality and scalability:
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precise and performant global illumination
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more accurate shadows and volumetrics
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improved indoor and nighttime lighting
Perfect for a high-density city simulation.
5. Lumen Global Illumination & Lumen Reflections
Alongside MegaLights, fully enabling Lumen GI and Lumen Reflections would provide:
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dynamic and realistic indirect lighting
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accurate reflections on glass, metal, and water surfaces
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seamless transitions between indoor and outdoor lighting conditions
This reinforces the visual cohesion of the entire city.
6. Ray Tracing Enhancements
Optional, but highly future-proof:
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RT Shadows
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RT Reflections
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RT Translucency
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RT Global Illumination
Ideal for high-end PC players.
7. Niagara VFX Improvements (UE 5.7)
Enhanced Niagara systems would allow more realistic:
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weather (rain, fog, snow, wind)
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particle effects (dust, smoke, sparks, fire)
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environment-based effects (steam vents, water splashes)
This helps the city feel more atmospheric and immersive.
8. Chaos Physics & Chaos Cloth
For more realism in physics and clothing:
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Chaos Physics for dynamic object interactions
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Chaos Cloth for realistic clothing simulation (skirts, coats, long fabrics)
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improved wind/impact responses on characters and outfits
A great addition for outfit variety and polish.
9. Enhanced Character Animation Systems
Beyond high heels support:
Motion Matching
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smoother, more natural walking/running transitions
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better blending across all movement states
Full-Body IK / Foot IK
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automatic adjustment to slopes, stairs, uneven surfaces
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more precise foot placement
Ideal for a life simulation where characters navigate complex environments.
10. UE5 Dynamic Animation System – High Heel Support
This system would automatically adapt animations to different heel heights:
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dynamic foot and leg adjustment based on heel height
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automatic hip and torso alignment
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no need for separate animation variants
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significantly improved modding support for custom footwear
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more natural and believable movement for Zois
11. TSR 3.0 (Temporal Super Resolution)
UE5.7 includes the newest TSR version:
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sharper image quality
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improved stability
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better performance in dense urban scenes with many NPCs
Perfect for InZoi’s scale.
Summary (Complete Integrated Feature Set)
This proposal includes:
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Upgrade to Unreal Engine 5.7
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RTX Mega Geometry
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Nanite Foliage
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MegaLights
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Lumen GI + Reflections
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Ray Tracing Enhancements
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Niagara VFX Improvements
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Chaos Physics + Chaos Cloth
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Motion Matching
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Full-Body IK
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UE5 Dynamic Animation System (High Heel Support)
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TSR 3.0
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World Partition 2.0
Together, these features would elevate InZoi’s technical, visual, and performance capabilities to a cutting-edge level—enhancing both the player experience and long-term development potential.
Thank you to the InZoi Team for your outstanding work so far. I hope this proposal contributes to productive discussions about future engine and rendering improvements.