Hello!
I’d like to share some thoughts and ideas that could help make InZoi feel more lively, intuitive, and engaging. I truly believe in the potential of this game, and I’m writing with respect and genuine enthusiasm.
1. More interactions between Zoi
Currently, Zoi interact very little with each other, especially during actions.
For example:
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when a Zoi is eating, they only eat — conversations start only after they finish;
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during cooking, cleaning, or other activities, they barely communicate;
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they feel isolated rather than alive.
It would be wonderful to see more natural, simultaneous interactions like talking while eating, chatting during chores, watching TV while cooking, etc. This would make everyday life feel more real.
2. Animals and rural life
It would be amazing to introduce:
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pets such as cats and dogs;
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farm animals like horses, cows, goats, chickens;
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rural areas with farms, villages, and more lively open-world locations.
These features would bring warmth and depth to the world.
3. Expanded building and city development
Many players would enjoy:
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more residential space;
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the ability to build and expand the city freely;
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tools to shape neighborhoods and districts.
Creating your own world is a huge part of the fun.
4. Player-owned businesses powered by AI
The business system has incredible potential, especially if supported by AI.
Ideas include:
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opening personal shops, cafés, vet clinics, tarot cafés, thrift stores, bars, clubs;
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running fully customizable businesses that grow based on player decisions;
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hosting personal art exhibitions.
This could turn every save into a unique story.
5. Schools, daycare, shelters, and age progression
It would be great to add:
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daycares;
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animal shelters;
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the ability to accompany Zoi to school or work, experiencing small tasks and role interactions;
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school activities like football, cheer teams, or part-time jobs.
Also, current age progression feels too fast — going straight from school to adulthood leaves no transitional phase. More age stages would improve immersion.
6. Clearer systems and explanations
Some systems feel confusing without external help:
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boat usage, house rentals, travel mechanics;
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business buildings sometimes have locked doors without explanation;
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many features need clearer guidance.
More in-game tutorials, tooltips, and explanations would help new players a lot.
7. Vendor interactions and queueing
When one Zoi is buying something at a stall, another can’t even initiate an interaction and gets an error.
A simple queue or parallel interaction system would solve this and make gameplay smoother.
8. Canvas / clothing downloads
Canvas has huge potential, but clothing installation is confusing.
You download an outfit, and then suddenly discover you also need extra files that weren’t explained anywhere. It becomes frustrating and discouraging.
A more intuitive system would help tremendously:
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automatic detection of missing files;
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clear instructions;
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simplified downloads.
9. Furniture and interior variety
Many players would love:
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more decorative items;
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more furniture styles;
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smaller furniture sizes (some objects feel too large);
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the ability to assemble or customize furniture.
These elements make homes feel more personal.
10. Apartment buildings and rental system
It would be great to have multi-unit apartment buildings that players can build, customize, and rent out to other Zoi. A full rental management system — setting prices, choosing tenants, maintaining the property — would add depth to gameplay and open new business opportunities.
Summary
Players want a more natural, lively world where Zoi interact deeply with each other, where building and creativity are easy, and where business and life simulation feel rich and meaningful. InZoi has incredible potential, and these changes could help make it one of the best life simulation games ever made.
Thank you for your hard work and for listening to the community!