[12.26.25] Fundamentals First & 2026 Roadmap (Updated)

Everything else is secondary.

As a MOD designer, I can make it all myself. But please give me a “pose helper/pose box” for creating and generating any pose.

I dislike the current pose import system—the skeletal deformation is severe.

I spend a lot of time collecting and organizing poses, only to find that most of them look poor after import.

Also, a full town editable build mode.

With these two things, I will play non-stop!!!:rofl:

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Well, since the very game described in the roadmap is exactly what I wanted, I’m sticking with the members who share my shock and joy. I’ve added a couple more points on Discord related to flexibility of game settings, vehicle parking, Zoi’s personality traits, smartphone apps, scaling DLC content into the main cities (things like boats, yachts, hotels), seamless travel between cities, synchronous group movement, and new technologies like AI LLM NPCs and Dialogue system (yes, I like the non‑Sims focus and the AI‑first approach). I think I’ll be heard.

Step by step, this will be the most significant release for me in 2026–2027, alongside GTA VI, Ananta, NTE (big‑league open‑world action). If we even wait until 2027-2028 to “cement” the results and add pets too, whoa!

Thank you, inZOI Team, for the hope. Don’t let us/me down.

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I want the same things you suggested.

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Not sure I like this one. I may want to queue a few things for my Zoi. We can easily cancel a current action at the time of adding a new one if we want to. This sounds like it will completely prevent a queue of user directed actions?

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Same. I can cancel anything the Zoi has in it’s queue myself (minus the current bug that prevents it, which will get fix soon, hopefully)
I just dont want action triggered by the zoi themselves to cancel MY actions.

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​"I totally agree. Features like a vibrant social network and dating apps are essential for immersion. I believe that without a deep implementation of things like Bubbly, PS5 and Xbox players won’t fully embrace or honor the game. Console players expect a modern, complete experience: these social functions are a priority to make the game feel alive and competitive on all platforms."

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A post was split to a new topic: [12.26.25] Request: Gameplay, Customization & World Expansion Improvements

What worries me the most right now is the way relationships, conversations, and personality systems currently work together.

More importantly I think actions that are incoherent with a Zoi’s personality should come with visible friction rather than being treated as neutral options. For example, if a shy, reserved, or emotionally guarded Zoi attempts a very direct, intense, or socially bold interaction, this should not play out smoothly by default. The Zoi could feel uncomfortable, hesitate, or even fail at the interaction.

This discomfort could be communicated clearly through mood changes, thought bubbles, animation cues, or failed interactions.

Ideally, the game would explicitly inform the player, with something like: “Zoi feels uncomfortable attempting an action they are not aligned with.” Importantly, this discomfort should not exist in isolation. It should also affect the other Zoi involved, making the interaction feel relational rather than purely mechanical.

Over time, this friction could evolve. A Zoi might become more comfortable with certain actions because of lived experiences, emotional growth, or long-term relationships. The player would then feel that change is earned, not granted for free.

What I think is missing is a clear feeling that social intimacy, trust, or emotional openness are things you build, not things you simply select from a menu. For example, certain conversation topics, emotional gestures, or intimate actions could remain locked behind relationship depth, shared experiences, or repeated compatible interactions. Unlocking them would then feel like an achievement, a sign that something has genuinely evolved between two Zois.

I really hope to see this in the game. Right now, the game offers a strong sense of freedom, but it sometimes feels like a freedom without resistance. Adding friction, limits, and personality-based constraints would not reduce player agency. On the contrary, it would give weight to choices, make progression feel earned, and make relationships feel more alive, more coherent, and more human.

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Personally i wouldn’t want such a restriction.

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This includes modding, multiplayer, AI NPCs, and Canvas Town

This is truly fantastic news! :100:

It makes me even more excited for the new year~ :heart:

By the way, regarding animations, could you consider adding a pose assist tool that allows for free keyframing? Players who use inZOI to create storylines are really looking forward to a feature like this~ :wink:

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I agree, I not only see a lot of things I like in the new roadmap, but also a lot of things that have been requested by many players. I see this as a positive sign of things to come, and also that we are being listened to.

I read this as referring to npc’s rather than played zois. (Being able to interact with an npc who is currently doing something else without “this zoi is busy” message, for example). It wouldn’t make much sense to cancel all our own actions and no longer be able to form a queue.

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I said I’d be heard, and yes, whole sections are quoted in chunks. Jobs are exactly 1:1 as requested, with absolutely no deviations, omg, I’m hyped.

They’ve said so many things, do you think they’ll be able to do all of them? I think they won’t, because there’s a list of things that need fixing and adding. And for some, it might be “impossible because it’s complicated.” @GDfromRivendell

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We’ll talk about that when it actually happens. For now, both roadmaps are exactly what I expect from the game, I’ve been waiting for the first year, and I’ll wait for another too.

You just can’t imagine how I accidentally sneaked K‑pop into the chat, counting the votes thinking “please make it, please, please”…

I like your Fundamentals First & 2926 Raodmap, the list is very in depth, I was looking for one topic and I don’t think it was covered.

So I have one question;

Are there any plans for fixing lighting flickering and color bleeding?

I ask this because I truly want to play inZOI and build houses with brown floors, right now I can only use solid white floors, walls and ceilings because a wooden floor makes a white ceiling have brown tint.

Both of these images are showing a solid white ceiling and what a wooden floor does, making it impossible to build our irl home, we have wooden, wooden walls and white ceiling.

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Hello,

I think your comment is simply disrespectful and not at all motivating for those who created inZoi. If these choices were made, it was surely for good reasons. You should be more grateful, especially if you play it a lot. All the more so since it’s clear that everything is done to please as many players as possible and listen to their requests.
If you have advice or opinions to share, you should give them in a kinder and more constructive way, rather than saying they lacked wisdom.

Personally, I’m very happy with all the points raised, and I thank them for putting so much energy into making the game better over time.

On that note, have a good evening.

P.S.: I’m French, so there may be some mistakes in my message.

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I love this idea, I think this should at least become a Smart Zoi option incase other players consider this to be too restrictive. Overall, it would be good if a Zoi’s unique personality, temperament etc would be more visible through their interactions, emptions, expressions like you said. I really hope they take this idea on board :folded_hands:t6:.

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Does Kjun read our replies or will any Staff please answer my question?

JoyIsFunner

1d

I like your Fundamentals First & 2926 Raodmap, the list is very in depth, I was looking for one topic and I don’t think it was covered.

So I have one question;

Are there any plans for fixing lighting flickering and color bleeding?

I ask this because I truly want to play inZOI and build houses with brown floors, right now I can only use solid white floors, walls and ceilings because a wooden floor makes a white ceiling have brown tint.

1 Like