Can't Bake

  • Game Version: 0.5.1

  • Platform: (Steam windows )

  • Mods: Only clothing mods from Canvas

  • Details:
    No “Bake” interaction available on stove. Previous “Cook” interaction is missing too.

  • I started a brand new game after the update to 0.5 with a new Zoi couple of roommates.

  • Primary Zoi has cooking skill maxed.

  • When moving the cursor over kitchen appliances, the white highlight outline only rarely appears, but even when it does, no “Bake” or “Cook” interaction appears.

  • I shut down the game, restarted, still have same problem.

Edit: Tried using my secondary Zoi in the family, she couldn’t Bake either.

Edit 2: The problem is the “Cold Tank Fridge”. Replace it with the Basic Double Door Fridge and interactions on the stove are restored. So there’s some sort of bug with the Cold Tank reward fridge.

5 Likes

What I would do:

If that doesn’t help:

Maybe something of these?

1 Like

Thanks for the suggestion Lenny but after I did some experimenting it turns out the Cold Tank Fridge, the reward one you get as a Zoi’s cooking skill increases, is bugged.

When I replace the Cold Tank Fridge with the Basic Double-Door Fridge, the interactions on the stove are restored and my Zois can now Bake or Cook by clicking on the stove. If you switch the fridges back and forth, the interactions disappear / appear. Haven’t tested any other fridges yet.

Weird bug. I’ve updated my original post above to provide that info for the devs.

3 Likes

Oh my, I knew the cold tank fridge was bugged, I wanted to mention it but thought, since you wrote you clicked on the stove, it wasn’t the fridge.

I thought the fridge was fixed in the October Update (but it was just the store issue -.- ) and I didn’t know it also affects the stove. Nothing is easy in this game :sob:

1 Like

What I really don’t understand is, why the devs don’t just copy the code from the working fridges (or any other working objects and clothes) as a template that could be used as a base for all other objects of that kind. So many bugs could be prevented and fixed this way.

Same for some shirts, for example.
The same shirt with just another swatch shows the necklace and the other doesn’t.
Or, since they are so proud of being an AI first company, why not just let the AI run over to check if all the right boxes are ticked?

1 Like

That’s sort of how these things are usually set up. Simplified it can go like this:

You define a class of objects called, say, “Fridge”. It contains the properties and methods needed for a functional fridge object in the game. Each specific type of fridge is derived from that class and inherits those basic properties and methods, Therefore all types of fridges should work the same way. The specific type of fridge fills out properties for things like pointers to the 3D mesh and textures it uses, the name, icon in the Build list etc. In special cases a class method, like “Store In Fridge” that provides the code for carrying out that player interaction, can be overridden for a specific type of fridge but that should be used cautiously. Too much and it becomes a maintenance headache.

So the code etc is not so much “copied” as it is all originating from the same spot, it’s definition in the root class. That definition is in a sense the “template” you mentioned. Clear as mud? :wink:

Our hypothetical “Fridge” class should in turn be derived from an even more general class called something like “Object In Game”. There’s an art to defining the hierarchy of classes and their contents.

3 Likes

As of February 11th, 2026 (Patch 0.5.3) – This bug still happens.

I just had it happen with my Cold Tank Refrigerator in my household.
Deleted it and replaced with a Basic Double-Door one, and the stove interaction were indeed restored.
So much for finally having a good looking “Excellent” fridge.

Please fix this, thank you !

2 Likes