My feedback is generally positive: the CAZ elements are all very beautiful! Just a few notes and suggestions from a pedantic and meticulous person like myself:
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I’m going back to an old topic of mine Control of the of the position of the necklaces (and hair) because in my opinion hair and necklaces still need to be fixed. Cahaya’s necklaces “float” when female zoi have small breasts. The new December hair goes through clothes, one floats and I would like a slider to be able to adjust them (Cahaya’s necklaces and new hair) so that the unpleasant effect is reduced. Or I would like them to be reviewed. It probably wouldn’t be simple for developers to review them for every single jacket or shirt since there are really many and I don’t expect the result to be perfect, but I would like the unpleasant effect to be reduced.
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Anyone who sees these photos would say we’re still missing a fundamental winter clothing item: FURS. FURS, PLEASE!!!
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Could we also have the self-supporting up to the thigh version of these stockings?
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Would it be possible to have these elegant pants separately from the shirt?
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The last thing… I would like the hair to be visible even when wearing helmets 
***THANK YOU!!! :growing_heart:***
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I would love this so much!
There are a lot of items that have always floated like this. The double braids hairstyle is one that I only use on characters with the maximum chest size. The braids still float some, but it looks more natural. Some of the long, straight hairstyles float away from the back of the character’s body as well.
The new long hair is absolutely gorgeous from the front, but from other angles it looks downright silly to me. Even on a large-chested zoi, the hair continues to stick out in front of the body rather than give the appearance of cascading down with gravity.
I do content showcases in my YouTube videos and showed a style preset using that hairstyle. A viewer who doesn’t play the game was wowed by it until I explained to her what it looks like from the side.
I understand that these things are probably a serious hurdle to resolve because characters in video games have suffered from this for so long. However, inZOI was the first game I have ever played that provides a length slider for some hairstyles!! I would love to have it available for all the long hairstyles (aside from braided and other special styles) because it’s nice to personalize them.
If we could also adjust the level of “float” the hairstyle has while we are editing the body (even if it needs to use gizmos), it would make a massive increase in my enjoyment of CAZ and inZOI in general.

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Indeed, I think in the end it would be simpler to give us gizmos, since we already have them for glasses and necklaces… and that would be fine too. It would be fine even if the result wasn’t perfect but, I repeat, at least the unpleasant effect could be reduced. Anyway, if you feel like it, leave me your YouTube link!
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I think gizmos make sense, and then the player can decide how much space seems most natural to them to have between the hair and clothing. In fact, now that we can change appearance easily with the UI, we could make different style presets for our zois that have their hair and jewelry adjusted according to the outfit. You might want the long hair look like it sits on top of a puffy winter jacket, so you’d want extra space between the hair and the body than you would for her in her swimwear.
I don’t know if I can post a link to my channel, but you can find the link by checking my forum profile.
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Yes ability to stretch/craft all clothing and hair would solve most issues including where the skin sticks out of parts of clothing 
Skin poking through crafted clothing is the only clothing issue they’ve considered a known issue, though. Those are mostly the tops we can design in the Craft section. (I would sure love even more options for crafting clothing ang jewelry!)
Those outfits are handled a lot differently than regular outfits. I’ve seen that crafted clothes with a custom texture can appear white briefly from a distance, but no other official content behaves that way in my game. I bet custom textures load so fast my brain can’t register it (and not because I’m low on caffeine
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You would have to learn more details from modders who create custom outfits for inZOI, but they are designed with meshes. When we use the Craft menu to create an outfit, we’re altering aspects of the basic clothing item’s mesh. We can add or change sections of the mesh, and those meshes must be somewhat modular. The places where skin can be seen are where those mesh changes happen (such as where waist meets hips on the women’s tops using the longer options for the bottom of the shirts).
As far as official content pre-made outfits go, the outfit mesh conforms to the zoi’s body mesh perfectly (aside from hands clipping through certain skirts with folds, etc.)
I won’t say it’s impossible to add ways for us to adjust the mesh of every official clothing and hair item they provide, but I can say it would be costly (development funds and time), and optimization would be an absolute nightmare. Not to mention all the issues with mods! A lot of mods already cause crashes and bugs despite being “just cosmetic” because there’s a lot of data involved in clothing, hair, and character meshes.
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Mods will cause problems same as they do in every game, I sure hope the devs don’t waste developing inZOI for mods, especially because most mod outfits are lace lingerie.
I do hope the devs fix their existing clothing, because if they don’t it will force more ppl to download modded outfits.
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