Do you have such performance spikes to when entering build/ photo / map mode?

I still encounter the pink screens and remembered a post this could damage our CPU.

Threads about this → here and → here

I checked my task manager (CTRL+ALT+DEL) and these spikes happened when entering and leaving build mode, photo mode and the map.
Is it the same for you?

I don’t know much about this stuff but if the performance drops and jumps up that much and fast, it probably isn’t good for the life of a CPU(?)

It also jumps up higher than it was before after exiting these modi.
And I also thought maybe starting the game and loading the lobby also puts a lot of strain to the system and this might cause crashes for some players.

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It’s often suggested to close all other tabs and programs when crashes and issues occur, but I had my photo editor, the broweser with several tabs, the explorer with several tabs and spotify open in the pics above, but after closing them and only inZOI running, it’s still 97%
ö.Ö’

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I haven’t encountered any flickering or weird screens so far but I remembered that (after some kind of update) I had pink screens in Microsoft Flight Sim. So, of course, I did a comparison. It was the first quality heavy game that came to my mind so please guys, don’t judge me xD

(inZOI left, FlightSim right)

Booting up via Steam:

The inZOI lobby vs FlightSim Intro Video / rendering process:

inZOI lobby vs FlightSim Career mode menu (chose this because the background moves just as much as in the lobby):

Both games in-game:

inZOI build mode vs FlightSim career mode menu (there’s nothing else to compare unfortunately):

→ The newest FlightSim is a really messed up game, so it wasn’t a surprise that inZOI worked way better in some ways. BUT inZOI relies heavily on RAM and needs very new GPUs if played on high / ultra. There aren’t any crazy spikes or odd shifts, neither in your shots, nor in mine.

Our two setups are quite similar because they’re both using the NVIDIA RTX 40 series. The only real difference is your 4060 takes a bit longer to switch things up and deal with VRAM spikes. From what I know about laptops / gaming setups in general (and I’m no tech guy, so bare with me), screen flickering or those pink screens are a direct consequence of exactly that difference.

InZOI was built to make the most use of high quality setups, that’s why both of our 32 GB RAM can deal with the game but are definitely working hard for their money. That’s not an issue though, it’s their job and does no harm to a setup. Since RAM is at maximum capacity, there’s not much fallback space for the systems though. That’s where flickering or pink screens are likely to happen, especially when the system is beyond 95% and has no space left.
From what I know, those screen issues aren’t doing any damage, they’re simply a sign that, especially when switching between modes, some render targets might temporarily have to be readjusted by the system, shaders might be missing + engine fallbacks in general. Those VRAM spikes / constant high VRAM are the most common indicator for those.

Same with pink screens btw. From what I know, those screen issues aren’t doing any damage, they’re simply a sign that, especially when switching between modes, some render targets might temporarily have to be readjusted by the system, shaders might be missing + engine fallbacks in general. Those VRAM spikes / constant high VRAM are the most common indicator for those.
Honestly, neither flickering nor pink screens are indicating that any components are being harmed. Crashes might be, but not automatically.
The only real issue for modern systems is the temperature. Every GPU can deal with certain temperatures, even very high ones for a short time, but will close programs on their own if temperature remains too high. Neither of our setups are even close to that though, luckily.

Sorry for the long text but, as I mentioned, I’m not fluent in tech language but I hope you got my point :grinning_face:

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Thank you both for the screenshots. My PC specs: RTX 4060ti, 32GB DDR5, and i7 14700 KF. My GPU usage is also at 97% without any tabs open. For me, the lights flicker when I zoom in too close into the building. Using the small integrated ceiling lights in my buildings helps me to eliminate the flickering.

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Thank you for the screenshots and the help @HeinziDerHeld and @Taibak !

I wonder if these drops to almost zero and kicking up again might cause some of the crashing issues of other players, I guess this puts a lot of sudden strain on the system.
Many players report crashes in just these phases of the game, maybe it helps the devs figuring things out.

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