I haven’t encountered any flickering or weird screens so far but I remembered that (after some kind of update) I had pink screens in Microsoft Flight Sim. So, of course, I did a comparison. It was the first quality heavy game that came to my mind so please guys, don’t judge me xD
(inZOI left, FlightSim right)
Booting up via Steam:
The inZOI lobby vs FlightSim Intro Video / rendering process:
inZOI lobby vs FlightSim Career mode menu (chose this because the background moves just as much as in the lobby):
Both games in-game:
inZOI build mode vs FlightSim career mode menu (there’s nothing else to compare unfortunately):
→ The newest FlightSim is a really messed up game, so it wasn’t a surprise that inZOI worked way better in some ways. BUT inZOI relies heavily on RAM and needs very new GPUs if played on high / ultra. There aren’t any crazy spikes or odd shifts, neither in your shots, nor in mine.
Our two setups are quite similar because they’re both using the NVIDIA RTX 40 series. The only real difference is your 4060 takes a bit longer to switch things up and deal with VRAM spikes. From what I know about laptops / gaming setups in general (and I’m no tech guy, so bare with me), screen flickering or those pink screens are a direct consequence of exactly that difference.
InZOI was built to make the most use of high quality setups, that’s why both of our 32 GB RAM can deal with the game but are definitely working hard for their money. That’s not an issue though, it’s their job and does no harm to a setup. Since RAM is at maximum capacity, there’s not much fallback space for the systems though. That’s where flickering or pink screens are likely to happen, especially when the system is beyond 95% and has no space left.
From what I know, those screen issues aren’t doing any damage, they’re simply a sign that, especially when switching between modes, some render targets might temporarily have to be readjusted by the system, shaders might be missing + engine fallbacks in general. Those VRAM spikes / constant high VRAM are the most common indicator for those.
Same with pink screens btw. From what I know, those screen issues aren’t doing any damage, they’re simply a sign that, especially when switching between modes, some render targets might temporarily have to be readjusted by the system, shaders might be missing + engine fallbacks in general. Those VRAM spikes / constant high VRAM are the most common indicator for those.
Honestly, neither flickering nor pink screens are indicating that any components are being harmed. Crashes might be, but not automatically.
The only real issue for modern systems is the temperature. Every GPU can deal with certain temperatures, even very high ones for a short time, but will close programs on their own if temperature remains too high. Neither of our setups are even close to that though, luckily.
Sorry for the long text but, as I mentioned, I’m not fluent in tech language but I hope you got my point 