Suggestions to improve criminal

I recently started playing as a bandit and it was very exciting. There are many unexpected situations, for example, the activation of an alarm during theft. I was even scared when the alarm went off :grin:
I’d like to suggest some improvements.

  1. buyers of stolen goods
    When I committed a robbery, I went to a Suspicious Job Agency, being sure that I needed to bring the stolen jewelry here.
    And I was very disappointed when I realized that the NPC at the agency does not buy stolen goods. It seems the only way to sell this is from a bag. It would be nice if we could sell the stolen goods only to a special NPC or through the dark web (which would be like an analogue of pocket market). Maybe the price would be changeable and depend on various factors (as with the sale of vegetables).
  2. physical evidence of a crime
    In essence, stolen items are evidence of a crime. It would be interesting if the presence of a stolen item in a bag would negatively affect the judicial process and the item would be confiscated upon arrest. To avoid this, it would be necessary to sell the stolen goods as quickly as possible, or hide them in a special hiding place.
  3. lockpicks
    Buying lockpicks is a bit inconvenient. You need a lot of them, because they are disposable and can break if the lock is opened unsuccessfully. It would be nice if you could buy several at once (as fishing bait or seeds). I also discovered a discrepancy between the purchase and sale prices of lockpicks. The purchase price is 100 mu and the selling price is 300 mu. I’m not sure if this is a bug or an overlook, but the price should be the same.

Perhaps I’ll add more to the post when I play as a criminal longer