I would also love more player control over relaxation interactions, such as laying on the beach, sunbathing, resting on towels, or similar idle/relaxing activities. Currently, these animations often end automatically and force the Zoi to move on to another action, which can feel abrupt and immersion-breaking. It would be great if players could choose how long these relaxation interactions last, either by allowing the animation to continue indefinitely until canceled, or by giving a clear “Stop Relaxing” or “End Interaction” option. This would make relaxing activities feel intentional and realistic, especially in situations like laying on a beach towel, lounging by the pool, or resting in scenic locations. Having control over when the Zoi stops resting would improve immersion, reduce frustration, and better support slower, atmospheric gameplay moments where players want their Zoi to simply relax and exist in the environment.
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