[1.23.26] Suggestions to Improve the Karma System and Gameplay Customization

Hey, InZoi team! You asked for feedback on the karma system. So I want to give you my feedback on it. I don’t really like the karma system. It’s unrealistic. I’m playing a life sim for realism. So I don’t really like things like this. Also it gets in the way of my story that I’m doing. I don’t want to get bad luck just because I play as a bad character. Also could you remove the system that makes it so you can only do bad options on zois that you hate? That’s unrealistic.. In real life you could fight someone you like or just go up to a random person and fight them. But if you really want this karma system in the game and aren’t going to remove it. Then at least add a thing in the settings to turn it off. So players like me can roleplay a bad character without feeling like the game is trying to push us to be good. Also can you add something in the game settings that makes the Needs go down slower or faster? Because my character needs to eat and eat and eat. So it would be good if I can just go into the settings and swap that out at anytime and put it on what ever I want. And if you could make the settings let players adjust the timer for each individual Need, that would be perfect. Being able to fine‑tune how fast Hunger, Energy, Fun, etc. go down would give players even more control over their gameplay pace and storytelling.

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Hi ltheblacklinel!
Thanks for sharing your detailed feedback on the karma system and gameplay settings :blush:

To help the inZOI team review your suggestion more easily, it would be great if you could share it as a new topic rather than posting it under Kjun’s post. I’ve gone ahead and separated your original comment into its own thread so it can be discussed more easily by everyone.

:right_arrow: How to Share your Feedback & All Kjun’s Brainstorm Topics

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