InZoi hopefully will sort out the bugs

Well, this is the voice of the people, and right now that voice acknowledges that buying is at their own risk, just like any early access. Basically, it’s a playtest! People jump in, try things out, run around, explore, and form impressions. That’s the typical play style of early access games. As I mentioned above, in many EA titles saves often break completely and become permanently incompatible. Here, at least, it more or less works. And the community, usually playing short sessions, is very friendly in the comments, same as on Reddit. The issue isn’t that you’re reporting bugs (I’ll repeat), the issue is the pressure being treated as equivalent to buying a full release.

But this isn’t a game for long sessions. You’d want it, sure, but imagine how much constant code intervention affects? And the earlier they implement the core systems, even bypassing the meta‑systems, the less they’ll have to fix‑implement‑fix again later.

While one team is working on the development of a major core system, others can rework parts that are less likely to be affected by future changes, so that after implementation there won’t be repeated reworks.

People understand this, I’m sure, but they still stick to their stance. For, example, adding multiplayer after completion is many times more expensive and slower, etc. The more the devs get pressured for this, the more I’ll step in to defend them.

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And even more.. when they continued developing the initial concept, players came and said “no, we want a different game”, so they began reworking it. Then those who were just playing noticed how the game was changing under that pressure in another direction. And then back again. Pipelines are broken, roadmaps canceled, everyone says “I want this”, “why aren’t you doing my wishlist”, there’s no discipline, the workflow is affected (thankfully, at least early on they didn’t make spaghetti code, but kept separate, unconnected parts, otherwise they’d be stuck fixing it like the Sims 4).

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there’s something to understand: the more content they add to the game, the more bugs will appear. there are still years of non-stop content additions, and bugs are inevitable and will increase. it’s up to each person to decide whether to buy the game in this state or not.

personally, i’d love for them to focus more on fixing bugs, but i also understand it’s the price to pay for buying an early access game with abundant content updates. so, i won’t complain. we just have to wait until the full launch.

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I (and I think many others like me) understand it if someone explains it to me, like you’re doing :slightly_smiling_face:

I know what code is, having started working when programmers still dictated changes over the phone :slightly_smiling_face:, but I haven’t the faintest idea how game development works and I assume there are many others like me who generally just play a game and that’s it. For those who are more experienced, maybe these are obvious things.

Fortunately this community exists where you can also share the frustration.

That said, I’m able to do even long sessions because I really love building, I play with different families that cover all age groups, I like making textures, so I’m dedicating time to it continuously anyway, otherwise I think I would be part of those players who put it on standby after purchase.

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So you gave the game in early access a plus for letting you at least somewhat consistently run long sessions, while the devs claim they’re trying to minimize the impact of updates on saves, and even implemented automatic city updates without losing data from your built lots. As I said, not every early access game can do that. And even Sims in full release doesn’t fix bugs for years, breaks your saves, while the paid DLC cycle keeps expanding. Meanwhile in inZOI, with such frequent free updates, (I’m saying) it’s great that you report bugs and issues, but it’s also important to keep the connection, patience, and maybe by release it’ll be patched, fixed, and polished.

Even before early access, in the closed beta, inZOI received 4 major/minor patches.

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Automatic translation maybe sometimes doesn’t help explain things, but it’s obvious that I think basically Inzoi is a good game, otherwise I wouldn’t be here reporting bugs or discussing it, I would have abandoned it and that’s it :slightly_smiling_face: . I dedicate time to something I like and that interests me, otherwise I can leave ONE negative review and then I won’t waste any more time on it.

So every criticism is meant to be constructive and not destructive.

Then yes, maybe it happens that instead of relaxing, which is why I play, I get frustrated trying to get a large family to have breakfast, or I even stop for a couple of days if the game kills a character of mine in a stupid way and at that moment I find myself wondering, but do the developers ever play their own game? :joy:

And it’s natural, it seems to me, because my job is not being a developer and I see things from the player’s point of view, who would like to do something that in theory the game should allow, but can’t because there’s a bug.

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I don’t think all of them are actually playing the game like you, but they are definitely playtesting. I need to find that quote from Kjun about an employee who found and reported about 500 bugs :smiling_face_with_tear: . Another thing is that in this genre there are too many probabilities, and besides, they are MMO devs, maybe even rotated in from other Krafton games. I don’t think their staff has actual life sim players (and I don’t think the combination of being a Sims player + developer in South Korea is exactly common, given their video game market). And they themselves have said more than once that they are newcomers.

So as an experienced player you can address Maxis on equal terms, they’ve cut their teeth on this, while here the devs are hypothetically, like many others, more general‑profile. And your expectations are your expectations, just like Kjun’s expectations of making a competitor without prior experience or groundwork. But at least everyone knew what they were signing up for :wink:

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So this is how they test it :grin:

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