That’s not necessarily true. I’m still playing the game I started on EA’s release day and everything works fine.
I had some issues with two families after the first update in August, but I solved it by playing with another save after the other updates, losing only a few minutes of gameplay.
So my suggestion is, if you’re really interested in a game, make several saves with slightly different names. For example, I’m using BBO (Bliss Bay Original) with a date and time, and I keep several saves of this game.
I’m going by patch notes. They have stated with numerous hotfixes and updates that certain fixes only apply to save games made after that hotfix or update.
I wouldn’t have written that if I hadn’t read it. I continue to play one of my games started before the 2.0 update even though they were clear that not all the features of the Island Getaway DLC were available in those older games. I’m not sure what features they meant, but I’m finishing up my storylines for my Let’s Play series. I plan to do a second season later, but I’ll rebuild the characters with all their skills and relationships for new save games because I’ve had several issues pile up with the current save.
I agree that as long as the save game continues to work, then you can continue playing it. So games created months ago with the rundown appearance might still be playable, but a lot of improvements wouldn’t be available. I had a blast playing my first save, but I’ve had a blast playing newer ones too!
I intend to play my first Cahaya family for multiple generations, so I’m very hopeful there won’t be serious issues fixed or features added that I can’t have with that save game.
Oh, I forgot to say I also make multiple saves of the games I’m playing. Especially my Let’s Play! There’s a daily backup for that one.
Yes, I read that too, but I also started a game of Cahaya and haven’t noticed any differences so far. Obviously, I haven’t explored everything yet.
We’ll have to see what happens in future updates.
I hope they bring back this feature too! No need to bring it in a DLC, I think it’s unnecesary? It’s just a slider that was already there before. Fingers crossed this gets attention!
You beat me to it! I had a mental breakdown (not really, but let’s pretend it for dramatic impact) when the cahaya update came up and my rundown cities were not rundown anymore. I made a bug report all about it, because I really thought it would be like something that would get hotfixed, but alas, we keep suffering
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I also had a save prepared to play that was all dystopian, and actually never got around to play it. Really, really, really hope we are going to get this back soon.
The topic came up simply because someone suggested the completely rundown city appearance we used to be able to create was “potentially set aside for future DLC” or something to that effect. (I’m paraphrasing.)
So, there was continued discussion about restoring the original ability to create a completely rundown city appearance (everywhere but Cahaya), and then added talk about what a dystopian DLC could be like. That’s all.
In fact, the thread is about dystopian or cyberpunk gameplay, which is different than the city appearance and city sanitation settings that were taken away, but the meaning was very clear. Plus, the original poster not only wants the visual, but has planned something large and special for themselves to play.
We didn’t talk about it here, but I think some cyberpunk stuff would be super cool too! I mean, I’m not at all opposed to future DLC of reasonable prices. I’m not getting sucked into a monetization scheme like people who played Sims 4 got caught in, but I love to see a game expanded upon.
Yeah, I’m up for a dystopian DLC as well! I was just saying that I hope they bring back rundown texture sooner than a DLC
Source: Can ‘InZOI’ Stop the 97.5% Monopoly of The Sims? #inzoi #interview #lifesim
This is from the pre-release interview. It’s clear they didn’t have any footage at the time (개발중 – in development), just that placeholder, but I believe it should be implemented in the base game before leaving early access, as originally stated. Especially that shot with the burning cars
So I’d suggest pushing for a return to the original visual in one of the upcoming patches (all the assets and links to the settings seem to still be there, judging by what’s visible in the modkit). And by full release, they should finish what was originally presented.
I too hope that this will be re-implemented in the not-too-distant future. It makes sense that the overlays will make a reappearance, given they are already implemented. As others have said, it would be cool if these were connected to crime/safety/sanitation levels in some way in coming updates.
It would be even better if a city could change over time according to overall karma/crime/health & wealth etc, so that those settings could be more meaningful.
Found some more interesting pre-release footage.
I just posted a message on Discord asking to bring back the dystopia, it was upvoted, hope they read it.
I hadn’t seen this images. I was already missing the dystopian rundown look, but these images are something else entirely! They kind of remind me of the image in that “ticket to hell” ticket that somebody found while cheat code fishing. I am really really hoping we are going to get it back!
I remember the images - video footage I think I saw - of the girl running through fires in the open world. I did wonder what happened to that, and if it was even possible in-game (I wondered that at the time I first saw it in fact).
If you find anything, please include sources, we’re posting this in Discord, and Kjun just wrote he’s been copying requests into a notepad and planning responses.
Wednesday: Detailed Feedback Response – In-depth thoughts and direction based on your opinions.
Friday: Weekly Dev Video – A short video update showing what we worked on.
At least, he collected what we wrote on Friday. But I posted about the dystopia yesterday, and he’ll collect it by tomorrow. I think we need to keep writing and upvoting more, if we want feedback) Thank you all!
Please bring back the dystopia enabled through the Control City Stability and City Appearance settings.
Before version 0.3, it was possible to significantly “destroy” the city, and in the demo even plunge it into chaos with fires, which looked just as fresh for life-sim. Natural disasters are great, but please don’t take away what we’ve already been given.Timecode: https://youtu.be/-WZVm0CNlvc?t=660