World & Atmosphere
I’d love to see more life around the beaches and water areas—things like tanning, swimming, sandcastle building, and maybe even surfing. Or even little kids running around with floaties on their arms—that would be sooo cute! There’s so much potential to make these spaces feel lively and interactive.
The town also feels empty. While there are cars and bikes driving around, I don’t see many pedestrians visiting spots like the smoothie store, by the beach or the Cahaya movie theatre. Adding more NPC activity in these areas would really help the world feel more vibrant and immersive.
many of the stalls feel empty/no visitors
— it would be great if they had more variety, NPCs handing out food, or little details to make them feel alive.
Farming &
Fishing
Farming is enjoyable but a bit tedious at the moment, since each plot needs to be raked, pulling weeds, watered individually. As well as harvesting them ONE BY ONE
Planting seeds one by one makes sense, but it would feel much smoother if Zois could rake or water the surrounding area automatically instead of requiring clicks on each separate plot.
Fishing is fun overall, but adding some quality-of-life improvements would make the activity even more rewarding. It could also be exciting to introduce special catches—like a treasure chest that gives a random item, letter, or cash reward—to add variety and surprise to the experience.
Fish Tanks
I’d love to see more customization options for aquariums. Right now, they feel a little empty and a bit sad to look at. Since the game already features coral and plants when diving, it would be amazing if some of those could be used as decorative elements to make tanks look more vibrant and pleasing.
It might also be interesting to have different types of food for different fish—something small that could add a touch of realism and variety to caring for them.
Resort Management Concept
Since the game already features a resort in the upcoming vacation world, this could be a great opportunity to expand the idea into a casual resort management system. The goal would be to keep it flexible and cozy—more about decorating and hosting than heavy business management.
Some possible features:
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Assign resort staff or mascots for a personalized touch
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Choose guest activities like spa days, excursions, or themed dinners
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Expand and renovate rooms, pools, and event areas with unlockable upgrades
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Host seasonal or themed events to attract new guest types and rewards
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Progress through guest satisfaction tiers, unlocking décor themes, exclusive items, or even unique local lore
This could add a fun layer of simulation for players who enjoy building and light strategy, while still fitting the game’s relaxed, joyful tone.
