VERY VERY laggy

  • Game Version:0.6.0

  • Platform:Steam windows

  • Mods: Active

  • Hardware Specifications & Operating System :windows 11, Amd Ryzen 5 7600, Radeon RX7800xt, 32gb ram

  • Issue Date:

  • Details:

I have a good PC my cpu and gpu usage dont go highert than 60%.
It is soooooooo laggy its crazy.
it uses like 15 gb of ram (it does not top it off) and about 12 Vram (i have 16)
Its not a hardware issue at all. it doesnt matter what settings i use. i freshly installed the game few days ago wantet to get back to it, and it is awesome, but damn. it is tough to play. pretty much unplayable.

4 Likes

Have you tried if it’s the same when you remove the mods from the mod folders?

You could also try to verify your game files on steam:

2 Likes

I just tried it. I deleted the folders and verified game files. nothing changed.
this is the same problem i had when the game launched. i bought it on the release week. and quit it after about a week or so because of this exact thing. and its still here.

3 Likes

It’d be very helpful to see screenshots of your game’s settings.

Please also feel free to read through this compact issues guide I posted recently. Some of the listed configurations might help: inZOI – Graphics & Performance Guide (What Actually Matters)
→ I’ve done some research on your GPU and noticed continous issues in combination with Raytracing. You can take a look on how to tune it down in the thread mentioned too.

2 Likes

as i said, i tried all presets and turned off ray tracing. Its not a graphics problem.

It stutters in a Rhythm every 1/1.5 seconds. i have no performance problems in other games

3 Likes

Ah okay, I see. Would you kindly share a dxdiag of your current system with us?

If you haven’t done this before, here’s the part of an official guide that describes how to:

2 Likes

DxDiag.txt (129.1 KB)

Oh and i just want to add one thing. its not an issue for me because i dont use it but, every time i turn on frame gen it works even worse and crashes after 5 minutes or so.

3 Likes

Thank you for the dxdiag :folded_hands:

Based on it, the hardware itself is more than capable. No obvious “too weak” component. A few things stand out that could explain the rhythmic ~1–1.5 second stutters and the Frame Generation crashes:

Windows 11 Build 26200 (->Preview/Insider branch)
The system is running Windows 11 Build 26200, which appears to be a Dev/Canary/Preview build rather than a “stable release”. Certain games, rendering paths, or Frame Gen implementations can behave unpredictably on preview builds. It would be useful to verify whether the issue also occurs on a stable Windows release channel.

Very high page file usage + low free space on C:
DxDiag reports approximately 40 GB of page file usage, while drive C: only has around 25 GB free. Even if RAM/VRAM are not fully saturated in monitoring tools, heavy paging activity can cause regular, rhythmic stutters like the ones described.
As a test, I would recommend freeing up significantly more space on C: (ideally 60–100 GB free) or moving / adjusting the page file to ensure it has sufficient headroom.

Multi-monitor setup + HDR + mixed refresh rates
The system is running two active displays (extended mode), with HDR enabled. One display is at 2560×1440 @ 240 Hz, the other at 144 Hz.
Windows + HDR + mixed refresh rates + VRR / FreeSync can sometimes introduce periodic micro-stutter, especially depending on whether the game runs in borderless or exclusive fullscreen.

Quick tests that may help isolate if that’s the issue:

  • Disable HDR in Windows (both monitors)
  • Temporarily disable the second monitor
  • Match refresh rates (e.g., both at 120/144 Hz)
  • Compare borderless vs exclusive fullscreen

Frame Generation worsening the issue + crashing
Since enabling Frame Generation makes the stutter worse and eventually causes a crash, this strongly points towards a driver-level or overlay-related interaction.

I really hope this helps. Please report back to let uns know how further testing worked :grinning_face:

3 Likes