In my opinion, the game lacks a defined direction, objectives and a better progression system. They could make ambitions more visible on screen, for example, because nobody pays attention to them and nobody bothers to fulfill them.
Until the Inzoi team realizes they need to focus on giving the player a goal and that feeling of gameplay, (not just a dollhouse where I show up and interact with my surroundings without a reason) we’ll stay the same, adding content thinking it’ll patch the problem.
I hardly have enough money to get a mid-sized house in a new game with 2 zois.
Usually I go with a 15k-ish house, and work my way up from there.
I do agree that taking those loans (move in loans or w/e they are called) really trivialized the early game as you can actually buy the 510 in Bliss Bay (which is what? 200k?) and be okay provided you earn money quickly.
Someone once suggested to be able to select how rich you are starting a new game, including the popular “Rags-to-Riches”. I guess the best thing would be R-t-R(0$), Struggling (5’000$), Lower Middle-Class(10’000$), Middle-Class(15’000$), Upper Middle-Class(30’000$), Rich(55’000$) and Very Rich(100’000$).
That was a good idea.
As for direction, I had no problem with the game as it was at the end of may2025. In fact some parts of the game were actually MUCH better back then than now (with less content though). But since its inception, the game always was about a sandbox experience, as in “ the game won’t take your hand, you have to make your own stories… and it worked. Even now a few others and me feel that the game is moving dangerously close to doing everything for you (including managing every aspect of every zoi regardless on how you want to play, aka : Artificial Routines and deciding who we can or cannot marry).
What I mean by direction is having a clear goal, like Heartopia’s on-screen tasks, Life by You’s missions, Sims’ visible ambitions in the Main UI, Minecraft’s dragon-slaying objective, or GTA and Cyberpunk’s story mode completion. Everything has a goal and a reason to do things. Inzoi feels like it lacks objectives, like you said, like a sandbox where you just fall into a world, interact, and explore without more. There’s no endgame, no goal, and that’s what makes many players feel it’s boring. The game doesn’t feel like a game, but more like living an experience.
Maybe a solution would be giving more visibility to ambitions, in every Inzoi gameplay I’ve seen, nobody notices or tries to fulfill them
Probably right. I never lack anything to do, except late game when my zoi are elders and I know they will pass in a few days. But By then I am rotating with my children households.
Would not be opposed to other objectives as long as they are optional and non-invasive.
This is a discussion that comes up cyclically, but I believe it depends a lot on each person’s playstyle, whether they want a “guide,” an objective-based game or not.
I think I would like some more interesting objectives, but ones that are very tied to the Sims’ personality, their character traits, not missions “just for the sake of it,” which would only bother me. They should be an addition, offer a spark to develop different stories, since I play with many Sims, but without becoming invasive.
There was a post, some time ago, that described an interesting system.
But what I had in mind when I bought the game was indeed a sandbox, where the main purpose is to invent stories, build, decorate, create clothes, etc. I wouldn’t want it to transform into something else.
For me, the foundation of everything is the personality system, the memory of events. Then desires and missions should be improved by having the Sims perform more interesting actions.
For example, one of the professional success ambitions requires shaking hands with a certain number of people, more than 20, so increasing relationship scores for the option to appear, but in the long run it becomes boring.
They could add a sandbox mode for those wanting more freedom. But from what I’m seeing, many want Inzoi to feel like a game, not a dollhouse.
I’d suggest age-based objectives with consequences for not completing them, impacting the Zoi’s future or personality. Like The Sims 3, where you had to learn skills as a toddler or grow up without choosing a trait. That keeps players motivated.
Ever wonder why Heartopia’s getting more love with way less content than Inzoi? Something’s off, and it’s not the content shortage.
I’m not opposed to objectives that have to do with the evolution of the Sims’ personalities, quite the opposite. Something similar existed in Sims 2, which in my opinion was a game with a perfect balance between “free” life and objectives, which should have a sense in the progression of the story.
However, it’s difficult to understand exactly what we’re talking about, because Sims 3 never really captivated me. I only have the base game and I’ve played it very little.
Now I’m looking for the post I was talking about, but it doesn’t search in Italian so I always struggle to find the posts.
You should play The Sims 3 with all its expansions, it’s a great game. The base game is boring on its own, but with all the expansions it’s spectacular, and in my opinion, it’s the installment that most resembles Inzoi. The post you shared is actually about the opportunities we had in The Sims 3. Every so often, the game would give you opportunities involving work, school, social life, skills, or fame. Completing them would reward you with things like money, a promotion at work, more fame, increased skills, or better school performance. Apparently, the user made a mod adding more depth to this. I’d love to see something like that implemented in Inzoi.
The Sims 3 with all expansions was the best life simulation game ever, but the problem was is that it can only use one processor core because of the time that it was created, and most of all us players was asking EA to optimize it to be able to use 8 cores (which is all that it needed to still be the greatest life simulation game) but EA chooses to not listen to the players and is trying to force people to play The Sims 4 with Project Rene (which is complete trash). Now here is Krafton, starting a very impressive looking game, but after playing we see it needs structure, but I am patient and I’ll wait to see if this will be a game that I can build entire worlds in.
I’m not exactly sure why, but I’ve never been able to get over my aversion to Sims 3. Practically everything about it bothered me , the appearance of the new Sims, the type of world, the missions that seemed invasive to me, having to go shopping to eat, etc. Maybe it was because of the deep love I felt for Sims 2.
So I’m placing a lot of hope in Inzoi, because I haven’t played a life simulator since Sims 2 stopped running on my PCs.
But here’s the thing, I wouldn’t want it to become a game that constantly tells you what you should do . Possibilities yes, but objectives to follow as if it were actually just “a game” completely ruins my immersion for me. But I’m not sure if I’m explaining myself well.
I recently played The Sims 2 on an emulator, I also know it can be played on Windows 7 but I just found this on Google, might be worth looking into being you still love Sims 2
What Windows does Sims 2 work on?
The Sims 2 has been rebuilt, but the gameplay and graphics remain true to the original games, keeping the nostalgia and gameplay experience the same as when it first launched. Key updates and differences: it can now run on Windows 10 and Windows 11. it now uses DirectX 9.
The last version of Windows I played with was probably 7 (even though I had to change some settings to make it work), also on BootCamp, because my main computer is a Mac. But now my son gave me his laptop with Windows 11, specifically so I could play Inzoi (at first I played it on GeForce Now).
But the main reason I stopped playing was that at some point I lost my saves with my entire world . I had so many families, houses and community lots.
I also have The Sims 2 Legacy Collection, but after seeing Inzoi’s graphics, all the other games look “cartoonish” to me
So in my opinion, Inzoi, if it can “hit the mark” could really be the perfect or near-perfect life simulator. It’s clear that each of us has their own idea of what a life simulator is .
For me it’s mainly relationships, family life, generations succeeding one another, a well-made family tree, complex and structured personalities, memories, albums to collect photos. Everything that allows me to tell stories, my stories, where goals and ambitions are an enrichment, but not the focus. And then of course the ability to create a world, houses, clothes. So for my tastes Inzoi should be all of this and any story mode, with an end game or similar should be additional and optional and not the other way around.
I’m well aware of how subjective all of this is and how the ideal balance between freedom and following a path is very different for everyone.
The Sims 2 is without a doubt the best base game of the Sims. With little content, they knew how to deliver lore and make a fun game. I don’t even choose it out of nostalgia because the first sims I played was the 1, but the 2 stole my heart, not just because of the level of detail but because of the care that’s noticeable in it. Hopefully Inzoi tries to draw inspiration from that game as much as possible.