Handiwork – Skill progression & money guide (post-December Update)

:hammer_and_wrench: Handiwork – Skill progression & money guide (Level 0 → Level 10)

In my rotational play I’m testing different money-making skills with Zois dedicated to a single skill. Since I noted everything down for future reference, I’m sharing my Handiwork observations here.

Settings: 96-minute day


:white_check_mark: Quick Summary

  • Handiwork is one of the most lucrative skills (together with Painting), mainly because Premium Tools unlock very early (Level 2) and sell for good profit.

  • Ordinary tools sold from inventory usually only give you the craft cost back (no profit). Market Stand can add profit, but costs time and isn’t guaranteed.

  • Premium tools can be sold directly from inventory for strong profit, even if you buy materials.

  • Best “stable” money maker: Gold Premium Pickaxe (fast craft, high margin).

  • Jewel Watering Can / Jewel Rake are usually not ideal for profit farming because raw diamonds are rare and margins are weaker than premium pickaxes.


:stopwatch: Craft timings (baselines)

  • Crafting a tool: ~16–18 min

  • Gem cutting: ~19–20 min

  • Jack-o’-Lantern crafting: ~20 min (but very low skill gain compared to tool crafting)


:bar_chart: Leveling speed (time to level up)

Handiwork leveling time is not consistent; it swings a lot depending on level and what you craft.

Level-up Time to level up Tools crafted (approx.) Notes
Level 0 → 1 ~1h25 5 tools Ordinary tools only
Level 1 → 2 ~1h40 6 tools —
Level 2 → 3 ~1h00–1h10 4 tools Premium tools unlock
Level 3 → 4 ~2h00–2h20 7 tools —
Level 4 → 5 ~1h25 4 tools + 1 gem cut —
Level 5 → 6 ~3h30 12 tools Jewel can/rake unlock
Level 6 → 7 ~3h30 ~10–12 tools Lanterns tested (not representative XP)
Level 7 → 8 ~4h50 17 tools —
Level 8 → 9 ~2h15 8 tools —
Level 9 → 10 ~6h30 23 tools Longest stretch

:puzzle_piece: Unlocks by level (with craft/cut costs)

Level 0 (ordinary tools + first gem cut)

  • Ordinary tools available:

    • Stone Pickaxe, Wooden Fishing Rod, Basic Watering Can, Stone Rake

    • Craft cost: 200 Mew each (no additional materials)

  • Gem cut: Round (cut cost 10 Mew)

Level 1

  • Gem cut: Oval (cut cost 15 Mew)

Level 2 (big milestone)

  • Premium Tools unlock: Premium Pickaxe + Premium Fishing Rod

    • Craft cost: 300 Mew each (plus materials)

    • Materials: 2× twig + 2× ordinary rock + 1× metal (Copper / Iron / Silver / Gold / Raw Diamond)

Level 3

  • Gem cut: Pear (cut cost 20 Mew)

Level 5 (Jewel tools + Square cut)

  • Jewel Watering Can + Jewel Rake unlock

    • Craft cost: 300 Mew + 2× twig + 2× ordinary rock + 1× raw diamond

    • Inventory sell value: 600 Mew each

    • Profit note: usually not great for farming profit (raw diamonds are rare; margins weaker than premium pickaxes)

  • Gem cut: Square (cut cost 25 Mew)

Level 7

  • Gem cut: Heart (cut cost 30 Mew)

Level 9

  • Gem cut: Star (cut cost 40 Mew)

Level 10

  • Gem cuts: Kitty Paw + Noble (cut cost 50 Mew)

:money_bag: Premium Tools: costs, sell prices, and profit tables

  • Premium craft cost: 300 Mew

  • Common materials: 2× twig + 2× ordinary rock

    • If bought: twig 1 Mew each + rock 1 Mew each → 4 Mew total
  • Ore prices (if bought): Copper 4 • Iron 8 • Silver 25 • Gold 65

  • Raw Diamond: not buyable; “raw value” = 300

Premium Pickaxe (inventory sale)

Metal Ore cost (buy) Total cost if buying material (300 + 4 + ore) Inventory sell Profit (buy material) Profit (gather everything)*
Copper 4 308 350 +42 +50
Iron 8 312 500 +188 +200
Silver 25 329 900 +571 +600
Gold 65 369 1200 +831 +900
Jewel (Raw Diamond) — — 3000 — —

*“Gather everything” here means you count only the 300 craft cost as your expense (no purchased ore/twigs/rocks).

Premium Fishing Rod (inventory sale)

Metal Ore cost (buy) Total cost if buying mats (300 + 4 + ore) Inventory sell Profit (buy mats) Profit (if you gather everything)*
Copper 4 308 250 −58 −50
Iron 8 312 300 −12 0
Silver 25 329 400 +71 +100
Gold 65 369 600 +231 +300
Jewel (Raw Diamond) — — 1500 — —

Practical takeaway

  • Gold Pickaxe is the best “buy everything and sell from inventory” money printer (~+831 Mew per craft).

  • Fishing rods are weaker margins: Copper/Iron rods can be zero/negative if you buy materials; Silver/Gold rods are okay but still behind pickaxes.

  • Jewel tools look huge, but raw diamonds are scarce—so they’re great when you have a lot of diamonds, not a stable farming baseline.


:gem_stone: Gem cutting: value multipliers (with % increase)

Gem cutting takes ~19–20 min and costs Mew. Based on the measured value changes, gem cuts behave like fixed multipliers (the % increase stays the same even for more expensive gems).

Cut multipliers (per cut type)

Cut Cost Multiplier % increase
Round 10 ×1.05 +5%
Oval 15 ×1.05 +5%
Pear 20 ×1.10 +10%
Square 25 ×1.20 +20%
Heart 30 ×1.30 +30%
Star 40 ×1.40 +40%
Noble 50 ×1.50 +50%
Kitty Paw 50 ×1.50 +50%

Kitty Paw sanity check (different base gem values)

  • Base 80 → 120 (+50%)

  • Base 90 → 135 (+50%)

  • Base 300 → 450 (+50%)

Break-even (simple rule)

A cut only pays for itself if the value increase is larger than the cut fee. Rough break-even base values:

  • Noble / Kitty Paw (+50%, cost 50): worth it if base value is over ~100

  • Star (+40%, cost 40): worth it if base value is over ~100

  • Heart (+30%, cost 30): worth it if base value is over ~100

  • Square (+20%, cost 25): worth it if base value is over ~125

  • Pear (+10%, cost 20): worth it if base value is over ~200

  • Round (+5%, cost 10): worth it if base value is over ~200

  • Oval (+5%, cost 15): worth it if base value is over ~300

Practical takeaway: For low-value gems (base ~80–90), most cuts aren’t great for profit. Cuts become attractive once you start finding higher base-value gems—especially the +50% cuts.


:jack_o_lantern: Jack-o’-Lantern crafting (low XP, mostly cosmetic)

  • Takes ~20 min but gives very little skill gain compared to making tools.

  • Masks unlock by level:

    • Level 0: Jack-o’-Lantern Pumpkin Mask (cost 10; needs pumpkin)

    • Level 1: Large Jack-o’-Lantern Pumpkin Mask (cost 20; needs large pumpkin)

    • Level 2: Glowing Jack-o’-Lantern Pumpkin Mask (cost 30; needs rare star pumpkin)

    • Level 3: Gem Jack-o’-Lantern Pumpkin Mask (cost 40; needs gem pumpkin)


:brain: Best strategy (leveling + money)

  • Level 0–1: craft ordinary tools to level (no profit via inventory sales).

  • From Level 2 onward: switch to Premium Pickaxes asap for both XP and money.

  • If you buy materials, Gold Pickaxe is the best consistent profit/time (≈ 831 Mew profit per ~17 min).

  • Market Stand can add profit, but costs time and sometimes nothing sells.


:wood: Update (Status August 2026): Wooden Sculptures

One of the last patches added a new set of Wooden Sculptures to Handiwork. I tested their crafting time, costs and sell values separately from the original guide.

All sculptures take only ~7 minutes to craft, regardless of unlock level.

The quality/value progression is very consistent:

Medium = 25% • Good = 50% • Excellent = 75% • Perfect = 100%

For values that do not divide evenly, the game appears to round down.

Example: Cat Perfect = 90 → Excellent = 67 • Good = 45 • Medium = 22.

Bad quality does not yet have enough confirmed values for me to derive a reliable pattern, so I have left it out.

:carpentry_saw: Wooden Sculptures – base values

Unlock Sculpture Craft Cost Time Medium Good Excellent Perfect
L0 Heart 5 ~7 min 6 12 18 24
L0 Mini Tree 5 ~7 min 7 14 21 28
L0 Crescent Moon 5 ~7 min 8 16 24 32
L0 Bunny Doll 5 ~7 min 9 18 27 36
L0 Baby Teddy 5 ~7 min 10 20 30 40
L4 Cat 15 ~7 min 22 45 67 90
L4 Bear 15 ~7 min 27 55 82 110
L4 Lion 15 ~7 min 32 65 97 130
L4 Squirrel 15 ~7 min 35 70 105 140
L7 Heart of Infinity 30 ~7 min 60 120 180 240
L7 Tree of Life 30 ~7 min 70 140 210 280
L7 Flower & Branch 30 ~7 min 75 150 225 300

:money_bag: Best sculptures for inventory selling

Because every sculpture takes approximately the same 7 minutes, the higher-level versions are much more efficient.

Sculpture Quality Sell Cost Profit Profit/min
Heart of Infinity Excellent 180 30 150 ~21.4
Heart of Infinity Perfect 240 30 210 ~30.0
Tree of Life Excellent 210 30 180 ~25.7
Tree of Life Perfect 280 30 250 ~35.7
Flower & Branch Excellent 225 30 195 ~27.9
Flower & Branch Perfect 300 30 270 ~38.6

So among the new sculptures:

Flower & Branch > Tree of Life > Heart of Infinity

for pure inventory profit.


:hammer_and_pick: Does this replace the Gold Pickaxe strategy?

No.

The sculptures are very fast to craft and require very little money upfront, but the Gold Pickaxe remains the stronger direct Handiwork money-maker.

Using the same values from my original tests:

Gold Pickaxe Flower & Branch
Unlock L2 L7
Craft time ~17 min ~7 min
Cost ~369* 30
Sell value 1,200 225 Excellent / 300 Perfect
Profit ~831 195 Excellent / 270 Perfect
Profit/min ~48.9 ~27.9 Excellent / ~38.6 Perfect

*Using bought materials.

Even if every Flower & Branch sculpture were Perfect, the Gold Pickaxe still wins on profit per crafting minute:

Gold Pickaxe: ~48.9 Mew/min
Perfect Flower & Branch: ~38.6 Mew/min

In the ~17 minutes required to make one Gold Pickaxe, I could theoretically make about 2.4 Flower & Branch sculptures.

At Perfect quality:

2.4 × 270 ≈ 656 profit

compared with approximately:

831 profit from one Gold Pickaxe

So even under ideal conditions for the sculpture, the Pickaxe is still roughly 27% better.

With the much more realistic Excellent quality, the difference becomes considerably larger.

:white_check_mark: Strategy (August 2026)

The update therefore does not change my main Handiwork money strategy:

:1st_place_medal: Gold Pickaxe — still the best regular Handiwork crafting loop for pure profit
:2nd_place_medal: Flower & Branch — best Wooden Sculpture and a very good fast-crafting alternative
:3rd_place_medal: Tree of Life — slightly behind Flower & Branch

The main advantage of sculptures is different: they are fast, cheap and require very little upfront investment. A Flower & Branch only costs 30 to craft and takes ~7 minutes, making sculptures a convenient alternative if I don’t want to buy the more expensive materials needed for Premium Tools.

But for maximum Mew per crafting minute, I would still make Gold Pickaxes.

:convenience_store: Early Business observation

I have only started collecting Business values for sculptures, so I am not adding a full Business comparison yet.

The 0★ tests already show a very consistent pattern:

0★ Business sell ≈ Base value × 2.5, with the result apparently rounded down.

Examples:

  • Tree of Life Perfect: 280 → sell for 700
  • Flower & Branch Excellent: 225 → sell for 562
  • Squirrel Medium: 35 → sell for 87
  • Cat Excellent: 67 → sell for 167

I’ll add the full Business scaling once I have enough values from the higher ★ levels.

10 Likes

How great, thank you so much for these guides :folded_hands:

3 Likes

@EllaEstella Thank you so much for your wonderful analysis :+1:. I play in family rotation as well and I’m going to use your Handiwork list.

1 Like

I have updated my Handiwork guide adding my observations for the newly added wooden sculptures and their values when selling via inventory.

You can find it in the original post below the initial guide.

2 Likes

Hi, thank you sm for this guide; it’s very helpful :blush:

Do you know which emotion boosts the handiwork learning speed? I want to try out the architect active career so before my zoi applies for an interview at The Unit, I want to try and get his skill to at least level 2 or 3 but reading the skill books takes ages (he’s only a quarter of the way to level one so far) and he can only make the basic tools right now back to back. I thought maybe ‘focused’ or ‘elated’ would help but with the new emotion system, it’s hard to find which one is ideal for building this skill.

edit: nevermind, I just realized focus is the boost from the focused tooltip :sweat_smile: my zoi only stays focused for about 5m so I will have to find a way to keep focused as his main emotion

2 Likes

@coya_nade Thank you so much :yellow_heart:

Exactly, focused or immersed are the emotions which help with leveling Handiwork faster. If you have enough Meow Coins already from fulfilled urges you could also buy the Focus Donut for 30 coins or the Max Focus Donut for 60 coins to make sure this is the strongest emotion for your Zoi. Or you purchase directly the Handiwork Donut which boost the skill gain exactly for this skill for 100 coins.

1 Like

omg thank you sm! I knew ab the donuts for strengthening emotions but I always forget ab the ones that increase skill boost too; def gonna use those together so he can be ready to apply for the unit soon. the elated feeling keeps taking over his focus w/o the donuts but he rarely gets enough points (he’s a family ambition zoi who hasn’t started a family yet so i may switch ambitions to get more points)

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@coya_nade happy this helps you :slight_smile: By the way there are some ambitions where you really easily can get the first stage achieved within 1-2 in-game hours like fitness master or knowledge seeker and some others as well. That way you can easily gather some points to get the donuts.

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